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| author | Matthias Melcher <github@matthiasm.com> | 2024-12-06 13:25:13 +0100 |
|---|---|---|
| committer | Matthias Melcher <github@matthiasm.com> | 2024-12-06 13:25:13 +0100 |
| commit | e24de6f89cf8ab604e5d62b61956e31a4cae7e18 (patch) | |
| tree | 98e64bbbe2e02ef149b9192fce07f5209e1ddeb6 | |
| parent | c61e3f63f67d4f98b8983a5661c343590ba5bf86 (diff) | |
glpuzzle: smoother animation at 72fps
| -rw-r--r-- | test/glpuzzle.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/glpuzzle.cxx b/test/glpuzzle.cxx index f5a4a0fbe..a05c26535 100644 --- a/test/glpuzzle.cxx +++ b/test/glpuzzle.cxx @@ -1125,7 +1125,7 @@ static float lastquat[4]; static int sel_piece; static int timer_active = 0; // restart another rimer at the end of `animate` static int timer_pending = 0; // a timer is waiting to be triggered -static int timer_delay = 20; // timeout in msec (20ms = 50 frames per second) +static int timer_delay = 13; // timeout in msec (13ms = 72 frames per second) static void Reshape(int width, int height) |
