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authorMatthias Melcher <fltk@matthiasm.com>2011-01-29 14:35:01 +0000
committerMatthias Melcher <fltk@matthiasm.com>2011-01-29 14:35:01 +0000
commite77d29a1eefc049e0cebd6c61b1c07207b17b9a4 (patch)
tree3199a0a5271ff2ee2bcffe852293951c61667994
parent909cf0061bc204a4c2117c7960740e64592c003a (diff)
Doc update for OS X installation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8330 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--README.OSX.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/README.OSX.txt b/README.OSX.txt
index 7ef2e79d0..fbe6ccc81 100644
--- a/README.OSX.txt
+++ b/README.OSX.txt
@@ -232,6 +232,7 @@ For Xcode project template use, all FLTK frameworks should be copied from
for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/
Headers/". Add this path to the header search path of your projects.
+ sudo rm -f -r /Library/Frameworks/fltk*
sudo cp -R ide/Xcode3/build/Release/fltk*.framework /Library/Frameworks/
Many FLTK applications will use Fluid, the FLTK User Interface builder, to
@@ -239,6 +240,7 @@ generate C++ source code from .fl resource files. Add Fluid to the developer
tools:
sudo mkdir /Developer/Applications/Utilities/FLTK/
+ sudo rm -f -r /Developer/Applications/Utilities/FLTK/Fluid.app
sudo cp -R ide/Xcode3/build/Release/Fluid.app /Developer/Applications/Utilities/FLTK/