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authorMichael R Sweet <michael.r.sweet@gmail.com>2002-11-08 16:05:33 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2002-11-08 16:05:33 +0000
commitf095d5e3f7f2a56a28ca47d05bdbd1b549617d85 (patch)
tree2d8932c5882982f427b02d290c0d73ff36c6e674
parent4f15037e8ea8e32abe01e764f97edfb9341534a7 (diff)
Fix keyboard composition for X11.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2831 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--CHANGES2
-rw-r--r--src/Fl_compose.cxx37
2 files changed, 30 insertions, 9 deletions
diff --git a/CHANGES b/CHANGES
index 4e8d86baf..0f9fa38e8 100644
--- a/CHANGES
+++ b/CHANGES
@@ -1,5 +1,7 @@
CHANGES IN FLTK 1.1.2
+ - FLTK had trouble doing character composition with some
+ keyboard layouts under X11 (in particular, Belgian).
- Fl_Text_Editor would cause a segfault if the user
pressed CTRL-V (paste) without having any data in the
clipboard...
diff --git a/src/Fl_compose.cxx b/src/Fl_compose.cxx
index d4f2c4a07..96946f0bd 100644
--- a/src/Fl_compose.cxx
+++ b/src/Fl_compose.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_compose.cxx,v 1.1.2.7.2.1 2002/01/01 15:11:31 easysw Exp $"
+// "$Id: Fl_compose.cxx,v 1.1.2.7.2.2 2002/11/08 16:05:33 easysw Exp $"
//
// Character compose processing for the Fast Light Tool Kit (FLTK).
//
@@ -25,16 +25,25 @@
#include <FL/Fl.H>
+//
+// MRS: Uncomment the following define to get the original (pre-1.1.2)
+// dead key support code. The original code apparently did not
+// work on Belgian keyboards.
+//
+
+//#define OLD_DEAD_KEY_CODE
+
+
static const char* const compose_pairs =
" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? "
"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss"
"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";
-#ifndef WIN32 // X only
+#if !defined(WIN32) && defined(OLD_DEAD_KEY_CODE) // X only
// X dead-key lookup table. This turns a dead-key keysym into the
// first of two characters for one of the compose sequences. These
// keysyms start at 0xFE50.
-// Win32 handles the dead keys before fltk can see them. This is
+// Win32 handles the dead keys before FLTK can see them. This is
// unfortunate, because you don't get the preview effect.
static char dead_keys[] = {
'`', // XK_dead_grave
@@ -55,14 +64,14 @@ static char dead_keys[] = {
// 0, // XK_dead_semivoiced_sound
// 0 // XK_dead_belowdot
};
-#endif
+#endif // !WIN32 && OLD_DEAD_KEY_CODE
-int Fl::compose_state;
+int Fl::compose_state = 0;
int Fl::compose(int& del) {
del = 0;
- char ascii = e_text[0];
+ unsigned char ascii = (unsigned)e_text[0];
// Alt+letters are reserved for shortcuts. But alt+foreign letters
// has to be allowed, because some key layouts require alt to be held
@@ -117,12 +126,22 @@ int Fl::compose(int& del) {
// See if they typed a dead key. This gets it into the same state as
// typing prefix+accent:
if (i >= 0xfe50 && i <= 0xfe5b) {
+# ifdef OLD_DEAD_KEY_CODE
ascii = dead_keys[i-0xfe50];
for (const char *p = compose_pairs; *p; p += 2)
if (p[0] == ascii) {
- compose_state = ascii;
- return 1;
- }
+ compose_state = ascii;
+ return 1;
+ }
+# else
+ ascii = e_text[0];
+ for (const char *p = compose_pairs; *p; p += 2)
+ if (p[0] == ascii ||
+ (p[1] == ' ' && (p - compose_pairs) / 2 + 0xA0 == ascii)) {
+ compose_state = p[0];
+ return 1;
+ }
+# endif // OLD_DEAD_KEY_CODE
compose_state = 0;
return 1;
}