diff options
| author | Manolo Gouy <Manolo> | 2015-08-31 16:43:41 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2015-08-31 16:43:41 +0000 |
| commit | feab968e26c0ad014a7b2d7a55653e8dd2dd9f84 (patch) | |
| tree | b6365e1e2fbe4e4171cf52f95435937205e5fdc4 | |
| parent | 529927e0b8b712a4c6fede76dd91c68b8de8d3b4 (diff) | |
Improved use of the gl_texture_reset() function:
it is necessary only if all GL windows have been deleted.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10848 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
| -rw-r--r-- | src/Fl_Gl_Choice.cxx | 7 | ||||
| -rw-r--r-- | src/Fl_Gl_Window.cxx | 8 |
2 files changed, 6 insertions, 9 deletions
diff --git a/src/Fl_Gl_Choice.cxx b/src/Fl_Gl_Choice.cxx index e614db01c..edb0843f2 100644 --- a/src/Fl_Gl_Choice.cxx +++ b/src/Fl_Gl_Choice.cxx @@ -29,7 +29,9 @@ # ifdef WIN32 void fl_save_dc(HWND, HDC); -# endif +#elif defined(__APPLE__) +extern void gl_texture_reset(); +#endif static Fl_Gl_Choice *first; @@ -239,6 +241,9 @@ GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int lay GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { GLContext context, shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; + // resets the pile of string textures used to draw strings + // necessary before the first context is created + if (!shared_ctx) gl_texture_reset(); context = Fl_X::create_GLcontext_for_window(g->pixelformat, shared_ctx, window); if (!context) return 0; add_context((GLContext)context); diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 66c718171..ad83c6c13 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -20,9 +20,6 @@ #if HAVE_GL extern int fl_gl_load_plugin; -#ifdef __APPLE__ -extern void gl_texture_reset(); -#endif #include <FL/Fl.H> #include <FL/x.H> @@ -189,11 +186,6 @@ void Fl_Gl_Window::make_current() { context_ = fl_create_gl_context(this, g); valid(0); context_valid(0); -#ifdef __APPLE__ - // resets the pile of string textures used to draw strings - // necessary when the context is renewed - gl_texture_reset(); -#endif } fl_set_gl_context(this, context_); |
