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authorManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
committerManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
commit22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch)
tree9e715f50811df7a6d9a6647a61e289b06371a936 /CHANGES
parent30e572985b24eb685e3d9eb0112017c4fc318b4d (diff)
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'CHANGES')
-rw-r--r--CHANGES4
1 files changed, 2 insertions, 2 deletions
diff --git a/CHANGES b/CHANGES
index 8dcf5d84d..5efc7dbbf 100644
--- a/CHANGES
+++ b/CHANGES
@@ -34,8 +34,8 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
(Apple GL library) to draw OpenGL data. Instead, it uses standard
cocoa APIs. This allows FLTK to support drawing GL scenes at high
resolution when an Fl_Gl_Window is mapped to a 'retina' display.
- - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(),
- and Fl::event_y_pixel() useful for high resolution OpenGL windows.
+ - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), and
+ Fl_Gl_Window::pixels_per_unit() useful for high resolution OpenGL windows.
- fl_read_image() now captures all pixels within the rectangle
described by its arguments, whether they belong to a GL scene
or not (STR #3142). It also captures subwindows of GL windows.