diff options
| author | Manolo Gouy <Manolo> | 2015-12-02 09:59:37 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2015-12-02 09:59:37 +0000 |
| commit | 22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch) | |
| tree | 9e715f50811df7a6d9a6647a61e289b06371a936 /CHANGES | |
| parent | 30e572985b24eb685e3d9eb0112017c4fc318b4d (diff) | |
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'CHANGES')
| -rw-r--r-- | CHANGES | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -34,8 +34,8 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ???? (Apple GL library) to draw OpenGL data. Instead, it uses standard cocoa APIs. This allows FLTK to support drawing GL scenes at high resolution when an Fl_Gl_Window is mapped to a 'retina' display. - - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), Fl::event_x_pixel(), - and Fl::event_y_pixel() useful for high resolution OpenGL windows. + - Added Fl_Gl_Window::pixel_w(), Fl_Gl_Window::pixel_h(), and + Fl_Gl_Window::pixels_per_unit() useful for high resolution OpenGL windows. - fl_read_image() now captures all pixels within the rectangle described by its arguments, whether they belong to a GL scene or not (STR #3142). It also captures subwindows of GL windows. |
