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authorManolo Gouy <Manolo>2018-02-07 15:34:44 +0000
committerManolo Gouy <Manolo>2018-02-07 15:34:44 +0000
commitdcc82d8926e447e422f200d01e1aa990233bc16a (patch)
treebc0d120f1381e0e8c0ef5c66262289e93d3b9a08 /CHANGES
parent90630409cbe8740d2c8b66823757a4ea5441aa21 (diff)
STR#3450: Draw text with OpenGL using textures on all platforms.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12650 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -18,6 +18,10 @@ Changes in FLTK 1.4.0 Released: ??? ?? 2017
New Features and Extensions
- (add new items here)
+ - OpenGL draws text using textures on all platforms, when the necessary
+ hardware support is present (a backup mechanism is available in absence
+ of this support). Thus, all text drawable in Fl_Window's can be drawn
+ in Fl_GL_Window's (STR#3450).
- New member functions FL::run_also_windowless(),
and FL::wait_also_windowless(double secnds) to run the event
loop even without any mapped window if the platform supports it.