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authorManolo Gouy <Manolo>2018-11-29 17:50:55 +0000
committerManolo Gouy <Manolo>2018-11-29 17:50:55 +0000
commitb511f6a7a4f02cad8731c7e514f2778444a066fa (patch)
tree83421b62e3922cf915774d4a4657cf0939c03f8e /FL/Fl_Device.H
parentd600ccc034b93c0ad6dc034550dc87d3fcf32530 (diff)
Use the Fl_Gl_Device_Plugin mechanism to simplify the construction of a layer-backed GL window.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13140 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/Fl_Device.H')
-rw-r--r--FL/Fl_Device.H3
1 files changed, 3 insertions, 0 deletions
diff --git a/FL/Fl_Device.H b/FL/Fl_Device.H
index 5378293f3..d1b96392c 100644
--- a/FL/Fl_Device.H
+++ b/FL/Fl_Device.H
@@ -25,6 +25,7 @@
#define Fl_Device_H
#include <FL/Fl_Plugin.H>
+#include <FL/platform_types.h>
#include <stdlib.h>
class Fl_Graphics_Driver;
@@ -127,6 +128,8 @@ public:
\return The captured pixels as an RGB image
*/
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
+ /** Returns the window's GL context */
+ virtual GLContext context(class Fl_Window *glw) = 0;
};
#endif // Fl_Device_H