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| author | Fabien Costantini <fabien@onepost.net> | 2008-09-13 22:33:03 +0000 |
|---|---|---|
| committer | Fabien Costantini <fabien@onepost.net> | 2008-09-13 22:33:03 +0000 |
| commit | 9bf19e2329a51f68b2f6b9c2d65db87ab3698f76 (patch) | |
| tree | 4949368ed1aa08e8a6ecda0958788081a97f1a96 /FL/Fl_Double_Window.H | |
| parent | 4159c97e420fd9cd66024a9b71aa5d143cc1b2db (diff) | |
WP1 merged from my branch, WP2 reserved, todo list updated.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6231 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/Fl_Double_Window.H')
| -rw-r--r-- | FL/Fl_Double_Window.H | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/FL/Fl_Double_Window.H b/FL/Fl_Double_Window.H index bbb68a1e6..5aac830f4 100644 --- a/FL/Fl_Double_Window.H +++ b/FL/Fl_Double_Window.H @@ -30,6 +30,21 @@ #include "Fl_Window.H" +/** + The Fl_Double_Window provides a double-buffered window. + If possible this will use the X double buffering extension (Xdbe). If + not, it will draw the window data into an off-screen pixmap, and then + copy it to the on-screen window. + <P>It is highly recommended that you put the following code before the + first show() of <I>any</I> window in your program: </P> + <UL> + <PRE> + Fl::visual(FL_DOUBLE|FL_INDEX) + </PRE> + </UL> + This makes sure you can use Xdbe on servers where double buffering + does not exist for every visual. +*/ class FL_EXPORT Fl_Double_Window : public Fl_Window { protected: void flush(int eraseoverlay); @@ -41,8 +56,15 @@ public: void resize(int,int,int,int); void hide(); ~Fl_Double_Window(); + /** + Creates a new Fl_Double_Window widget using the given + position, size, and label (title) string. + */ Fl_Double_Window(int W, int H, const char *l = 0) : Fl_Window(W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); } + /** + See Fl_Double_Window::Fl_Double_Window(int w, int h, const char *label = 0) + */ Fl_Double_Window(int X, int Y, int W, int H, const char *l = 0) : Fl_Window(X,Y,W,H,l), force_doublebuffering_(0) { type(FL_DOUBLE_WINDOW); } }; |
