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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-04-13 08:32:35 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2019-04-13 08:32:35 +0200
commit5ad95da98ea6e8029adccad78d6628a3d360d99a (patch)
tree63fc4a09b509cdd6e60537df21de0d0ee613ab56 /FL/Fl_Gl_Window.H
parent8540db95d8d6c7350d983196e0d329b2087ddee8 (diff)
Further Doxygen doc about OpenGL and HighDPI.
Diffstat (limited to 'FL/Fl_Gl_Window.H')
-rw-r--r--FL/Fl_Gl_Window.H9
1 files changed, 4 insertions, 5 deletions
diff --git a/FL/Fl_Gl_Window.H b/FL/Fl_Gl_Window.H
index f7574496a..1d3feec7b 100644
--- a/FL/Fl_Gl_Window.H
+++ b/FL/Fl_Gl_Window.H
@@ -42,14 +42,13 @@ class Fl_Gl_Window_Driver;
Please note that the FLTK drawing and clipping functions
will not work inside an Fl_Gl_Window. All drawing
should be done using OpenGL calls exclusively.
- Even though Fl_Gl_Window is derived from Fl_Group,
- it is not useful to add other FLTK Widgets as children,
- unless those widgets are modified to draw using OpenGL calls.
+
+ \see \ref opengl_highdpi
- Note: FLTK 1.4 introduces a Driver system for graphic calls. It is now possible
+ \note FLTK 1.4 introduces a driver system for graphic calls. It is now possible
to add a selection of widgets to an OpenGL window. The widgets will draw on top
of any OpenGL rendering. The number of supported widgets will increase as the
- driver development improves.
+ driver development improves. Program test/cube.cxx illustrates how to do that.
*/
class FL_EXPORT Fl_Gl_Window : public Fl_Window {
friend class Fl_Gl_Window_Driver;