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| author | Fabien Costantini <fabien@onepost.net> | 2008-09-15 19:21:20 +0000 |
|---|---|---|
| committer | Fabien Costantini <fabien@onepost.net> | 2008-09-15 19:21:20 +0000 |
| commit | a99524ef2d24ce14334a171b9de29dfdf93928cd (patch) | |
| tree | 7ba7def7dff3d6169377f187779de7c6369bea1c /FL/Fl_Gl_Window.H | |
| parent | 527351b70232f2195c3e105d0fe4daa2860611af (diff) | |
Doxygen documentation. Completed Fl class, added a todo related to recent Fl API to document. Matt?. More cosmetics have been done, replaced *all* <pre> </pre> tags by \code \endcode sequences.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6260 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/Fl_Gl_Window.H')
| -rw-r--r-- | FL/Fl_Gl_Window.H | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/FL/Fl_Gl_Window.H b/FL/Fl_Gl_Window.H index ce081973c..af7b5f910 100644 --- a/FL/Fl_Gl_Window.H +++ b/FL/Fl_Gl_Window.H @@ -85,7 +85,7 @@ public: after</I> draw() is called. You can use this inside your draw() method to avoid unneccessarily initializing the OpenGL context. Just do this: - <UL><PRE> + \code void mywindow::draw() { if (!valid()) { glViewport(0,0,w(),h()); @@ -97,7 +97,7 @@ public: } ... draw your geometry here ... } - </PRE></UL> + \endcode You can turn valid() on by calling valid(1). You should only do this after fixing the transformation inside a draw() |
