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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2020-11-12 07:46:00 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2020-11-12 07:46:12 +0100
commit231159e16c7bd8438f3e567507f5ad394d00c760 (patch)
tree7f66a27cc68c3daa5274fa0c53803bf77e07199d /FL/Fl_Graphics_Driver.H
parentdf9749e6a8a72da60d80d9f519377f3c12a9409e (diff)
Fix for issue #155 - continued
The issue lies in details how floating point scaled coordinates are converted to integer values and its impact on the drawing of large SVG images. This commit fixes the X11 platform. The macOS platform is immune because drawing uses floating point coordinates. The Windows platform still needs fixing.
Diffstat (limited to 'FL/Fl_Graphics_Driver.H')
-rw-r--r--FL/Fl_Graphics_Driver.H2
1 files changed, 1 insertions, 1 deletions
diff --git a/FL/Fl_Graphics_Driver.H b/FL/Fl_Graphics_Driver.H
index 813613fbb..be5dbe433 100644
--- a/FL/Fl_Graphics_Driver.H
+++ b/FL/Fl_Graphics_Driver.H
@@ -236,7 +236,7 @@ protected:
static void draw_empty(Fl_Image* img, int X, int Y) {img->draw_empty(X, Y);}
Fl_Graphics_Driver();
- virtual void cache_size(int &width, int &height);
+ virtual void cache_size(Fl_Image *img, int &width, int &height);
static unsigned need_pixmap_bg_color;
public:
virtual ~Fl_Graphics_Driver() {} ///< Destructor