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authorAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-01 18:03:10 +0200
committerAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-06 20:28:20 +0200
commitf09e17c3c564e8310125a10c03397cbf473ff643 (patch)
tree8d0fd4a28e3686c33aaa140d07ddba26ab28bdc2 /FL/Fl_Image_Surface.H
parentb0e0c355edaa2e23148cb0260ada907aec930f05 (diff)
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
Diffstat (limited to 'FL/Fl_Image_Surface.H')
-rw-r--r--FL/Fl_Image_Surface.H28
1 files changed, 11 insertions, 17 deletions
diff --git a/FL/Fl_Image_Surface.H b/FL/Fl_Image_Surface.H
index 9c78f3d43..68596e930 100644
--- a/FL/Fl_Image_Surface.H
+++ b/FL/Fl_Image_Surface.H
@@ -1,6 +1,4 @@
//
-// "$Id$"
-//
// Draw-to-image code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
@@ -9,11 +7,11 @@
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
-// http://www.fltk.org/COPYING.php
+// https://www.fltk.org/COPYING.php
//
-// Please report all bugs and problems on the following page:
+// Please see the following page on how to report bugs and issues:
//
-// http://www.fltk.org/str.php
+// https://www.fltk.org/bugs.php
//
#ifndef Fl_Image_Surface_H
@@ -25,17 +23,17 @@
#include <FL/platform_types.h> // for Fl_Offscreen
-/**
+/**
\brief Directs all graphics requests to an Fl_Image.
-
+
After creation of an Fl_Image_Surface object, make it the current drawing
surface calling Fl_Surface_Device::push_current(), and all
- subsequent graphics requests will be recorded in the image. It's possible to
- draw widgets (using Fl_Image_Surface::draw()) or to use any of the
+ subsequent graphics requests will be recorded in the image. It's possible to
+ draw widgets (using Fl_Image_Surface::draw()) or to use any of the
\ref fl_drawings or the \ref fl_attributes. Finally, call image() on the object
to obtain a newly allocated Fl_RGB_Image object.
Fl_Gl_Window objects can be drawn in the image as well.
-
+
Usage example:
\code
// this is the widget that you want to draw into an image
@@ -43,12 +41,12 @@
// create an Fl_Image_Surface object
Fl_Image_Surface *image_surface = new Fl_Image_Surface(g->w(), g->h());
-
+
// direct all further graphics requests to the image
Fl_Surface_Device::push_current(image_surface);
// draw a white background
- fl_color(FL_WHITE);
+ fl_color(FL_WHITE);
fl_rectf(0, 0, g->w(), g->h());
// draw the g widget in the image
@@ -59,7 +57,7 @@
// direct graphics requests back to their previous destination
Fl_Surface_Device::pop_current();
-
+
// delete the image_surface object, but not the image itself
delete image_surface;
\endcode
@@ -125,7 +123,3 @@ protected:
*/
#endif // Fl_Image_Surface_H
-
-//
-// End of "$Id$".
-//