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authorAlbrecht Schlosser <albrechts.fltk@online.de>2018-02-09 14:39:42 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2018-02-09 14:39:42 +0000
commit52ae3582a2c7bb437df33c0a30bfd5a01d6c5282 (patch)
tree4f532a97ab0a6a1c2f96454290bc8803ee022f1f /FL/Fl_Input.H
parent30dad6a4aa2b94fe91783160c86abc75f9dc9e23 (diff)
Replace "WIN32" with "_WIN32" or "Windows".
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32". Replace "WIN32" in text and documentation with "Windows". Replace "MSWindows" with "Windows". To do: README.Windows.txt (and maybe other documentation as well) needs updates. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/Fl_Input.H')
-rw-r--r--FL/Fl_Input.H2
1 files changed, 1 insertions, 1 deletions
diff --git a/FL/Fl_Input.H b/FL/Fl_Input.H
index 4c5ff17d4..dc04ae020 100644
--- a/FL/Fl_Input.H
+++ b/FL/Fl_Input.H
@@ -31,7 +31,7 @@
characters, and will correctly display any UTF text, using
^X notation for unprintable control characters. It assumes the
font can draw any characters of the used scripts, which is true
- for standard fonts under MSWindows and Mac OS X.
+ for standard fonts under Windows and Mac OS X.
Characters can be input using the keyboard or the character palette/map.
Character composition is done using dead keys and/or a compose
key as defined by the operating system.