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authorFabien Costantini <fabien@onepost.net>2008-09-13 22:33:03 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-13 22:33:03 +0000
commit9bf19e2329a51f68b2f6b9c2d65db87ab3698f76 (patch)
tree4949368ed1aa08e8a6ecda0958788081a97f1a96 /FL/Fl_Overlay_Window.H
parent4159c97e420fd9cd66024a9b71aa5d143cc1b2db (diff)
WP1 merged from my branch, WP2 reserved, todo list updated.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6231 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/Fl_Overlay_Window.H')
-rw-r--r--FL/Fl_Overlay_Window.H22
1 files changed, 21 insertions, 1 deletions
diff --git a/FL/Fl_Overlay_Window.H b/FL/Fl_Overlay_Window.H
index ff8677ce3..8f4c96b78 100644
--- a/FL/Fl_Overlay_Window.H
+++ b/FL/Fl_Overlay_Window.H
@@ -30,6 +30,17 @@
#include "Fl_Double_Window.H"
+/**
+ This window provides double buffering and also the ability to draw the
+ &quot;overlay&quot; which is another picture placed on top of the main image. The
+ overlay is designed to be a rapidly-changing but simple graphic such as
+ a mouse selection box. Fl_Overlay_Window uses the overlay
+ planes provided by your graphics hardware if they are available.
+ <P>If no hardware support is found the overlay is simulated by drawing
+ directly into the on-screen copy of the double-buffered window, and
+ &quot;erased&quot; by copying the backbuffer over it again. This means the
+ overlay will blink if you change the image in the window.
+*/
class FL_EXPORT Fl_Overlay_Window : public Fl_Double_Window {
friend class _Fl_Overlay;
virtual void draw_overlay() = 0;
@@ -42,9 +53,18 @@ public:
~Fl_Overlay_Window();
int can_do_overlay();
void redraw_overlay();
+ /**
+ Creates a new Fl_Overlay_Window widget using the given
+ position, size, and label (title) string. If the
+ positions (x,y) are not given, then the window manager
+ will choose them.
+ */
Fl_Overlay_Window(int W, int H, const char *l=0)
: Fl_Double_Window(W,H,l) {overlay_ = 0; force_doublebuffering_=1; image(0); }
- Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0)
+ /**
+ See Fl_Overlay_Window::Fl_Overlay_Window(int W, int H, const char *l=0)
+ */
+ Fl_Overlay_Window(int X, int Y, int W, int H, const char *l=0)
: Fl_Double_Window(X,Y,W,H,l) {overlay_ = 0; force_doublebuffering_=1; image(0); }
void show(int a, char **b) {Fl_Double_Window::show(a,b);}
};