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authorMatthias Melcher <fltk@matthiasm.com>2009-11-14 13:05:37 +0000
committerMatthias Melcher <fltk@matthiasm.com>2009-11-14 13:05:37 +0000
commitfefa82e0b1e98d784455148940d84b454a128aad (patch)
tree9d888cb9bc402708e0ad035a1c55d4b7703376a4 /FL/Fl_Table_Row.H
parent1238d1576b8e2bc15c097b23ebe0fdc4d3cdb527 (diff)
Adding Gerg's Fl_Table widget to FLTK 1.3 with kind permission. Documentation not yet added Support for both Visual Studio IDE's not yet added.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6929 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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+#ifndef _FL_TABLE_ROW_H
+#define _FL_TABLE_ROW_H
+
+//
+// Fl_Table_Row -- A row oriented table widget
+//
+// A class specializing in a table of rows.
+// Handles row-specific selection behavior.
+//
+// Copyright 2002 by Greg Ercolano.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "erco at seriss dot com".
+//
+//
+
+#include "Fl_Table.H"
+
+class Fl_Table_Row : public Fl_Table {
+public:
+ enum TableRowSelectMode {
+ SELECT_NONE, // no selection allowed
+ SELECT_SINGLE, // single row selection
+ SELECT_MULTI // multiple row selection (default)
+ };
+private:
+ // An STL-ish vector without templates
+ class CharVector {
+ char *arr;
+ int _size;
+ void init() {
+ arr = NULL;
+ _size = 0;
+ }
+ void copy(char *newarr, int newsize) {
+ size(newsize);
+ memcpy(arr, newarr, newsize * sizeof(char));
+ }
+ public:
+ CharVector() { // CTOR
+ init();
+ }
+ ~CharVector() { // DTOR
+ if ( arr ) free(arr);
+ arr = NULL;
+ }
+ CharVector(CharVector&o) { // COPY CTOR
+ init();
+ copy(o.arr, o._size);
+ }
+ CharVector& operator=(CharVector&o) { // ASSIGN
+ init();
+ copy(o.arr, o._size);
+ return(*this);
+ }
+ char operator[](int x) const {
+ return(arr[x]);
+ }
+ char& operator[](int x) {
+ return(arr[x]);
+ }
+ int size() {
+ return(_size);
+ }
+ void size(int count) {
+ if ( count != _size ) {
+ arr = (char*)realloc(arr, count * sizeof(char));
+ _size = count;
+ }
+ }
+ char pop_back() {
+ char tmp = arr[_size-1];
+ _size--;
+ return(tmp);
+ }
+ void push_back(char val) {
+ int x = _size;
+ size(_size+1);
+ arr[x] = val;
+ }
+ char back() {
+ return(arr[_size-1]);
+ }
+ };
+ CharVector _rowselect; // selection flag for each row
+
+ // handle() state variables.
+ // Put here instead of local statics in handle(), so more
+ // than one instance can exist without crosstalk between.
+ //
+ int _dragging_select; // dragging out a selection?
+ int _last_row;
+ int _last_y; // last event's Y position
+ int _last_push_x; // last PUSH event's X position
+ int _last_push_y; // last PUSH event's Y position
+
+ TableRowSelectMode _selectmode;
+
+protected:
+ int handle(int event);
+ int find_cell(TableContext context, // find cell's x/y/w/h given r/c
+ int R, int C, int &X, int &Y, int &W, int &H) {
+ return(Fl_Table::find_cell(context, R, C, X, Y, W, H));
+ }
+
+public:
+ Fl_Table_Row(int X, int Y, int W, int H, const char *l=0) : Fl_Table(X,Y,W,H,l) {
+ _dragging_select = 0;
+ _last_row = -1;
+ _last_y = -1;
+ _last_push_x = -1;
+ _last_push_y = -1;
+ _selectmode = SELECT_MULTI;
+ }
+ ~Fl_Table_Row() { }
+
+ void rows(int val); // set number of rows
+ int rows() { // get number of rows
+ return(Fl_Table::rows());
+ }
+ void type(TableRowSelectMode val); // set selection mode
+ TableRowSelectMode type() const { // get selection mode
+ return(_selectmode);
+ }
+ int row_selected(int row); // is row selected? (0=no, 1=yes, -1=range err)
+ int select_row(int row, int flag=1); // select state for row: flag:0=off, 1=on, 2=toggle
+ // returns: 0=no change, 1=changed, -1=range err
+ void select_all_rows(int flag=1); // all rows to a known state
+ void clear() {
+ rows(0); // implies clearing selection
+ cols(0);
+ Fl_Table::clear(); // clear the table
+ }
+};
+
+#endif /*_FL_TABLE_ROW_H*/