diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2018-06-23 20:50:22 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2018-06-23 20:50:22 +0000 |
| commit | b8e97d7c28ad6f168e9314dab3c7651365b1c71c (patch) | |
| tree | aa722d1eb241aef345b6009fac807f060f82f7c6 /FL/gl.h | |
| parent | b1598dc70362f331da7a65f1e5ddece7c88299f3 (diff) | |
Doxygen only: fixed all block comments starting with an asterisk to space-only, fixed doxygen keywords prepended with @ to use a backward slash instead. No code was changed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12970 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/gl.h')
| -rw-r--r-- | FL/gl.h | 31 |
1 files changed, 16 insertions, 15 deletions
@@ -23,21 +23,22 @@ // http://www.fltk.org/str.php // -/** \file gl.h - * This file defines wrapper functions for OpenGL in FLTK - * - * To use OpenGL from within an FLTK application you MUST use gl_visual() - * to select the default visual before doing show() on any windows. Mesa - * will crash if you try to use a visual not returned by glxChooseVisual. - * - * Historically, this did not always work well with Fl_Double_Window's! - * It can try to draw into the front buffer. - * Depending on the system this might either - * crash or do nothing (when pixmaps are being used as back buffer - * and GL is being done by hardware), work correctly (when GL is done - * with software, such as Mesa), or draw into the front buffer and - * be erased when the buffers are swapped (when double buffer hardware - * is being used) +/** + \file gl.h + This file defines wrapper functions for OpenGL in FLTK + + To use OpenGL from within an FLTK application you MUST use gl_visual() + to select the default visual before doing show() on any windows. Mesa + will crash if you try to use a visual not returned by glxChooseVisual. + + Historically, this did not always work well with Fl_Double_Window's! + It can try to draw into the front buffer. + Depending on the system this might either + crash or do nothing (when pixmaps are being used as back buffer + and GL is being done by hardware), work correctly (when GL is done + with software, such as Mesa), or draw into the front buffer and + be erased when the buffers are swapped (when double buffer hardware + is being used) */ #ifndef FL_gl_H |
