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authorMatthias Melcher <fltk@matthiasm.com>2018-06-23 20:50:22 +0000
committerMatthias Melcher <fltk@matthiasm.com>2018-06-23 20:50:22 +0000
commitb8e97d7c28ad6f168e9314dab3c7651365b1c71c (patch)
treeaa722d1eb241aef345b6009fac807f060f82f7c6 /FL/gl.h
parentb1598dc70362f331da7a65f1e5ddece7c88299f3 (diff)
Doxygen only: fixed all block comments starting with an asterisk to space-only, fixed doxygen keywords prepended with @ to use a backward slash instead. No code was changed.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12970 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/gl.h')
-rw-r--r--FL/gl.h31
1 files changed, 16 insertions, 15 deletions
diff --git a/FL/gl.h b/FL/gl.h
index c7c7eb41d..bd0e8b6e6 100644
--- a/FL/gl.h
+++ b/FL/gl.h
@@ -23,21 +23,22 @@
// http://www.fltk.org/str.php
//
-/** \file gl.h
- * This file defines wrapper functions for OpenGL in FLTK
- *
- * To use OpenGL from within an FLTK application you MUST use gl_visual()
- * to select the default visual before doing show() on any windows. Mesa
- * will crash if you try to use a visual not returned by glxChooseVisual.
- *
- * Historically, this did not always work well with Fl_Double_Window's!
- * It can try to draw into the front buffer.
- * Depending on the system this might either
- * crash or do nothing (when pixmaps are being used as back buffer
- * and GL is being done by hardware), work correctly (when GL is done
- * with software, such as Mesa), or draw into the front buffer and
- * be erased when the buffers are swapped (when double buffer hardware
- * is being used)
+/**
+ \file gl.h
+ This file defines wrapper functions for OpenGL in FLTK
+
+ To use OpenGL from within an FLTK application you MUST use gl_visual()
+ to select the default visual before doing show() on any windows. Mesa
+ will crash if you try to use a visual not returned by glxChooseVisual.
+
+ Historically, this did not always work well with Fl_Double_Window's!
+ It can try to draw into the front buffer.
+ Depending on the system this might either
+ crash or do nothing (when pixmaps are being used as back buffer
+ and GL is being done by hardware), work correctly (when GL is done
+ with software, such as Mesa), or draw into the front buffer and
+ be erased when the buffers are swapped (when double buffer hardware
+ is being used)
*/
#ifndef FL_gl_H