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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /FL/gl2opengl.h | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/gl2opengl.h')
| -rw-r--r-- | FL/gl2opengl.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/FL/gl2opengl.h b/FL/gl2opengl.h new file mode 100644 index 000000000..b89614e0f --- /dev/null +++ b/FL/gl2opengl.h @@ -0,0 +1,35 @@ +/* gl.h + + GL to OpenGL translator. + If you include this, you might be able to port old GL programs. + There are also much better emulators available on the net. + +*/ + +#include <FL/gl.h> +#include "gl_draw.H" + +inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);} +#define RGBcolor(r,g,b) glColor3ub(r,g,b) +#define bgnline() glBegin(GL_LINE_STRIP) +#define bgnpolygon() glBegin(GL_POLYGON) +#define bgnclosedline() glBegin(GL_LINE_LOOP) +#define endline() glEnd() +#define endpolygon() glEnd() +#define endclosedline() glEnd() +#define v2f(v) glVertex2fv(v) +#define v2s(v) glVertex2sv(v) +#define cmov(x,y,z) glRasterPos3f(x,y,z) +#define charstr(s) gl_draw(s) +#define fmprstr(s) gl_draw(s) +typedef float Matrix[4][4]; +inline void pushmatrix() {glPushMatrix();} +inline void popmatrix() {glPopMatrix();} +inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);} +inline void color(int n) {glIndexi(n);} +inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} +inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);} +inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} +inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} +inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} +inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);} |
