diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /FL/glut.H | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/glut.H')
| -rw-r--r-- | FL/glut.H | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/FL/glut.H b/FL/glut.H new file mode 100644 index 000000000..0d72acb9f --- /dev/null +++ b/FL/glut.H @@ -0,0 +1,443 @@ +// glut.h + +// Emulation of Glut using fltk. + +// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996: +// "This program is freely distributable without licensing fees and is +// provided without guarantee or warrantee expressed or implied. This +// program is -not- in the public domain." + +// Although I have copied the GLUT API, none of my code is based on +// any Glut implementation details and is therefore covered by the LGPL. + +// Fltk does not include the Glut drawing functions (such as +// glutWireTeapot()) or the stroke fonts but the declarations for the +// drawing functions are included here because otherwise there is no +// way to get them along with this. To use them you will have to +// link in the original Glut library, put -lglut *after* -lfltk. + +// Commented out lines indicate parts of Glut that are not emulated. + +#ifndef __glut_h__ +#define __glut_h__ + +#include <FL/gl.h> +#include <GL/glu.h> + +//////////////////////////////////////////////////////////////// +// Glut is emulated using this window class and these static variables +// (plus several more static variables hidden in glut.C): + +#include "Fl.H" +#include "Fl_Gl_Window.H" + +class Fl_Glut_Window : public Fl_Gl_Window { + void draw(); + void draw_overlay(); + int handle(int); + void _init(); + int mouse_down; +public: // so the inline functions work + int number; + int menu[3]; + void make_current(); + void (*display)(); + void (*overlaydisplay)(); + void (*reshape)(int w, int h); + void (*keyboard)(uchar, int x, int y); + void (*mouse)(int b, int state, int x, int y); + void (*motion)(int x, int y); + void (*passivemotion)(int x, int y); + void (*entry)(int); + void (*visibility)(int); + void (*special)(int, int x, int y); + Fl_Glut_Window(int w, int h, const char *); + Fl_Glut_Window(int x, int y, int w, int h, const char *); + ~Fl_Glut_Window(); +}; + +extern Fl_Glut_Window *glut_window; // the current window +extern int glut_menu; // the current menu + +// function pointers that are not per-window: +extern void (*glut_idle_function)(); +extern void (*glut_menustate_function)(int); +extern void (*glut_menustatus_function)(int,int,int); + +//////////////////////////////////////////////////////////////// + +//#define GLUT_API_VERSION This does not match any version of Glut exactly... + +void glutInit(int *argcp, char **argv); // creates first window + +void glutInitDisplayMode(unsigned int mode); +// the FL_ symbols have the same value as the GLUT ones: +#define GLUT_RGB FL_RGB +#define GLUT_RGBA FL_RGB +#define GLUT_INDEX FL_INDEX +#define GLUT_SINGLE FL_SINGLE +#define GLUT_DOUBLE FL_DOUBLE +#define GLUT_ACCUM FL_ACCUM +#define GLUT_ALPHA FL_ALPHA +#define GLUT_DEPTH FL_DEPTH +#define GLUT_STENCIL FL_STENCIL +#define GLUT_MULTISAMPLE FL_MULTISAMPLE +// #define GLUT_STEREO 256 +// #define GLUT_LUMINANCE 512 + +void glutInitWindowPosition(int x, int y); + +void glutInitWindowSize(int w, int h); + +void glutMainLoop(); + +int glutCreateWindow(char *title); + +int glutCreateSubWindow(int win, int x, int y, int width, int height); + +void glutDestroyWindow(int win); + +inline void glutPostRedisplay() {glut_window->redraw();} + +void glutSwapBuffers(); + +inline int glutGetWindow() {return glut_window->number;} + +void glutSetWindow(int win); + +inline void glutSetWindowTitle(char *t) {glut_window->label(t);} + +inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);} + +inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);} + +inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);} + +inline void glutPopWindow() {glut_window->show();} + +//inline void glutPushWindow(); + +inline void glutIconifyWindow() {glut_window->iconize();} + +inline void glutShowWindow() {glut_window->show();} + +inline void glutHideWindow() {glut_window->hide();} + +inline void glutFullScreen() {glut_window->fullscreen();} + +inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);} +// notice that the numeric values are different than glut: +#define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2) +#define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67) +#define GLUT_CURSOR_INFO FL_CURSOR_HAND +#define GLUT_CURSOR_DESTROY ((Fl_Cursor)45) +#define GLUT_CURSOR_HELP FL_CURSOR_HELP +#define GLUT_CURSOR_CYCLE ((Fl_Cursor)26) +#define GLUT_CURSOR_SPRAY ((Fl_Cursor)63) +#define GLUT_CURSOR_WAIT FL_CURSOR_WAIT +#define GLUT_CURSOR_TEXT FL_CURSOR_INSERT +#define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS +#define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS +#define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE +#define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N +#define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S +#define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W +#define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E +#define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW +#define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW +#define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT +#define GLUT_CURSOR_NONE FL_CURSOR_NONE +#define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS + +//inline void glutWarpPointer(int x, int y); + +inline void glutEstablishOverlay() {glut_window->make_overlay_current();} + +inline void glutRemoveOverlay() {glut_window->hide_overlay();} + +inline void glutUseLayer(GLenum layer) { + layer ? glut_window->make_overlay_current() : glut_window->make_current();} +enum {GLUT_NORMAL, GLUT_OVERLAY}; + +inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();} + +inline void glutShowOverlay() {glut_window->redraw_overlay();} + +inline void glutHideOverlay() {glut_window->hide_overlay();} + +int glutCreateMenu(void (*)(int)); + +void glutDestroyMenu(int menu); + +inline int glutGetMenu() {return glut_menu;} + +inline void glutSetMenu(int m) {glut_menu = m;} + +void glutAddMenuEntry(char *label, int value); + +void glutAddSubMenu(char *label, int submenu); + +void glutChangeToMenuEntry(int item, char *label, int value); + +void glutChangeToSubMenu(int item, char *label, int submenu); + +void glutRemoveMenuItem(int item); + +inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;} + +inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;} + +inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;} + +inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;} + +inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) { + glut_window->keyboard = f;} + +inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) { + glut_window->mouse = f;} +#define GLUT_LEFT_BUTTON 0 +#define GLUT_MIDDLE_BUTTON 1 +#define GLUT_RIGHT_BUTTON 2 +#define GLUT_DOWN 0 +#define GLUT_UP 1 + +inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;} + +inline void glutPassiveMotionFunc(void (*f)(int x, int y)) { + glut_window->passivemotion= f;} + +inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;} +enum {GLUT_LEFT, GLUT_ENTERED}; + +inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;} +enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE}; + +inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);} + +// Warning: this cast may not work on all machines: +inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) { + Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value); +} + +inline void glutMenuStateFunc(void (*f)(int state)) { + glut_menustate_function = f;} + +inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) { + glut_menustatus_function = f;} +enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE}; + +inline void glutSpecialFunc(void (*f)(int key, int x, int y)) { + glut_window->special = f;} +#define GLUT_KEY_F1 1 +#define GLUT_KEY_F2 2 +#define GLUT_KEY_F3 3 +#define GLUT_KEY_F4 4 +#define GLUT_KEY_F5 5 +#define GLUT_KEY_F6 6 +#define GLUT_KEY_F7 7 +#define GLUT_KEY_F8 8 +#define GLUT_KEY_F9 9 +#define GLUT_KEY_F10 10 +#define GLUT_KEY_F11 11 +#define GLUT_KEY_F12 12 +// WARNING: Different values than Glut uses: +#define GLUT_KEY_LEFT FL_Left +#define GLUT_KEY_UP FL_Up +#define GLUT_KEY_RIGHT FL_Right +#define GLUT_KEY_DOWN FL_Down +#define GLUT_KEY_PAGE_UP FL_Page_Up +#define GLUT_KEY_PAGE_DOWN FL_Page_Down +#define GLUT_KEY_HOME FL_Home +#define GLUT_KEY_END FL_End +#define GLUT_KEY_INSERT FL_Insert + +//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z)); + +//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z)); + +//inline void glutSpaceballButtonFunc(void (*)(int button, int state)); + +//inline void glutButtonBoxFunc(void (*)(int button, int state)); + +//inline void glutDialsFunc(void (*)(int dial, int value)); + +//inline void glutTabletMotionFunc(void (*)(int x, int y)); + +//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y)); + +inline void glutOverlayDisplayFunc(void (*f)()) { + glut_window->overlaydisplay = f;} + +//inline void glutWindowStatusFunc(void (*)(int state)); +//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED, +// GLUT_FULLY_COVERED}; + +//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); + +//inline GLfloat glutGetColor(int ndx, int component); +//#define GLUT_RED 0 +//#define GLUT_GREEN 1 +//#define GLUT_BLUE 2 + +//inline void glutCopyColormap(int win); + +// Warning: values are changed from Glut! +// Also relies on the GL_ symbols having values greater than 100 +int glutGet(GLenum type); +enum { + GLUT_RETURN_ZERO = 0, + GLUT_WINDOW_X, + GLUT_WINDOW_Y, + GLUT_WINDOW_WIDTH, + GLUT_WINDOW_HEIGHT, + GLUT_WINDOW_PARENT, +//GLUT_WINDOW_NUM_CHILDREN, +//GLUT_WINDOW_CURSOR, + GLUT_SCREEN_WIDTH, + GLUT_SCREEN_HEIGHT, +//GLUT_SCREEN_WIDTH_MM, +//GLUT_SCREEN_HEIGHT_MM, + GLUT_MENU_NUM_ITEMS, + GLUT_DISPLAY_MODE_POSSIBLE, + GLUT_INIT_WINDOW_X, + GLUT_INIT_WINDOW_Y, + GLUT_INIT_WINDOW_WIDTH, + GLUT_INIT_WINDOW_HEIGHT, + GLUT_INIT_DISPLAY_MODE, +//GLUT_ELAPSED_TIME, + GLUT_WINDOW_BUFFER_SIZE +}; + +#define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS +#define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS +#define GLUT_WINDOW_RED_SIZE GL_RED_BITS +#define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS +#define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS +#define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS +#define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS +#define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS +#define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS +#define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER +#define GLUT_WINDOW_RGBA GL_RGBA +#define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS +#ifdef GL_SAMPLES_SGIS +#define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS +#else +#define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO +#endif +#define GLUT_WINDOW_STEREO GL_STEREO + +//int glutDeviceGet(GLenum type); +//#define GLUT_HAS_KEYBOARD 600 +//#define GLUT_HAS_MOUSE 601 +//#define GLUT_HAS_SPACEBALL 602 +//#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 +//#define GLUT_HAS_TABLET 604 +//#define GLUT_NUM_MOUSE_BUTTONS 605 +//#define GLUT_NUM_SPACEBALL_BUTTONS 606 +//#define GLUT_NUM_BUTTON_BOX_BUTTONS 607 +//#define GLUT_NUM_DIALS 608 +//#define GLUT_NUM_TABLET_BUTTONS 609 + +inline int glutGetModifiers() {return Fl::event_state();} +// WARNING: these values are different than Glut uses: +#define GLUT_ACTIVE_SHIFT FL_SHIFT +#define GLUT_ACTIVE_CTRL FL_CTRL +#define GLUT_ACTIVE_ALT FL_ALT + +int glutLayerGet(GLenum); +#define GLUT_OVERLAY_POSSIBLE 800 +//#define GLUT_LAYER_IN_USE 801 +//#define GLUT_HAS_OVERLAY 802 +#define GLUT_TRANSPARENT_INDEX 803 +#define GLUT_NORMAL_DAMAGED 804 +#define GLUT_OVERLAY_DAMAGED 805 + +//inline int glutVideoResizeGet(GLenum param); +//#define GLUT_VIDEO_RESIZE_POSSIBLE 900 +//#define GLUT_VIDEO_RESIZE_IN_USE 901 +//#define GLUT_VIDEO_RESIZE_X_DELTA 902 +//#define GLUT_VIDEO_RESIZE_Y_DELTA 903 +//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904 +//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905 +//#define GLUT_VIDEO_RESIZE_X 906 +//#define GLUT_VIDEO_RESIZE_Y 907 +//#define GLUT_VIDEO_RESIZE_WIDTH 908 +//#define GLUT_VIDEO_RESIZE_HEIGHT 909 + +//inline void glutSetupVideoResizing(); + +//inline void glutStopVideoResizing(); + +//inline void glutVideoResize(int x, int y, int width, int height); + +//inline void glutVideoPan(int x, int y, int width, int height); + +//////////////////////////////////////////////////////////////// +// Emulated Glut drawing functions: + +// Font argument must be a void* for compatability, so... +extern struct Glut_Bitmap_Font {uchar font; int size;} + glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10, + glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12, + glutBitmapHelvetica18; +#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) +#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) +#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) +#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) +#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) +#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) +#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) + +void glutBitmapCharacter(void *font, int character); +int glutBitmapWidth(void *font, int character); + +//////////////////////////////////////////////////////////////// +// Glut drawing functions. These are NOT emulated but you can +// link in the glut library to get them. This assummes the object +// files in Glut remain as they currently are so that there are +// not symbol conflicts with the above. + +extern "C" { + +extern int glutExtensionSupported(char *name); + +/* Stroke font opaque addresses (use constants instead in source code). */ +extern void *glutStrokeRoman; +extern void *glutStrokeMonoRoman; + +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN (&glutStrokeRoman) +#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) + +/* GLUT font sub-API */ +extern void glutStrokeCharacter(void *font, int character); +extern int glutStrokeWidth(void *font, int character); + +/* GLUT pre-built models sub-API */ +extern void glutWireSphere(GLdouble radius, GLint slices, GLint stacks); +extern void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); +extern void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +extern void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +extern void glutWireCube(GLdouble size); +extern void glutSolidCube(GLdouble size); +extern void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void glutWireDodecahedron(); +extern void glutSolidDodecahedron(); +extern void glutWireTeapot(GLdouble size); +extern void glutSolidTeapot(GLdouble size); +extern void glutWireOctahedron(); +extern void glutSolidOctahedron(); +extern void glutWireTetrahedron(); +extern void glutSolidTetrahedron(); +extern void glutWireIcosahedron(); +extern void glutSolidIcosahedron(); + +} + +#endif /* __glut_h__ */ |
