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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-10-06 18:21:25 +0000
commitf9039b2ae21988783feae9b362818e7923e82d14 (patch)
tree6d6fe3679d73448758f9794e7d4d4f6b22a4adad /FL/glut.H
parent67e89232f9ba067825a158734a09e0fa21aacbe3 (diff)
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/glut.H')
-rw-r--r--FL/glut.H443
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diff --git a/FL/glut.H b/FL/glut.H
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+++ b/FL/glut.H
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+// glut.h
+
+// Emulation of Glut using fltk.
+
+// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
+// "This program is freely distributable without licensing fees and is
+// provided without guarantee or warrantee expressed or implied. This
+// program is -not- in the public domain."
+
+// Although I have copied the GLUT API, none of my code is based on
+// any Glut implementation details and is therefore covered by the LGPL.
+
+// Fltk does not include the Glut drawing functions (such as
+// glutWireTeapot()) or the stroke fonts but the declarations for the
+// drawing functions are included here because otherwise there is no
+// way to get them along with this. To use them you will have to
+// link in the original Glut library, put -lglut *after* -lfltk.
+
+// Commented out lines indicate parts of Glut that are not emulated.
+
+#ifndef __glut_h__
+#define __glut_h__
+
+#include <FL/gl.h>
+#include <GL/glu.h>
+
+////////////////////////////////////////////////////////////////
+// Glut is emulated using this window class and these static variables
+// (plus several more static variables hidden in glut.C):
+
+#include "Fl.H"
+#include "Fl_Gl_Window.H"
+
+class Fl_Glut_Window : public Fl_Gl_Window {
+ void draw();
+ void draw_overlay();
+ int handle(int);
+ void _init();
+ int mouse_down;
+public: // so the inline functions work
+ int number;
+ int menu[3];
+ void make_current();
+ void (*display)();
+ void (*overlaydisplay)();
+ void (*reshape)(int w, int h);
+ void (*keyboard)(uchar, int x, int y);
+ void (*mouse)(int b, int state, int x, int y);
+ void (*motion)(int x, int y);
+ void (*passivemotion)(int x, int y);
+ void (*entry)(int);
+ void (*visibility)(int);
+ void (*special)(int, int x, int y);
+ Fl_Glut_Window(int w, int h, const char *);
+ Fl_Glut_Window(int x, int y, int w, int h, const char *);
+ ~Fl_Glut_Window();
+};
+
+extern Fl_Glut_Window *glut_window; // the current window
+extern int glut_menu; // the current menu
+
+// function pointers that are not per-window:
+extern void (*glut_idle_function)();
+extern void (*glut_menustate_function)(int);
+extern void (*glut_menustatus_function)(int,int,int);
+
+////////////////////////////////////////////////////////////////
+
+//#define GLUT_API_VERSION This does not match any version of Glut exactly...
+
+void glutInit(int *argcp, char **argv); // creates first window
+
+void glutInitDisplayMode(unsigned int mode);
+// the FL_ symbols have the same value as the GLUT ones:
+#define GLUT_RGB FL_RGB
+#define GLUT_RGBA FL_RGB
+#define GLUT_INDEX FL_INDEX
+#define GLUT_SINGLE FL_SINGLE
+#define GLUT_DOUBLE FL_DOUBLE
+#define GLUT_ACCUM FL_ACCUM
+#define GLUT_ALPHA FL_ALPHA
+#define GLUT_DEPTH FL_DEPTH
+#define GLUT_STENCIL FL_STENCIL
+#define GLUT_MULTISAMPLE FL_MULTISAMPLE
+// #define GLUT_STEREO 256
+// #define GLUT_LUMINANCE 512
+
+void glutInitWindowPosition(int x, int y);
+
+void glutInitWindowSize(int w, int h);
+
+void glutMainLoop();
+
+int glutCreateWindow(char *title);
+
+int glutCreateSubWindow(int win, int x, int y, int width, int height);
+
+void glutDestroyWindow(int win);
+
+inline void glutPostRedisplay() {glut_window->redraw();}
+
+void glutSwapBuffers();
+
+inline int glutGetWindow() {return glut_window->number;}
+
+void glutSetWindow(int win);
+
+inline void glutSetWindowTitle(char *t) {glut_window->label(t);}
+
+inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}
+
+inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}
+
+inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}
+
+inline void glutPopWindow() {glut_window->show();}
+
+//inline void glutPushWindow();
+
+inline void glutIconifyWindow() {glut_window->iconize();}
+
+inline void glutShowWindow() {glut_window->show();}
+
+inline void glutHideWindow() {glut_window->hide();}
+
+inline void glutFullScreen() {glut_window->fullscreen();}
+
+inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
+// notice that the numeric values are different than glut:
+#define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
+#define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
+#define GLUT_CURSOR_INFO FL_CURSOR_HAND
+#define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
+#define GLUT_CURSOR_HELP FL_CURSOR_HELP
+#define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
+#define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
+#define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
+#define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
+#define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
+#define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
+#define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
+#define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
+#define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
+#define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
+#define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
+#define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
+#define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
+#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
+#define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
+#define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
+#define GLUT_CURSOR_NONE FL_CURSOR_NONE
+#define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
+
+//inline void glutWarpPointer(int x, int y);
+
+inline void glutEstablishOverlay() {glut_window->make_overlay_current();}
+
+inline void glutRemoveOverlay() {glut_window->hide_overlay();}
+
+inline void glutUseLayer(GLenum layer) {
+ layer ? glut_window->make_overlay_current() : glut_window->make_current();}
+enum {GLUT_NORMAL, GLUT_OVERLAY};
+
+inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}
+
+inline void glutShowOverlay() {glut_window->redraw_overlay();}
+
+inline void glutHideOverlay() {glut_window->hide_overlay();}
+
+int glutCreateMenu(void (*)(int));
+
+void glutDestroyMenu(int menu);
+
+inline int glutGetMenu() {return glut_menu;}
+
+inline void glutSetMenu(int m) {glut_menu = m;}
+
+void glutAddMenuEntry(char *label, int value);
+
+void glutAddSubMenu(char *label, int submenu);
+
+void glutChangeToMenuEntry(int item, char *label, int value);
+
+void glutChangeToSubMenu(int item, char *label, int submenu);
+
+void glutRemoveMenuItem(int item);
+
+inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}
+
+inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}
+
+inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}
+
+inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}
+
+inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
+ glut_window->keyboard = f;}
+
+inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
+ glut_window->mouse = f;}
+#define GLUT_LEFT_BUTTON 0
+#define GLUT_MIDDLE_BUTTON 1
+#define GLUT_RIGHT_BUTTON 2
+#define GLUT_DOWN 0
+#define GLUT_UP 1
+
+inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
+
+inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
+ glut_window->passivemotion= f;}
+
+inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
+enum {GLUT_LEFT, GLUT_ENTERED};
+
+inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;}
+enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE};
+
+inline void glutIdleFunc(void (*f)()) {Fl::set_idle(f);}
+
+// Warning: this cast may not work on all machines:
+inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) {
+ Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)value);
+}
+
+inline void glutMenuStateFunc(void (*f)(int state)) {
+ glut_menustate_function = f;}
+
+inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) {
+ glut_menustatus_function = f;}
+enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
+
+inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
+ glut_window->special = f;}
+#define GLUT_KEY_F1 1
+#define GLUT_KEY_F2 2
+#define GLUT_KEY_F3 3
+#define GLUT_KEY_F4 4
+#define GLUT_KEY_F5 5
+#define GLUT_KEY_F6 6
+#define GLUT_KEY_F7 7
+#define GLUT_KEY_F8 8
+#define GLUT_KEY_F9 9
+#define GLUT_KEY_F10 10
+#define GLUT_KEY_F11 11
+#define GLUT_KEY_F12 12
+// WARNING: Different values than Glut uses:
+#define GLUT_KEY_LEFT FL_Left
+#define GLUT_KEY_UP FL_Up
+#define GLUT_KEY_RIGHT FL_Right
+#define GLUT_KEY_DOWN FL_Down
+#define GLUT_KEY_PAGE_UP FL_Page_Up
+#define GLUT_KEY_PAGE_DOWN FL_Page_Down
+#define GLUT_KEY_HOME FL_Home
+#define GLUT_KEY_END FL_End
+#define GLUT_KEY_INSERT FL_Insert
+
+//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
+
+//inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z));
+
+//inline void glutSpaceballButtonFunc(void (*)(int button, int state));
+
+//inline void glutButtonBoxFunc(void (*)(int button, int state));
+
+//inline void glutDialsFunc(void (*)(int dial, int value));
+
+//inline void glutTabletMotionFunc(void (*)(int x, int y));
+
+//inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y));
+
+inline void glutOverlayDisplayFunc(void (*f)()) {
+ glut_window->overlaydisplay = f;}
+
+//inline void glutWindowStatusFunc(void (*)(int state));
+//enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED,
+// GLUT_FULLY_COVERED};
+
+//inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
+
+//inline GLfloat glutGetColor(int ndx, int component);
+//#define GLUT_RED 0
+//#define GLUT_GREEN 1
+//#define GLUT_BLUE 2
+
+//inline void glutCopyColormap(int win);
+
+// Warning: values are changed from Glut!
+// Also relies on the GL_ symbols having values greater than 100
+int glutGet(GLenum type);
+enum {
+ GLUT_RETURN_ZERO = 0,
+ GLUT_WINDOW_X,
+ GLUT_WINDOW_Y,
+ GLUT_WINDOW_WIDTH,
+ GLUT_WINDOW_HEIGHT,
+ GLUT_WINDOW_PARENT,
+//GLUT_WINDOW_NUM_CHILDREN,
+//GLUT_WINDOW_CURSOR,
+ GLUT_SCREEN_WIDTH,
+ GLUT_SCREEN_HEIGHT,
+//GLUT_SCREEN_WIDTH_MM,
+//GLUT_SCREEN_HEIGHT_MM,
+ GLUT_MENU_NUM_ITEMS,
+ GLUT_DISPLAY_MODE_POSSIBLE,
+ GLUT_INIT_WINDOW_X,
+ GLUT_INIT_WINDOW_Y,
+ GLUT_INIT_WINDOW_WIDTH,
+ GLUT_INIT_WINDOW_HEIGHT,
+ GLUT_INIT_DISPLAY_MODE,
+//GLUT_ELAPSED_TIME,
+ GLUT_WINDOW_BUFFER_SIZE
+};
+
+#define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
+#define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
+#define GLUT_WINDOW_RED_SIZE GL_RED_BITS
+#define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
+#define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
+#define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
+#define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
+#define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
+#define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
+#define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
+#define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
+#define GLUT_WINDOW_RGBA GL_RGBA
+#define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
+#ifdef GL_SAMPLES_SGIS
+#define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
+#else
+#define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
+#endif
+#define GLUT_WINDOW_STEREO GL_STEREO
+
+//int glutDeviceGet(GLenum type);
+//#define GLUT_HAS_KEYBOARD 600
+//#define GLUT_HAS_MOUSE 601
+//#define GLUT_HAS_SPACEBALL 602
+//#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
+//#define GLUT_HAS_TABLET 604
+//#define GLUT_NUM_MOUSE_BUTTONS 605
+//#define GLUT_NUM_SPACEBALL_BUTTONS 606
+//#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
+//#define GLUT_NUM_DIALS 608
+//#define GLUT_NUM_TABLET_BUTTONS 609
+
+inline int glutGetModifiers() {return Fl::event_state();}
+// WARNING: these values are different than Glut uses:
+#define GLUT_ACTIVE_SHIFT FL_SHIFT
+#define GLUT_ACTIVE_CTRL FL_CTRL
+#define GLUT_ACTIVE_ALT FL_ALT
+
+int glutLayerGet(GLenum);
+#define GLUT_OVERLAY_POSSIBLE 800
+//#define GLUT_LAYER_IN_USE 801
+//#define GLUT_HAS_OVERLAY 802
+#define GLUT_TRANSPARENT_INDEX 803
+#define GLUT_NORMAL_DAMAGED 804
+#define GLUT_OVERLAY_DAMAGED 805
+
+//inline int glutVideoResizeGet(GLenum param);
+//#define GLUT_VIDEO_RESIZE_POSSIBLE 900
+//#define GLUT_VIDEO_RESIZE_IN_USE 901
+//#define GLUT_VIDEO_RESIZE_X_DELTA 902
+//#define GLUT_VIDEO_RESIZE_Y_DELTA 903
+//#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
+//#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
+//#define GLUT_VIDEO_RESIZE_X 906
+//#define GLUT_VIDEO_RESIZE_Y 907
+//#define GLUT_VIDEO_RESIZE_WIDTH 908
+//#define GLUT_VIDEO_RESIZE_HEIGHT 909
+
+//inline void glutSetupVideoResizing();
+
+//inline void glutStopVideoResizing();
+
+//inline void glutVideoResize(int x, int y, int width, int height);
+
+//inline void glutVideoPan(int x, int y, int width, int height);
+
+////////////////////////////////////////////////////////////////
+// Emulated Glut drawing functions:
+
+// Font argument must be a void* for compatability, so...
+extern struct Glut_Bitmap_Font {uchar font; int size;}
+ glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
+ glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
+ glutBitmapHelvetica18;
+#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
+#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
+#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
+#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
+#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
+#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
+#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
+
+void glutBitmapCharacter(void *font, int character);
+int glutBitmapWidth(void *font, int character);
+
+////////////////////////////////////////////////////////////////
+// Glut drawing functions. These are NOT emulated but you can
+// link in the glut library to get them. This assummes the object
+// files in Glut remain as they currently are so that there are
+// not symbol conflicts with the above.
+
+extern "C" {
+
+extern int glutExtensionSupported(char *name);
+
+/* Stroke font opaque addresses (use constants instead in source code). */
+extern void *glutStrokeRoman;
+extern void *glutStrokeMonoRoman;
+
+/* Stroke font constants (use these in GLUT program). */
+#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
+#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
+
+/* GLUT font sub-API */
+extern void glutStrokeCharacter(void *font, int character);
+extern int glutStrokeWidth(void *font, int character);
+
+/* GLUT pre-built models sub-API */
+extern void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
+extern void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
+extern void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+extern void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
+extern void glutWireCube(GLdouble size);
+extern void glutSolidCube(GLdouble size);
+extern void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+extern void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
+extern void glutWireDodecahedron();
+extern void glutSolidDodecahedron();
+extern void glutWireTeapot(GLdouble size);
+extern void glutSolidTeapot(GLdouble size);
+extern void glutWireOctahedron();
+extern void glutSolidOctahedron();
+extern void glutWireTetrahedron();
+extern void glutSolidTetrahedron();
+extern void glutWireIcosahedron();
+extern void glutSolidIcosahedron();
+
+}
+
+#endif /* __glut_h__ */