diff options
| author | Manolo Gouy <Manolo> | 2015-12-02 09:59:37 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2015-12-02 09:59:37 +0000 |
| commit | 22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch) | |
| tree | 9e715f50811df7a6d9a6647a61e289b06371a936 /FL/mac.H | |
| parent | 30e572985b24eb685e3d9eb0112017c4fc318b4d (diff) | |
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/mac.H')
| -rw-r--r-- | FL/mac.H | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -181,7 +181,6 @@ public: static void q_begin_image(CGRect&, int x, int y, int w, int h); static void q_end_image(); // Cocoa additions - static int resolution_scaling_factor(Fl_Window*); static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window); static void GLcontext_update(NSOpenGLContext*); |
