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authorMatthias Melcher <fltk@matthiasm.com>2016-02-19 21:41:02 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-02-19 21:41:02 +0000
commit22d302e242f9307bc1d24cb2b78f95e7a4fcf7ab (patch)
treef79d4b1cb998ef6ef476c66de7bd46279f40f014 /FL/mac.H
parent2b6482263b029b690abc972af765c3218572dcd4 (diff)
Add System Driver and Window Driver.
Adding two new driver types for each platform. Fl_..._System_Drivers exist once per application and provide an interface for to file and filename handling, timers, locking, multithreading, etc. . The Fl_..._Window_Driver class is instantiated once for every window in the system and corresponds closely to (and actually inherits from) Fl_X. The difference now is, that there is one Fl_X/Fl_Window_Driver base class, and one platform version that derives from it. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11193 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/mac.H')
-rw-r--r--FL/mac.H4
1 files changed, 3 insertions, 1 deletions
diff --git a/FL/mac.H b/FL/mac.H
index 5f2a5f5b6..f5b3a0c2a 100644
--- a/FL/mac.H
+++ b/FL/mac.H
@@ -32,6 +32,8 @@ typedef FLWindow *Window;
typedef class FLWindow *Window; // pointer to the FLWindow objective-c class
#endif // __OBJC__
+#include <FL/Fl_Device.H>
+
#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
# include <FL/Fl_Widget.H>
@@ -137,7 +139,7 @@ extern NSCursor *fl_default_cursor;
// This object contains all mac-specific stuff about a window:
// WARNING: this object is highly subject to change!
-class Fl_X {
+class Fl_X : public Fl_Device {
public:
Window xid; // pointer to the Cocoa window object (FLWindow*)
Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window)