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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2022-09-27 14:12:39 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2022-09-27 14:12:39 +0200
commit59fc60ea4cb8db6ee43a1ac37cd4bbbefcb87faa (patch)
tree072de9da3e8f6c0b69f0872320ff7ad117e6aee9 /FL/mac.H
parent2ffd4e4f1af16b17a286ff354603a717f5d828a5 (diff)
Simpler code to support FLTK widgets in macOS OpenGL 3 windows.
Also, the application-level code to add widgets to a GL3 window becomes platform-independent.
Diffstat (limited to 'FL/mac.H')
-rw-r--r--FL/mac.H3
1 files changed, 0 insertions, 3 deletions
diff --git a/FL/mac.H b/FL/mac.H
index d289774f2..015b9ddda 100644
--- a/FL/mac.H
+++ b/FL/mac.H
@@ -154,9 +154,6 @@ extern FLWindow *fl_mac_xid(const Fl_Window *win);
/** Returns the Fl_Window corresponding to the given macOS-specific window reference */
extern Fl_Window *fl_mac_find(FLWindow *);
class Fl_Gl_Window;
-/** Call this to make possible the addition of FLTK widgets to a GL3-using Fl_Gl_Window.
- \see \ref opengl3 */
-extern Fl_Gl_Window *fl_mac_prepare_add_widgets_to_GL3_win(Fl_Gl_Window *);
/** The version number of the running Mac OS X (e.g., 100604 for 10.6.4, 101300 for 10.13).
FLTK initializes this global variable before main() begins running. If