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authorManolo Gouy <Manolo>2016-03-26 14:36:11 +0000
committerManolo Gouy <Manolo>2016-03-26 14:36:11 +0000
commit915d6c643a8b4e31ea79fdad81761d26b42530f5 (patch)
tree8756c72f988596beb8e55382f40ff04142816057 /FL/mac.H
parente86e4a6ab0e3ad8ccbb694909383f5d72b9b4c92 (diff)
Isolate the definition of the 3 public, OS-dependent types (Fl_Offscreen, Fl_Region, Fl_Bitmask).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11432 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL/mac.H')
-rw-r--r--FL/mac.H9
1 files changed, 3 insertions, 6 deletions
diff --git a/FL/mac.H b/FL/mac.H
index a42109c18..0f4a6ae80 100644
--- a/FL/mac.H
+++ b/FL/mac.H
@@ -33,18 +33,17 @@ typedef class FLWindow *Window; // pointer to the FLWindow objective-c class
#endif // __OBJC__
#include <FL/Fl_Device.H>
+#include "src/drivers/Darwin/Fl_Darwin_System_Driver.H"
#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
# include <FL/Fl_Widget.H>
-typedef struct flCocoaRegion* Fl_Region;
typedef struct CGContext* CGContextRef;
typedef struct OpaquePMPrintSettings* PMPrintSettings;
typedef struct OpaquePMPageFormat* PMPageFormat;
typedef struct OpaquePMPrintSession* PMPrintSession;
typedef struct CGImage* CGImageRef;
typedef struct __CFData* CFMutableDataRef; // used in Fl_Copy_Surface.H
-typedef CGContextRef Fl_Offscreen;
#else // this part must be compiled when building the FLTK libraries
@@ -99,15 +98,14 @@ class NSOpenGLContext;
class CALayer;
#endif // __OBJC__
-typedef CGContextRef Fl_Offscreen;
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4
typedef CGImageAlphaInfo CGBitmapInfo;
#endif
-typedef struct flCocoaRegion {
+struct flCocoaRegion {
int count;
CGRect *rects;
-} *Fl_Region; // a region is the union of a series of rectangles
+}; // a region is the union of a series of rectangles
# include "Fl_Window.H"
# include "../src/Fl_Font.H"
@@ -209,7 +207,6 @@ extern Window fl_window;
#endif // FL_LIBRARY || FL_INTERNALS
-typedef CGImageRef Fl_Bitmask;
extern CGContextRef fl_gc;