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authorMatthias Melcher <fltk@matthiasm.com>2016-01-04 23:09:32 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-04 23:09:32 +0000
commitb1520373aebb3f16e1aad19d253c1ec12439664c (patch)
treefc48095864b484ab563a34f65040d00a8a3a9c54 /FL/porting.H
parenteb1abad3ca43963f7826f067e70bc3a20db352da (diff)
Created pseudo code for all FL_PORTED section so that FLTK compiles and links (Xcode, hello, other C flags: -D FL_PORTING -U __APPLE__ -U __APPLE_QUARTZ__)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@10993 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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+//
+// "$Id$"
+//
+// Mac header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2015 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// http://www.fltk.org/COPYING.php
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+// Do not directly include this file, instead use <FL/x.H>.
+
+// This file can be used as a template when porting FLTK to a new platform
+
+#if !defined(Fl_X_H)
+# error "Never use <FL/porting.H> directly; include <FL/x.H> instead."
+#endif // !Fl_X_H
+
+
+#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
+# include <FL/Fl_Widget.H>
+
+typedef void *Fl_Region;
+typedef void *Fl_Offscreen;
+
+#else // this part must be compiled when building the FLTK libraries
+
+typedef void *Fl_Region;
+typedef void *Fl_Offscreen;
+
+# include "Fl_Window.H"
+# include "../src/Fl_Font.H"
+
+// Some random X equivalents
+struct XPoint { int x, y; };
+struct XRectangle {int x, y, width, height;};
+
+typedef void *Window;
+
+//typedef float CGFloat;
+
+inline Fl_Region XRectangleRegion(int x, int y, int w, int h) {
+ // write code here
+ return 0L;
+}
+
+inline void XDestroyRegion(Fl_Region r) {
+ // write code here
+}
+
+extern void *fl_default_cursor;
+
+// This object contains all platform-specific stuff about a window:
+// WARNING: this object is highly subject to change!
+class Fl_X {
+
+public:
+ Window xid; // pointer to the native window object (FLWindow*)
+ Fl_Offscreen other_xid; // pointer for offscreen bitmaps (overlay window)
+ Fl_Window *w; // FLTK window for
+ Fl_Region region;
+//#if FLTK_ABI_VERSION < 10304
+// Fl_Region subRegion; // for ABI compatibility, recycled to replace subRect_
+//#endif
+ Fl_X *next; // chain of mapped windows
+//#if FLTK_ABI_VERSION < 10304
+// Fl_X *xidChildren; // useless with true subwindows, recycled to replace mapped_to_retina_
+// Fl_X *xidNext; // useless with true subwindows
+//#endif
+ int wait_for_expose;
+// NSCursor *cursor;
+ static Fl_X* first;
+ static Fl_X* i(const Fl_Window* w) {return w->i;}
+ static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
+ static Fl_X* make(Fl_Window*);
+ void flush();
+//#if FLTK_ABI_VERSION >= 10304
+// CGRect* subRect() { return subRect_; } // getter
+// void subRect(CGRect *r) { subRect_ = r; } // setter
+//#else
+// CGRect* subRect() { return (CGRect*)subRegion; } // getter
+// void subRect(CGRect *r) { subRegion = (Fl_Region)r; } // setter
+//#endif
+// bool mapped_to_retina(); // is window mapped to retina display?
+// void mapped_to_retina(bool); // sets whether window is mapped to retina display
+// bool changed_resolution(); // did window just moved to display with another resolution?
+// void changed_resolution(bool);// sets whether window just moved to display with another resolution
+// bool in_windowDidResize(); // is window performing windowDidResize?
+// void in_windowDidResize(bool); // sets whether window is performing windowDidResize
+// // Quartz additions:
+// CGContextRef gc; // graphics context (NULL when using QD)
+// static void q_fill_context(); // fill a Quartz context with current FLTK state
+// static void q_clear_clipping(); // remove all clipping from a Quartz context
+// static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc
+// static void q_begin_image(CGRect&, int x, int y, int w, int h);
+// static void q_end_image();
+// // Cocoa additions
+// static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
+// static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
+// static void GLcontext_update(NSOpenGLContext*);
+// static void GLcontext_flushbuffer(NSOpenGLContext*);
+// static void GLcontext_release(NSOpenGLContext*);
+// static void GLcontext_makecurrent(NSOpenGLContext*);
+// static void GL_cleardrawable(void);
+// void destroy(void);
+// void map(void);
+// void unmap(void);
+// void collapse(void);
+// WindowRef window_ref(void); // useless with cocoa GL windows
+// void set_key_window(void);
+// // OS X doesn't have per window icons
+ static void set_default_icons(const Fl_RGB_Image*[], int);
+ void set_icons();
+ int set_cursor(Fl_Cursor);
+ int set_cursor(const Fl_RGB_Image*, int, int);
+// static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h);
+// static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel);
+// static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h);
+// static void *get_carbon_function(const char *name);
+// static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen
+// static int next_marked_length; // next length of marked text after current marked text will have been replaced
+// static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point
+// static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text
+// static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable
+// static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging
+// static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable
+// static void clip_to_rounded_corners(CGContextRef gc, int w, int h);
+};
+
+extern Window fl_window;
+
+#endif // FL_LIBRARY || FL_INTERNALS
+
+typedef void *Fl_Bitmask;
+
+extern void *fl_gc;
+
+extern Window fl_xid(const Fl_Window*);
+extern Fl_Window* fl_find(Window xid);
+void fl_clip_region(Fl_Region);
+
+extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
+extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
+extern void fl_delete_bitmask(Fl_Bitmask bm);
+extern Fl_Offscreen fl_create_offscreen(int w, int h);
+extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy);
+extern void fl_delete_offscreen(Fl_Offscreen gWorld);
+extern void fl_begin_offscreen(Fl_Offscreen gWorld);
+extern void fl_end_offscreen();
+
+extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
+extern void fl_open_display();
+
+//
+// End of "$Id$".
+//
+