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| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-11-29 12:28:31 +0100 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-11-29 12:28:31 +0100 |
| commit | 00884f28e2610e266dc653a34b45da1af2613e31 (patch) | |
| tree | 550c7a50bd94071205e3734065851d5681325edd /FL | |
| parent | 7a42a80caf870a4b199887e766b3df4e71b49f7e (diff) | |
Fix for issue [Cairo]: Arrows have a "gap" (#561)
The problem to fix is that the arrow drawn by draw_arrow1() in src/fl_symbols.cxx
displays a faint clear line between the stem and head of the arrow with the Cairo
graphics driver.
This occurs because draw_arrow1() draws the arrow in 2 steps (a rectangle +
a triangle) and the Cairo driver is configured to use antialiasing when filling
polygons. The antialiasing produces the faint line between stem and head.
Why does draw_arrow1() draw a rectangle + a triangle rather than a
7-vertex polygon? That's because the X11 graphics driver fails with its polygon-
drawing function when the polygon is also rotated: the polygon is drawn
empty.
We want to keep using antialiasing under Cairo for polygons because
the result is better with non horizontal/vertical polygon edges.
This implementation changes function draw_arrow1() which draws
the arrow as a 7-vertex filled polygon except when the graphics driver
returns false for its virtual member function can_fill_non_convex_polygon().
In that situation, draw_arrow1() draws, as before, a rectangle + a triangle.
The new, virtual member function can_fill_non_convex_polygon() returns
true except for the X11 graphics driver. Therefore, draw_arrow1() is effectively
unchanged under the X11 driver.
Diffstat (limited to 'FL')
| -rw-r--r-- | FL/Fl_Graphics_Driver.H | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/FL/Fl_Graphics_Driver.H b/FL/Fl_Graphics_Driver.H index 0f25756d6..e131a2961 100644 --- a/FL/Fl_Graphics_Driver.H +++ b/FL/Fl_Graphics_Driver.H @@ -316,6 +316,8 @@ public: virtual void fixloop(); virtual void end_polygon(); virtual void end_complex_polygon(); + // default implementation is most probably enough + virtual bool can_fill_non_convex_polygon() { return true; } virtual void gap(); virtual void circle(double x, double y, double r); virtual void arc(double x, double y, double r, double start, double end); |
