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authorAlbrecht Schlosser <albrechts.fltk@online.de>2014-10-19 14:17:47 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2014-10-19 14:17:47 +0000
commit25cf93b4cbd3e54c75b76b860e68a578f808c8af (patch)
tree878d889032a41258a207ab79882bd60fd5233e18 /FL
parent157c5bf15ebf12dc54906bb7a7b67568991ed2d6 (diff)
Improve and reorganize Fl_Tile's documentation and test/tile demo.
Moved docs from header file and enhanced docs, particularly about the resizable() widget and the resize behavior in general. Changed the tile demo program to use a resizable() with 20 pixels border distance, so that border dragging is limited as described in the docs. Updated the image file to reflect the current test/tile.cxx demo. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10385 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL')
-rw-r--r--FL/Fl_Tile.H64
1 files changed, 6 insertions, 58 deletions
diff --git a/FL/Fl_Tile.H b/FL/Fl_Tile.H
index 2792c4150..f794a9c62 100644
--- a/FL/Fl_Tile.H
+++ b/FL/Fl_Tile.H
@@ -3,10 +3,10 @@
//
// Tile header file for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2010 by Bill Spitzak and others.
+// Copyright 1998-2014 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
+// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
@@ -16,71 +16,19 @@
// http://www.fltk.org/str.php
//
-/* \file
- Fl_Tile widget . */
-
#ifndef Fl_Tile_H
#define Fl_Tile_H
#include "Fl_Group.H"
-/**
- The Fl_Tile class lets you resize the children by dragging
- the border between them:
-
- <P ALIGN=CENTER>\image html Fl_Tile.png </P>
- \image latex Fl_Tile.png "Fl_Tile" width=4cm
-
- <P>For the tiling to work correctly, the children of an
- Fl_Tile must cover the entire area of the widget, but not
- overlap. This means that all children must touch each
- other at their edges, and no gaps can't be left inside the
- Fl_Tile.
-
- <P>Fl_Tile does not normailly draw any graphics of its own.
- The "borders" which can be seen in the snapshot above
- are actually part of the children. Their boxtypes have been set
- to FL_DOWN_BOX creating the impression of
- "ridges" where the boxes touch. What you see are
- actually two adjacent FL_DOWN_BOX's drawn next to each
- other. All neighboring widgets share the same edge - the widget's
- thick borders make it appear as though the widgets aren't actually
- touching, but they are. If the edges of adjacent widgets do not
- touch, then it will be impossible to drag the corresponding
- edges.</P>
-
- <P>Fl_Tile allows objects to be resized to zero dimensions.
- To prevent this you can use the resizable() to limit where
- corners can be dragged to.</P>
-
- <P>Even though objects can be resized to zero sizes, they must
- initially have non-zero sizes so the Fl_Tile can figure out
- their layout. If desired, call position() after creating the
- children but before displaying the window to set the borders where you
- want.
-
- <P>Note on resizable(Fl_Widget &w) :
- The "resizable" child widget (which should be invisible) limits where the
- border can be dragged to. If you don't set it, it will be possible to
- drag the borders right to the edge, and thus resize objects on the edge
- to zero width or height. The resizable() widget is not
- resized by dragging any borders. See also void Fl_Group::resizable(Fl_Widget &w)
-
+/*
+ The Fl_Tile class lets you resize its children by dragging
+ the border between them.
*/
+
class FL_EXPORT Fl_Tile : public Fl_Group {
public:
int handle(int);
- /**
- Creates a new Fl_Tile widget using the given position, size,
- and label string. The default boxtype is FL_NO_BOX.
-
- <P>The destructor <I>also deletes all the children</I>. This allows a
- whole tree to be deleted at once, without having to keep a pointer to
- all the children in the user code. A kludge has been done so the
- Fl_Tile and all of it's children can be automatic (local)
- variables, but you must declare the Fl_Tile <I>first</I>, so
- that it is destroyed last.
- */
Fl_Tile(int X,int Y,int W,int H,const char*l=0);
void resize(int, int, int, int);
void position(int, int, int, int);