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authorMatthias Melcher <git@matthiasm.com>2019-01-15 01:22:18 +0100
committerMatthias Melcher <git@matthiasm.com>2019-01-15 01:22:18 +0100
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Android: starting to use CMake to build AndroidStudio files.
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+# Building and Running FLTK with Android Studio 3
+
+
+WARNING: FLTK FOR ANDROID IS WORK IN PROGRESS IN A PRETTY EARLY STAGE.
+
+
+## Contents
+
+1. Building FLTK with Android Studio 3
+2. Extensions and limitation of FLTK on Android
+3. Document History
+
+
+## Building FLTK with Android Studio 3
+
+There is no need to ever write a single line of Java.
+
+Download and install AndroidStudio on your developer machine. If you use
+AndroidStudio for the first time, use the IDE to download and build the
+"Native Plasm" sample app. In the process, all resources required to build
+FLTK will be installed. Once Native Plasm runs on your emulator or physical
+device, you are ready to install FLTK.
+
+Build FLTK for your native platform first using CMake. AndroidStudio will need a native
+version of the user interface design tool _Fluid_.
+
+The following example is for the _Xcode_ IDE on _macOS_. The same should work for
+other IDEs and Makefiles on other platforms that run _AndroidStudio_.
+
+```bash
+git clone https://github.com/fltk/fltk.git fltk-1.4.git
+cd fltk-1.4.git
+mkdir build
+cd build
+mkdir Xcode
+cd Xcode
+cmake -G "Unix Makefiles" \
+ -D OPTION_USE_SYSTEM_LIBJPEG=Off \
+ -D OPTION_USE_SYSTEM_ZLIB=Off \
+ -D OPTION_USE_SYSTEM_LIBPNG=Off \
+ -D OPTION_CREATE_ANDROID_STUDIO_IDE=On \
+ ../..
+```
+Note the last option, `-D OPTION_CREATE_ANDROID_STUDIO_IDE=On`. This option will
+create the file needed to create an FLTK demo project in
+`fltk-1.4.git/build/Xcode/AndroidStudio`.
+
+- open the `build/Xcode/AndroidStudio/` directory as a project in AndroidStudio3
+
+- click "run"; the project should compile and run out of the box
+
+
+## Extensions and limitation of FLTK on Android
+
+Android support for FLTK is in an early stage. As of January 2019, most
+rendering works, fonts work, bitmaps and pixmaps work, clipping works, window
+layering works, and mouse clicks and keyboard events are handled
+
+When loading fonts:
+ - font names starting with a $ will have the system font path inserted
+ - font names starting with an @ will be loaded via the Asset Manager
+ - all other names will be used verbatim
+
+Limitations:
+ - the screen size is currently fixed to 600x800 and is scaled up
+ - many many big and little functions are not yet implemented
+
+
+## Document History
+
+Jan 15 2019 - matt: rewrote document to explain the new CMake process
+Mar 29 2018 - matt: many graphics functions have been implemented, keyboard
+Mar 17 2018 - matt: added Android extensions for fonts
+Mar 12 2018 - matt: started list of limitation that serevs as information to the
+ user as much as a todo list for core developers
+Mar 6 2018 - matt: moved project to ide/AndroidStudio3/
+Mar 2 2018 - matt: rewriting Android port and documentation from scratch
+Feb 9 2016 - matt: recreated document with more warnings and active support