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| author | Matthias Melcher <fltk@matthiasm.com> | 2016-04-17 17:45:44 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2016-04-17 17:45:44 +0000 |
| commit | e2495a760a7c5987724467923b9beb57c50ccfeb (patch) | |
| tree | ea46433ed29b0f33199080e199f6fafcd2fb2913 /README.Pico.txt | |
| parent | cdf85352c42dd2f3b43703897148e8fa513c9cdc (diff) | |
MSWindows fixes for previous commits.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11644 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'README.Pico.txt')
| -rw-r--r-- | README.Pico.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/README.Pico.txt b/README.Pico.txt index aad00911b..f5f907c0b 100644 --- a/README.Pico.txt +++ b/README.Pico.txt @@ -3,7 +3,9 @@ This documentation will explain how to quickly port FLTK to a new platform using the Pico driver system. For now, only the sample SDL Pico driver on OS X compiles and barely runs. -cmake -G Xcode -d OPTION_APPLE_SDL=ON ... +> mkdir build +> mkdir XcodeSDL +> cmake -G Xcode -D OPTION_APPLE_SDL=ON ../.. tl;dr - the recent commit should be transparent to all developers on other platforms. On OS X, the CMake setup add the option OPTION_APPLE_SDL=ON |
