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authorMatthias Melcher <fltk@matthiasm.com>2016-04-17 17:45:44 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-04-17 17:45:44 +0000
commite2495a760a7c5987724467923b9beb57c50ccfeb (patch)
treeea46433ed29b0f33199080e199f6fafcd2fb2913 /README.Pico.txt
parentcdf85352c42dd2f3b43703897148e8fa513c9cdc (diff)
MSWindows fixes for previous commits.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11644 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'README.Pico.txt')
-rw-r--r--README.Pico.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/README.Pico.txt b/README.Pico.txt
index aad00911b..f5f907c0b 100644
--- a/README.Pico.txt
+++ b/README.Pico.txt
@@ -3,7 +3,9 @@ This documentation will explain how to quickly port FLTK to a new
platform using the Pico driver system. For now, only the sample
SDL Pico driver on OS X compiles and barely runs.
-cmake -G Xcode -d OPTION_APPLE_SDL=ON ...
+> mkdir build
+> mkdir XcodeSDL
+> cmake -G Xcode -D OPTION_APPLE_SDL=ON ../..
tl;dr - the recent commit should be transparent to all developers
on other platforms. On OS X, the CMake setup add the option OPTION_APPLE_SDL=ON