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| author | maxim nikonov <maxim.nikonov@hqo.co> | 2026-02-06 13:18:21 +0500 |
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| committer | maxim nikonov <maxim.nikonov@hqo.co> | 2026-02-06 13:18:21 +0500 |
| commit | 260dc2c8828c70b0e147ea394f38e9ee6dc69ee3 (patch) | |
| tree | ba6e424280a50b70b0a1819368674904556fa459 /README.Unix.txt | |
| parent | 51cf34eb8fdef936328c565276615880997e28bb (diff) | |
wip
Diffstat (limited to 'README.Unix.txt')
| -rw-r--r-- | README.Unix.txt | 115 |
1 files changed, 56 insertions, 59 deletions
diff --git a/README.Unix.txt b/README.Unix.txt index 442ebf4ca..07ddc113c 100644 --- a/README.Unix.txt +++ b/README.Unix.txt @@ -32,20 +32,21 @@ README.Unix.txt - Building FLTK on Unix/Linux Systems ------------------------------------------------------------------- - Note: usage of autotools, configure, and included Makefiles to - build the FLTK library is no longer available since FLTK 1.5.0. - You must use CMake instead, see below and/or README.CMake.txt. + Note: This fork uses a simple Makefile-based build system. + CMake is no longer used. See section 3 for build instructions. ------------------------------------------------------------------- 1 Introduction ================= +This FLTK fork uses a simple Makefile-based build system. It supports +X11-only builds with either Cairo+Pango or pure Xlib+Xft rendering. + FLTK currently supports the following development environments on most Unix and Linux platforms: - - CMake + the build system of your choice (see README.CMake.txt) - - gcc command line tools + - make + gcc command line tools - Code::Blocks - ... @@ -79,30 +80,26 @@ If you have not done so yet, download and install the distribution of your choic Open a shell and install some development software: - sudo apt-get install g++ - sudo apt-get install gdb - sudo apt-get install git - sudo apt-get install make # if used - sudo apt-get install cmake - sudo apt-get install libx11-dev - sudo apt-get install libglu1-mesa-dev - sudo apt-get install libxft-dev - sudo apt-get install libxcursor-dev + sudo apt-get install g++ make gdb git + +# Core X11 dependencies (always required): + + sudo apt-get install libx11-dev libxext-dev libxft-dev + sudo apt-get install libxinerama-dev libxcursor-dev + sudo apt-get install libxfixes-dev libxrender-dev + sudo apt-get install libfontconfig1-dev libfreetype-dev -# These packages are optional but recommended: +# For Cairo+Pango rendering (USE_CAIRO=1, default): + + sudo apt-get install libcairo2-dev libpango1.0-dev + +# For OpenGL support: + + sudo apt-get install libglu1-mesa-dev - sudo apt-get install libasound2-dev - sudo apt-get install freeglut3-dev - sudo apt-get install libcairo2-dev - sudo apt-get install libfontconfig1-dev - sudo apt-get install libglew-dev - sudo apt-get install libjpeg-dev - sudo apt-get install libpng-dev - sudo apt-get install libpango1.0-dev - sudo apt-get install libxinerama-dev +# Optional packages: -If you want to build FLTK for Wayland (the supposed successor of X) you need -some more packages. Please refer to README.Wayland.txt for more information. + sudo apt-get install libasound2-dev # audio support If you are planning to use the Code::Blocks IDE, also install this @@ -292,35 +289,38 @@ Change the following instructions to fit your preferences. 3.2 Configuration and Building --------------------------------- -Since FLTK 1.5 the only build system (generator) used by FLTK is CMake. -CMake can be used to create the build system of your choice, for instance -Makefiles, Ninja build files, Xcode, or Visual Studio IDE projects etc.. +This fork uses a simple Makefile. No CMake or autoconf required. -Note: The "classic" build system with autoconf, configure, and Makefiles -is no longer available. - -Please see README.CMake.txt for how to build FLTK and your application -programs using CMake. - -You can, of course, build FLTK with CMake and your own application(s) -with your existing and well-known build system. +Build options are controlled via make variables: + - USE_CAIRO=1 (default): Cairo+Pango rendering + - USE_CAIRO=0: Pure Xlib+Xft rendering (no Cairo/Pango dependency) + - USE_BUNDLED_X11=1: Use bundled X11 headers from xlibs/include 3.3 Building FLTK in a Nutshell ---------------------------------- -Following are only basic commands, please see details in README.CMake.txt. +Building FLTK with default parameters (Cairo+Pango): + + make # Build all libraries and fluid + make test/hello # Build a test program + +Building without Cairo (pure Xlib+Xft): -Building FLTK with all default parameters on your platform is easy. -Stay in your FLTK source-code directory and type: + make USE_CAIRO=0 # Build with Xlib+Xft rendering - cmake . -B build -D [ CMAKE_BUILD_TYPE=Debug ... more options ] - cmake --build build +Using bundled X11 headers (first run xlibs/fetch_headers.sh): -The entire FLTK toolkit including many test programs will be built for you -in the subdirectory `build`. No warnings should appear. If some do, please -let the FLTK developer team know via the mailing list "fltk.general" or -view the bug reporting guidelines at https://www.fltk.org/bugs.php . + ./xlibs/fetch_headers.sh + make USE_BUNDLED_X11=1 + +The libraries are built in lib/: + - libfltk.a Core library + - libfltk_images.a Image support (PNG, JPEG, GIF, etc.) + - libfltk_gl.a OpenGL support + - libfltk_forms.a XForms compatibility + +The fluid GUI builder is built in bin/fluid. 3.4 Testing FLTK @@ -335,25 +335,22 @@ After a successful build, you can test FLTK's capabilities: 3.5 Installing FLTK ---------------------- -If you did not change any of the configuration settings, FLTK will be installed -in "/usr/local/include" and "/usr/local/lib" by typing +FLTK can be installed to /usr/local by typing: + + sudo make install - sudo cmake --install . +This will copy: + - Headers to /usr/local/include/FL + - Libraries to /usr/local/lib + - fluid to /usr/local/bin -in your build folder. Note the trailing '.' . +To change the installation prefix, edit PREFIX in Makefile or type: -It is possible to install FLTK without superuser privileges by changing the -installation path to a location within the user account by adding the -"-D CMAKE_INSTALL_PREFIX=<path>" parameters to the "cmake" command. + sudo make PREFIX=/opt/fltk install Note: installing FLTK is optional. You can build your own software by using the FLTK build tree directly. This is recommended if you link your application -statically (which is recommended as well). This is particularly important if you -consider using different FLTK versions on a development system to avoid mixing -FLTK versions when building (a well-known problem) or running FLTK applications -with installed shared libraries of a different FLTK version. OTOH, if you build -shared FLTK libraries you may want to install FLTK, particularly on a production -system. +statically (which is recommended as well). 3.6 Creating Your Own Projects |
