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authorAlbrecht Schlosser <albrechts.fltk@online.de>2018-03-20 16:30:58 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2018-03-20 16:30:58 +0000
commitf3b0598ee4b43b8ac8e7ef645cbd61e77f47376e (patch)
tree31c13e8ba63951e254887db9c192f358b4c1b867 /README.Unix.txt
parent3b4c3e32951cc8c1a976edfd4fcaa4bc21db01c9 (diff)
Fix, optimize, and comment "gleam" scheme box drawing.
Some border lines were too short or too long, the shading code would draw too many shaded lines, and the code was hard to understand. With this commit all background pixels of the box are drawn exactly once. The border lines are consistent, but some pixels of the border are not drawn at all so the background shines through. This is intended for backwards compatibility. A minor change is that the drawn background does no longer overlap the border lines. Hence undrawn pixels that previously displayed the colored box background are now transparent and show the parent's background color. This commit adds comments and implementation notes to make the code easier to understand and better maintainable (hopefully). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12779 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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