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authorMichael R Sweet <michael.r.sweet@gmail.com>2001-12-11 16:03:13 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-12-11 16:03:13 +0000
commitfdcdc8fd46547a7cd77010db6b57f9cc9f4f51d1 (patch)
treee7cfd7b774e59fe9b2092ede165e3dd058a20955 /README
parent6905f61c2c00bd2e6777b0ab9d843fbe1a46dcc4 (diff)
Multiple fixes from Sebastien.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1833 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'README')
-rw-r--r--README27
1 files changed, 17 insertions, 10 deletions
diff --git a/README b/README
index 743e59723..4a6035efa 100644
--- a/README
+++ b/README
@@ -5,10 +5,10 @@ WHAT IS FLTK?
The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a
LGPL'd C++ graphical user interface toolkit for X (UNIX(r)),
- OpenGL(r), and Microsoft(r) Windows(r) NT 4.0, 95, or 98. It
- was originally developed by Mr. Bill Spitzak and is
- currently maintained by a small group of developers across
- the world with a central repository in the US.
+ OpenGL(r), MacOS(r) X, and Microsoft(r) Windows(r). It was
+ originally developed by Mr. Bill Spitzak and is currently
+ maintained by a small group of developers across the world
+ with a central repository in the US.
LICENSING
@@ -29,7 +29,7 @@ ON-LINE DOCUMENTATION
http://www.fltk.org/documentation.php
-BUILDING AND INSTALLING FLTK UNDER UNIX
+BUILDING AND INSTALLING FLTK UNDER UNIX AND MacOS X
In most cases you can just type "make". This will run
configure with the default (no) options and then compile
@@ -78,14 +78,20 @@ BUILDING AND INSTALLING FLTK UNDER UNIX
BUILDING FLTK UNDER MICROSOFT WINDOWS
There are two ways to build FLTK under Microsoft Windows.
- The first is to use the 5.0 project files under the
+ The first is to use the VC++ 6.0 project files under the
"visualc" directory. Just open (or double-click on) the
"fltk.dsw" file to get the whole shebang.
The second method is to use a GNU-based development tool
- with the files in the "makefiles" directory. To build using
- one of these tools simply copy the appropriate makeinclude
- and config files to the main directory and do a make:
+ with the files in the "makefiles" directory. To build
+ with the CygWin tools, use the supplied configure script
+ as specified in the UNIX section above:
+
+ sh configure ...options...
+
+ To build using other tools simply copy the appropriate
+ makeinclude and config files to the main directory and do a
+ make:
copy makefiles\Makefile.<env> Makefile
make
@@ -162,7 +168,8 @@ TRADEMARKS
Microsoft and Windows are registered trademarks of Microsoft
Corportation. UNIX is a registered trademark of the X/Open
Group, Inc. OpenGL is a registered trademark of Silicon
- Graphics, Inc.
+ Graphics, Inc. MacOS is a registered trademark of Apple
+ Computers, Inc.
COPYRIGHT