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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-12-11 16:03:13 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-12-11 16:03:13 +0000 |
| commit | fdcdc8fd46547a7cd77010db6b57f9cc9f4f51d1 (patch) | |
| tree | e7cfd7b774e59fe9b2092ede165e3dd058a20955 /README | |
| parent | 6905f61c2c00bd2e6777b0ab9d843fbe1a46dcc4 (diff) | |
Multiple fixes from Sebastien.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1833 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'README')
| -rw-r--r-- | README | 27 |
1 files changed, 17 insertions, 10 deletions
@@ -5,10 +5,10 @@ WHAT IS FLTK? The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a LGPL'd C++ graphical user interface toolkit for X (UNIX(r)), - OpenGL(r), and Microsoft(r) Windows(r) NT 4.0, 95, or 98. It - was originally developed by Mr. Bill Spitzak and is - currently maintained by a small group of developers across - the world with a central repository in the US. + OpenGL(r), MacOS(r) X, and Microsoft(r) Windows(r). It was + originally developed by Mr. Bill Spitzak and is currently + maintained by a small group of developers across the world + with a central repository in the US. LICENSING @@ -29,7 +29,7 @@ ON-LINE DOCUMENTATION http://www.fltk.org/documentation.php -BUILDING AND INSTALLING FLTK UNDER UNIX +BUILDING AND INSTALLING FLTK UNDER UNIX AND MacOS X In most cases you can just type "make". This will run configure with the default (no) options and then compile @@ -78,14 +78,20 @@ BUILDING AND INSTALLING FLTK UNDER UNIX BUILDING FLTK UNDER MICROSOFT WINDOWS There are two ways to build FLTK under Microsoft Windows. - The first is to use the 5.0 project files under the + The first is to use the VC++ 6.0 project files under the "visualc" directory. Just open (or double-click on) the "fltk.dsw" file to get the whole shebang. The second method is to use a GNU-based development tool - with the files in the "makefiles" directory. To build using - one of these tools simply copy the appropriate makeinclude - and config files to the main directory and do a make: + with the files in the "makefiles" directory. To build + with the CygWin tools, use the supplied configure script + as specified in the UNIX section above: + + sh configure ...options... + + To build using other tools simply copy the appropriate + makeinclude and config files to the main directory and do a + make: copy makefiles\Makefile.<env> Makefile make @@ -162,7 +168,8 @@ TRADEMARKS Microsoft and Windows are registered trademarks of Microsoft Corportation. UNIX is a registered trademark of the X/Open Group, Inc. OpenGL is a registered trademark of Silicon - Graphics, Inc. + Graphics, Inc. MacOS is a registered trademark of Apple + Computers, Inc. COPYRIGHT |
