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| author | Matthias Melcher <fltk@matthiasm.com> | 2011-01-08 16:31:55 +0000 |
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| committer | Matthias Melcher <fltk@matthiasm.com> | 2011-01-08 16:31:55 +0000 |
| commit | 0b6b69caaa4de4cd3bf5a2e2ebb1a94b1132e823 (patch) | |
| tree | 4846fe3e800834b33783921688014c7b9cd2ee69 /branch-3.0-2011/documentation/src/unicode.dox | |
| parent | 2dc664935d8109767c2d107c6b644082fe06ac05 (diff) | |
Accidentaly copied here
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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diff --git a/branch-3.0-2011/documentation/src/unicode.dox b/branch-3.0-2011/documentation/src/unicode.dox deleted file mode 100644 index f1a6e4cf3..000000000 --- a/branch-3.0-2011/documentation/src/unicode.dox +++ /dev/null @@ -1,520 +0,0 @@ -/** - - \page unicode Unicode and UTF-8 Support - -This chapter explains how FLTK handles international -text via Unicode and UTF-8. - -Unicode support was only recently added to FLTK and is -still incomplete. This chapter is Work in Progress, reflecting -the current state of Unicode support. - -\section unicode_about About Unicode, ISO 10646 and UTF-8 - -The summary of Unicode, ISO 10646 and UTF-8 given below is -deliberately brief, and provides just enough information for -the rest of this chapter. -For further information, please see: -- http://www.unicode.org -- http://www.iso.org -- http://en.wikipedia.org/wiki/Unicode -- http://www.cl.cam.ac.uk/~mgk25/unicode.html -- http://www.apps.ietf.org/rfc/rfc3629.html - -\par The Unicode Standard - -The Unicode Standard was originally developed by a consortium of mainly -US computer manufacturers and developers of multi-lingual software. -It has now become a defacto standard for character encoding, -and is supported by most of the major computing companies in the world. - -Before Unicode, many different systems, on different platforms, -had been developed for encoding characters for different languages, -but no single encoding could satisfy all languages. -Unicode provides access to over 100,000 characters -used in all the major languages written today, -and is independent of platform and language. - -Unicode also provides higher-level concepts needed for text processing -and typographic publishing systems, such as algorithms for sorting and -comparing text, composite character and text rendering, right-to-left -and bi-directional text handling. - -<i>There are currently no plans to add this extra functionality to FLTK.</i> - -\par ISO 10646 - -The International Organisation for Standardization (ISO) had also -been trying to develop a single unified character set. -Although both ISO and the Unicode Consortium continue to publish -their own standards, they have agreed to coordinate their work so -that specific versions of the Unicode and ISO 10646 standards are -compatible with each other. - -The international standard ISO 10646 defines the -<b>Universal Character Set</b> (UCS) -which contains the characters required for almost all known languages. -The standard also defines three different implementation levels specifying -how these characters can be combined. - -<i>There are currently no plans for handling the different implementation -levels or the combining characters in FLTK.</i> - -In UCS, characters have a unique numerical code and an official name, -and are usually shown using 'U+' and the code in hexadecimal, -e.g. U+0041 is the "Latin capital letter A". -The UCS characters U+0000 to U+007F correspond to US-ASCII, -and U+0000 to U+00FF correspond to ISO 8859-1 (Latin1). - -ISO 10646 was originally designed to handle a 31-bit character set -from U+00000000 to U+7FFFFFFF, but the current idea is that 21-bits -will be sufficient for all future needs, giving characters up to -U+10FFFF. The complete character set is sub-divided into \e planes. -<i>Plane 0</i>, also known as the <b>Basic Multilingual Plane</b> -(BMP), ranges from U+0000 to U+FFFD and consists of the most commonly -used characters from previous encoding standards. Other planes -contain characters for specialist applications. -\todo -Do we need this info about planes? - -The UCS also defines various methods of encoding characters as -a sequence of bytes. -UCS-2 encodes Unicode characters into two bytes, -which is wasteful if you are only dealing with ASCII or Latin1 text, -and insufficient if you need characters above U+00FFFF. -UCS-4 uses four bytes, which lets it handle higher characters, -but this is even more wasteful for ASCII or Latin1. - -\par UTF-8 - -The Unicode standard defines various UCS Transformation Formats. -UTF-16 and UTF-32 are based on units of two and four bytes. -UCS characters requiring more than 16-bits are encoded using -"surrogate pairs" in UTF-16. - -UTF-8 encodes all Unicode characters into variable length -sequences of bytes. Unicode characters in the 7-bit ASCII -range map to the same value and are represented as a single byte, -making the transformation to Unicode quick and easy. - -All UCS characters above U+007F are encoded as a sequence of -several bytes. The top bits of the first byte are set to show -the length of the byte sequence, and subseqent bytes are -always in the range 0x80 to 0x8F. This combination provides -some level of synchronisation and error detection. - -<table summary="Unicode character byte sequences" align="center"> -<tr> - <td>Unicode range</td> - <td>Byte sequences</td> -</tr> -<tr> - <td><tt>U+00000000 - U+0000007F</tt></td> - <td><tt>0xxxxxxx</tt></td> -</tr> -<tr> - <td><tt>U+00000080 - U+000007FF</tt></td> - <td><tt>110xxxxx 10xxxxxx</tt></td> -</tr> -<tr> - <td><tt>U+00000800 - U+0000FFFF</tt></td> - <td><tt>1110xxxx 10xxxxxx 10xxxxxx</tt></td> -</tr> -<tr> - <td><tt>U+00010000 - U+001FFFFF</tt></td> - <td><tt>11110xxx 10xxxxxx 10xxxxxx 10xxxxxx</tt></td> -</tr> -<tr> - <td><tt>U+00200000 - U+03FFFFFF</tt></td> - <td><tt>111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx</tt></td> -</tr> -<tr> - <td><tt>U+04000000 - U+7FFFFFFF</tt></td> - <td><tt>1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx</tt></td> -</tr> -</table> - -Moving from ASCII encoding to Unicode will allow all new FLTK -applications to be easily internationalized and used all -over the world. By choosing UTF-8 encoding, FLTK remains -largely source-code compatible to previous iteration of the -library. - -\section unicode_in_fltk Unicode in FLTK - -\todo -Work through the code and this documentation to harmonize -the [<b>OksiD</b>] and [<b>fltk2</b>] functions. - -FLTK will be entirely converted to Unicode using UTF-8 encoding. -If a different encoding is required by the underlying operating -system, FLTK will convert the string as needed. - -It is important to note that the initial implementation of -Unicode and UTF-8 in FLTK involves three important areas: - -- provision of Unicode character tables and some simple related functions; - -- conversion of char* variables and function parameters from single byte - per character representation to UTF-8 variable length sequences; - -- modifications to the display font interface to accept general - Unicode character or UCS code numbers instead of just ASCII or Latin1 - characters. - -The current implementation of Unicode / UTF-8 in FLTK will impose -the following limitations: - -- An implementation note in the [<b>OksiD</b>] code says that all functions - are LIMITED to 24 bit Unicode values, but also says that only 16 bits - are really used under linux and win32. - <b>[Can we verify this?]</b> - -- The [<b>fltk2</b>] %fl_utf8encode() and %fl_utf8decode() functions are - designed to handle Unicode characters in the range U+000000 to U+10FFFF - inclusive, which covers all UTF-16 characters, as specified in RFC 3629. - <i>Note that the user must first convert UTF-16 surrogate pairs to UCS.</i> - -- FLTK will only handle single characters, so composed characters - consisting of a base character and floating accent characters - will be treated as multiple characters; - -- FLTK will only compare or sort strings on a byte by byte basis - and not on a general Unicode character basis; - -- FLTK will not handle right-to-left or bi-directional text; - - \todo - Verify 16/24 bit Unicode limit for different character sets? - OksiD's code appears limited to 16-bit whereas the FLTK2 code - appears to handle a wider set. What about illegal characters? - See comments in %fl_utf8fromwc() and %fl_utf8toUtf16(). - -\section unicode_illegals Illegal Unicode and UTF-8 sequences - -Three pre-processor variables are defined in the source code that -determine how %fl_utf8decode() handles illegal UTF-8 sequences: - -- if ERRORS_TO_CP1252 is set to 1 (the default), %fl_utf8decode() will - assume that a byte sequence starting with a byte in the range 0x80 - to 0x9f represents a Microsoft CP1252 character, and will instead - return the value of an equivalent UCS character. Otherwise, it - will be processed as an illegal byte value as described below. - -- if STRICT_RFC3629 is set to 1 (not the default!) then UTF-8 - sequences that correspond to illegal UCS values are treated as - errors. Illegal UCS values include those above U+10FFFF, or - corresponding to UTF-16 surrogate pairs. Illegal byte values - are handled as described below. - -- if ERRORS_TO_ISO8859_1 is set to 1 (the default), the illegal - byte value is returned unchanged, otherwise 0xFFFD, the Unicode - REPLACEMENT CHARACTER, is returned instead. - -%fl_utf8encode() is less strict, and only generates the UTF-8 -sequence for 0xFFFD, the Unicode REPLACEMENT CHARACTER, if it is -asked to encode a UCS value above U+10FFFF. - -Many of the [<b>fltk2</b>] functions below use %fl_utf8decode() and -%fl_utf8encode() in their own implementation, and are therefore -somewhat protected from bad UTF-8 sequences. - -The [<b>OksiD</b>] %fl_utf8len() function assumes that the byte it is -passed is the first byte in a UTF-8 sequence, and returns the length -of the sequence. Trailing bytes in a UTF-8 sequence will return -1. - -- \b WARNING: - %fl_utf8len() can not distinguish between single - bytes representing Microsoft CP1252 characters 0x80-0x9f and - those forming part of a valid UTF-8 sequence. You are strongly - advised not to use %fl_utf8len() in your own code unless you - know that the byte sequence contains only valid UTF-8 sequences. - -- \b WARNING: - Some of the [OksiD] functions below use still use %fl_utf8len() in - their implementations. These may need further validation. - -Please see the individual function description for further details -about error handling and return values. - -\section unicode_fltk_calls FLTK Unicode and UTF-8 functions - -This section currently provides a brief overview of the functions. -For more details, consult the main text for each function via its link. - -int fl_utf8locale() - \b FLTK2 - <br> -\par -\p %fl_utf8locale() returns true if the "locale" seems to indicate -that UTF-8 encoding is used. -\par -<i>It is highly recommended that your change your system so this does return -true!</i> - - -int fl_utf8test(const char *src, unsigned len) - \b FLTK2 - <br> -\par -\p %fl_utf8test() examines the first \p len bytes of \p src. -It returns 0 if there are any illegal UTF-8 sequences; -1 if \p src contains plain ASCII or if \p len is zero; -or 2, 3 or 4 to indicate the range of Unicode characters found. - - -int fl_utf_nb_char(const unsigned char *buf, int len) - \b OksiD - <br> -\par -Returns the number of UTF-8 character in the first \p len bytes of \p buf. - - -int fl_unichar_to_utf8_size(Fl_Unichar) - <br> -int fl_utf8bytes(unsigned ucs) - <br> -\par -Returns the number of bytes needed to encode \p ucs in UTF-8. - - -int fl_utf8len(char c) - \b OksiD - <br> -\par -If \p c is a valid first byte of a UTF-8 encoded character sequence, -\p %fl_utf8len() will return the number of bytes in that sequence. -It returns -1 if \p c is not a valid first byte. - - -unsigned int fl_nonspacing(unsigned int ucs) - \b OksiD - <br> -\par -Returns true if \p ucs is a non-spacing character. -<b>[What are non-spacing characters?]</b> - - -const char* fl_utf8back(const char *p, const char *start, const char *end) - \b FLTK2 - <br> -const char* fl_utf8fwd(const char *p, const char *start, const char *end) - \b FLTK2 - <br> -\par -If \p p already points to the start of a UTF-8 character sequence, -these functions will return \p p. -Otherwise \p %fl_utf8back() searches backwards from \p p -and \p %fl_utf8fwd() searches forwards from \p p, -within the \p start and \p end limits, -looking for the start of a UTF-8 character. - - -unsigned int fl_utf8decode(const char *p, const char *end, int *len) - \b FLTK2 - <br> -int fl_utf8encode(unsigned ucs, char *buf) - \b FLTK2 - <br> -\par -\p %fl_utf8decode() attempts to decode the UTF-8 character that starts -at \p p and may not extend past \p end. -It returns the Unicode value, and the length of the UTF-8 character sequence -is returned via the \p len argument. -\p %fl_utf8encode() writes the UTF-8 encoding of \p ucs into \p buf -and returns the number of bytes in the sequence. -See the main documentation for the treatment of illegal Unicode -and UTF-8 sequences. - - -unsigned int fl_utf8froma(char *dst, unsigned dstlen, const char *src, unsigned srclen) - \b FLTK2 - <br> -unsigned int fl_utf8toa(const char *src, unsigned srclen, char *dst, unsigned dstlen) - \b FLTK2 - <br> -\par -\p %fl_utf8froma() converts a character string containing single bytes -per character (i.e. ASCII or ISO-8859-1) into UTF-8. -If the \p src string contains only ASCII characters, the return value will -be the same as \p srclen. -\par -\p %fl_utf8toa() converts a string containing UTF-8 characters into -single byte characters. UTF-8 characters do not correspond to ASCII -or ISO-8859-1 characters below 0xFF are replaced with '?'. - -\par -Both functions return the number of bytes that would be written, not -counting the null terminator. -\p destlen provides a means of limiting the number of bytes written, -so setting \p destlen to zero is a means of measuring how much storage -would be needed before doing the real conversion. - - -char* fl_utf2mbcs(const char *src) - \b OksiD - <br> -\par -converts a UTF-8 string to a local multi-byte character string. -<b>[More info required here!]</b> - -unsigned int fl_utf8fromwc(char *dst, unsigned dstlen, const wchar_t *src, unsigned srclen) - \b FLTK2 - <br> -unsigned int fl_utf8towc(const char *src, unsigned srclen, wchar_t *dst, unsigned dstlen) - \b FLTK2 - <br> -unsigned int fl_utf8toUtf16(const char *src, unsigned srclen, unsigned short *dst, unsigned dstlen) - \b FLTK2 - <br> -\par -These routines convert between UTF-8 and \p wchar_t or "wide character" -strings. -The difficulty lies in the fact \p sizeof(wchar_t) is 2 on Windows -and 4 on Linux and most other systems. -Therefore some "wide characters" on Windows may be represented -as "surrogate pairs" of more than one \p wchar_t. - -\par -\p %fl_utf8fromwc() converts from a "wide character" string to UTF-8. -Note that \p srclen is the number of \p wchar_t elements in the source -string and on Windows and this might be larger than the number of characters. -\p dstlen specifies the maximum number of \b bytes to copy, including -the null terminator. - -\par -\p %fl_utf8towc() converts a UTF-8 string into a "wide character" string. -Note that on Windows, some "wide characters" might result in "surrogate -pairs" and therefore the return value might be more than the number of -characters. -\p dstlen specifies the maximum number of \b wchar_t elements to copy, -including a zero terminating element. -<b>[Is this all worded correctly?]</b> - -\par -\p %fl_utf8toUtf16() converts a UTF-8 string into a "wide character" -string using UTF-16 encoding to handle the "surrogate pairs" on Windows. -\p dstlen specifies the maximum number of \b wchar_t elements to copy, -including a zero terminating element. -<b>[Is this all worded correctly?]</b> - -\par -These routines all return the number of elements that would be required -for a full conversion of the \p src string, including the zero terminator. -Therefore setting \p dstlen to zero is a way of measuring how much storage -would be needed before doing the real conversion. - - -unsigned int fl_utf8from_mb(char *dst, unsigned dstlen, const char *src, unsigned srclen) - \b FLTK2 - <br> -unsigned int fl_utf8to_mb(const char *src, unsigned srclen, char *dst, unsigned dstlen) - \b FLTK2 - <br> -\par -These functions convert between UTF-8 and the locale-specific multi-byte -encodings used on some systems for filenames, etc. -If fl_utf8locale() returns true, these functions don't do anything useful. -<b>[Is this all worded correctly?]</b> - - -int fl_tolower(unsigned int ucs) - \b OksiD - <br> -int fl_toupper(unsigned int ucs) - \b OksiD - <br> -int fl_utf_tolower(const unsigned char *str, int len, char *buf) - \b OksiD - <br> -int fl_utf_toupper(const unsigned char *str, int len, char *buf) - \b OksiD - <br> -\par -\p %fl_tolower() and \p %fl_toupper() convert a single Unicode character -from upper to lower case, and vice versa. -\p %fl_utf_tolower() and \p %fl_utf_toupper() convert a string of bytes, -some of which may be multi-byte UTF-8 encodings of Unicode characters, -from upper to lower case, and vice versa. -\par -Warning: to be safe, \p buf length must be at least \p 3*len -[for 16-bit Unicode] - - -int fl_utf_strcasecmp(const char *s1, const char *s2) - \b OksiD - <br> -int fl_utf_strncasecmp(const char *s1, const char *s2, int n) - \b OksiD - <br> -\par -\p %fl_utf_strcasecmp() is a UTF-8 aware string comparison function that -converts the strings to lower case Unicode as part of the comparison. -\p %flt_utf_strncasecmp() only compares the first \p n characters [bytes?] - - -\section unicode_system_calls FLTK Unicode versions of system calls - -- int fl_access(const char* f, int mode) - \b OksiD -- int fl_chmod(const char* f, int mode) - \b OksiD -- int fl_execvp(const char* file, char* const* argv) - \b OksiD -- FILE* fl_fopen(cont char* f, const char* mode) - \b OksiD -- char* fl_getcwd(char* buf, int maxlen) - \b OksiD -- char* fl_getenv(const char* name) - \b OksiD -- char fl_make_path(const char* path) - returns char ? - \b OksiD -- void fl_make_path_for_file(const char* path) - \b OksiD -- int fl_mkdir(const char* f, int mode) - \b OksiD -- int fl_open(const char* f, int o, ...) - \b OksiD -- int fl_rename(const char* f, const char* t) - \b OksiD -- int fl_rmdir(const char* f) - \b OksiD -- int fl_stat(const char* path, struct stat* buffer) - \b OksiD -- int fl_system(const char* f) - \b OksiD -- int fl_unlink(const char* f) - \b OksiD - -\par TODO: - -\li more doc on unicode, add links -\li write something about filename encoding on OS X... -\li explain the fl_utf8_... commands -\li explain issues with Fl_Preferences -\li why FLTK has no Fl_String class - -\htmlonly -<hr> -<table summary="navigation bar" width="100%" border="0"> -<tr> - <td width="45%" align="LEFT"> - <a class="el" href="advanced.html"> - [Prev] - Advanced FLTK - </a> - </td> - <td width="10%" align="CENTER"> - <a class="el" href="main.html">[Index]</a> - </td> - <td width="45%" align="RIGHT"> - <a class="el" href="enumerations.html"> - FLTK Enumerations - [Next] - </a> - </td> -</tr> -</table> -\endhtmlonly - -*/ |
