diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2011-01-08 16:31:55 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2011-01-08 16:31:55 +0000 |
| commit | 0b6b69caaa4de4cd3bf5a2e2ebb1a94b1132e823 (patch) | |
| tree | 4846fe3e800834b33783921688014c7b9cd2ee69 /branch-3.0-2011/src/Fl_Bitmap.cxx | |
| parent | 2dc664935d8109767c2d107c6b644082fe06ac05 (diff) | |
Accidentaly copied here
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'branch-3.0-2011/src/Fl_Bitmap.cxx')
| -rw-r--r-- | branch-3.0-2011/src/Fl_Bitmap.cxx | 482 |
1 files changed, 0 insertions, 482 deletions
diff --git a/branch-3.0-2011/src/Fl_Bitmap.cxx b/branch-3.0-2011/src/Fl_Bitmap.cxx deleted file mode 100644 index 1c49dc530..000000000 --- a/branch-3.0-2011/src/Fl_Bitmap.cxx +++ /dev/null @@ -1,482 +0,0 @@ -// -// "$Id$" -// -// Bitmap drawing routines for the Fast Light Tool Kit (FLTK). -// -// Copyright 1998-2010 by Bill Spitzak and others. -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Library General Public -// License as published by the Free Software Foundation; either -// version 2 of the License, or (at your option) any later version. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Library General Public License for more details. -// -// You should have received a copy of the GNU Library General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 -// USA. -// -// Please report all bugs and problems on the following page: -// -// http://www.fltk.org/str.php -// - -/** \fn Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H) - The constructors create a new bitmap from the specified bitmap data.*/ - -/** \fn Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H) - The constructors create a new bitmap from the specified bitmap data.*/ - -#include <FL/Fl.H> -#include <FL/x.H> -#include <FL/fl_draw.H> -#include <FL/Fl_Widget.H> -#include <FL/Fl_Menu_Item.H> -#include <FL/Fl_Bitmap.H> -#include <FL/Fl_Printer.H> -#include "flstring.h" - -#if defined(__APPLE_QUARTZ__) - - -Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) { - static uchar reverse[16] = /* Bit reversal lookup table */ - { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, - 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; - int rowBytes = (w+7)>>3 ; - uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask; - const uchar *src = array; - for ( int i=rowBytes*h; i>0; i--,src++ ) { - *dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff; - } - CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L); - CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false); - CGDataProviderRelease(srcp); - return (Fl_Bitmask)id_; -} -void fl_delete_bitmask(Fl_Bitmask bm) { - if (bm) CGImageRelease((CGImageRef)bm); -} - - -#elif defined(WIN32) // Windows bitmask functions... - - -// 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing... -static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) { - // we need to pad the lines out to words & swap the bits - // in each byte. - int w1 = (w+7)/8; - int w2 = ((w+15)/16)*2; - uchar* newarray = new uchar[w2*h]; - const uchar* src = data; - uchar* dest = newarray; - Fl_Bitmask bm; - static uchar reverse[16] = /* Bit reversal lookup table */ - { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee, - 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff }; - - for (int y=0; y < h; y++) { - for (int n = 0; n < w1; n++, src++) - *dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) | - (reverse[(*src >> 4) & 0x0f] & 0x0f)); - dest += w2-w1; - } - - bm = CreateBitmap(w, h, 1, 1, newarray); - - delete[] newarray; - - return bm; -} - -// 'fl_create_bitmask()' - Create an N-bit bitmap for masking... -Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { - // this won't work when the user changes display mode during run or - // has two screens with differnet depths - Fl_Bitmask bm; - static uchar hiNibble[16] = - { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, - 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 }; - static uchar loNibble[16] = - { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e, - 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f }; - int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines - int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff? - int Bpr = (bpp*w+7)/8; //: bytes per row - int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1; - if (bpp==4) shr = (shr+1)/2; - uchar *newarray = new uchar[(Bpr+pad)*h]; - uchar *dst = newarray; - const uchar *src = data; - - for (int i=0; i<h; i++) { - // This is slooow, but we do it only once per pixmap - for (int j=w1; j>0; j--) { - uchar b = *src++; - if (bpp==1) { - *dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] ); - } else if (bpp==4) { - for (int k=(j==1)?shr:4; k>0; k--) { - *dst++ = (uchar)("\377\360\017\000"[b&3]); - b = b >> 2; - } - } else { - for (int k=(j==1)?shr:8; k>0; k--) { - if (b&1) { - *dst++=0; - if (bpp>8) *dst++=0; - if (bpp>16) *dst++=0; - if (bpp>24) *dst++=0; - } else { - *dst++=0xff; - if (bpp>8) *dst++=0xff; - if (bpp>16) *dst++=0xff; - if (bpp>24) *dst++=0xff; - } - - b = b >> 1; - } - } - } - - dst += pad; - } - - bm = CreateBitmap(w, h, np, bpp, newarray); - delete[] newarray; - - return bm; -} - - -void fl_delete_bitmask(Fl_Bitmask bm) { - DeleteObject((HGDIOBJ)bm); -} - - -#else // X11 bitmask functions - - -Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) { - return XCreateBitmapFromData(fl_display, fl_window, (const char *)data, - (w+7)&-8, h); -} - -void fl_delete_bitmask(Fl_Bitmask bm) { - fl_delete_offscreen((Fl_Offscreen)bm); -} - - -#endif // __APPLE__ - - -// Create a 1-bit mask used for alpha blending -Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) { - Fl_Bitmask bm; - int bmw = (w + 7) / 8; - uchar *bitmap = new uchar[bmw * h]; - uchar *bitptr, bit; - const uchar *dataptr; - int x, y; - static uchar dither[16][16] = { // Simple 16x16 Floyd dither - { 0, 128, 32, 160, 8, 136, 40, 168, - 2, 130, 34, 162, 10, 138, 42, 170 }, - { 192, 64, 224, 96, 200, 72, 232, 104, - 194, 66, 226, 98, 202, 74, 234, 106 }, - { 48, 176, 16, 144, 56, 184, 24, 152, - 50, 178, 18, 146, 58, 186, 26, 154 }, - { 240, 112, 208, 80, 248, 120, 216, 88, - 242, 114, 210, 82, 250, 122, 218, 90 }, - { 12, 140, 44, 172, 4, 132, 36, 164, - 14, 142, 46, 174, 6, 134, 38, 166 }, - { 204, 76, 236, 108, 196, 68, 228, 100, - 206, 78, 238, 110, 198, 70, 230, 102 }, - { 60, 188, 28, 156, 52, 180, 20, 148, - 62, 190, 30, 158, 54, 182, 22, 150 }, - { 252, 124, 220, 92, 244, 116, 212, 84, - 254, 126, 222, 94, 246, 118, 214, 86 }, - { 3, 131, 35, 163, 11, 139, 43, 171, - 1, 129, 33, 161, 9, 137, 41, 169 }, - { 195, 67, 227, 99, 203, 75, 235, 107, - 193, 65, 225, 97, 201, 73, 233, 105 }, - { 51, 179, 19, 147, 59, 187, 27, 155, - 49, 177, 17, 145, 57, 185, 25, 153 }, - { 243, 115, 211, 83, 251, 123, 219, 91, - 241, 113, 209, 81, 249, 121, 217, 89 }, - { 15, 143, 47, 175, 7, 135, 39, 167, - 13, 141, 45, 173, 5, 133, 37, 165 }, - { 207, 79, 239, 111, 199, 71, 231, 103, - 205, 77, 237, 109, 197, 69, 229, 101 }, - { 63, 191, 31, 159, 55, 183, 23, 151, - 61, 189, 29, 157, 53, 181, 21, 149 }, - { 254, 127, 223, 95, 247, 119, 215, 87, - 253, 125, 221, 93, 245, 117, 213, 85 } - }; - - // Generate a 1-bit "screen door" alpha mask; not always pretty, but - // definitely fast... In the future we may be able to support things - // like the RENDER extension in XFree86, when available, to provide - // true RGBA-blended rendering. See: - // - // http://www.xfree86.org/~keithp/render/protocol.html - // - // for more info on XRender... - // - // MacOS already provides alpha blending support and has its own - // fl_create_alphamask() function... - memset(bitmap, 0, bmw * h); - - for (dataptr = array + d - 1, y = 0; y < h; y ++, dataptr += ld) - for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w; x ++, dataptr += d) { - if (*dataptr > dither[x & 15][y & 15]) - *bitptr |= bit; - if (bit < 128) bit <<= 1; - else { - bit = 1; - bitptr ++; - } - } - - bm = fl_create_bitmask(w, h, bitmap); - delete[] bitmap; - - return (bm); -} - -void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) { - fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy); -} - -static int start(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy, - int &X, int &Y, int &W, int &H) -{ - // account for current clip region (faster on Irix): - fl_clip_box(XP,YP,WP,HP,X,Y,W,H); - cx += X-XP; cy += Y-YP; - // clip the box down to the size of image, quit if empty: - if (cx < 0) {W += cx; X -= cx; cx = 0;} - if (cx+W > w) W = w-cx; - if (W <= 0) return 1; - if (cy < 0) {H += cy; Y -= cy; cy = 0;} - if (cy+H > h) H = h-cy; - if (H <= 0) return 1; - return 0; -} - -#ifdef __APPLE__ -void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { - int X, Y, W, H; - if (!bm->array) { - bm->draw_empty(XP, YP); - return; - } - if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { - return; - } - if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); - if (bm->id_ && fl_gc) { - CGRect rect = { { X, Y }, { W, H } }; - Fl_X::q_begin_image(rect, cx, cy, bm->w(), bm->h()); - CGContextDrawImage(fl_gc, rect, (CGImageRef)bm->id_); - Fl_X::q_end_image(); - } -} - -#elif defined(WIN32) -void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { - int X, Y, W, H; - if (!bm->array) { - bm->draw_empty(XP, YP); - return; - } - if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { - return; - } - if (!bm->id_) bm->id_ = fl_create_bitmap(bm->w(), bm->h(), bm->array); - - typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT); - static fl_transp_func fl_TransparentBlt; - HDC tempdc; - int save; - BOOL use_print_algo = false; - if (fl_surface->class_name() == Fl_Printer::class_id) { - static HMODULE hMod = NULL; - if (!hMod) { - hMod = LoadLibrary("MSIMG32.DLL"); - if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt"); - } - if (fl_TransparentBlt) use_print_algo = true; - } - if (use_print_algo) { // algorithm for bitmap output to Fl_GDI_Printer - Fl_Offscreen tmp_id = fl_create_offscreen(W, H); - fl_begin_offscreen(tmp_id); - Fl_Color save_c = fl_color(); // save bitmap's desired color - uchar r, g, b; - Fl::get_color(save_c, r, g, b); - r = 255-r; - g = 255-g; - b = 255-b; - Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's - fl_color(background); - fl_rectf(0,0,W,H); // use this color as offscreen background - fl_color(save_c); // back to bitmap's color - tempdc = CreateCompatibleDC(fl_gc); - save = SaveDC(tempdc); - SelectObject(tempdc, (HGDIOBJ)bm->id_); - SelectObject(fl_gc, fl_brush()); // use bitmap's desired color - BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen - fl_end_offscreen(); // offscreen data is in tmp_id - SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data - // draw it to printer context with background color as transparent - fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) ); - fl_delete_offscreen(tmp_id); - } - else { // algorithm for bitmap output to display - tempdc = CreateCompatibleDC(fl_gc); - save = SaveDC(tempdc); - SelectObject(tempdc, (HGDIOBJ)bm->id_); - SelectObject(fl_gc, fl_brush()); - // secret bitblt code found in old MSWindows reference manual: - BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L); - } - RestoreDC(tempdc, save); - DeleteDC(tempdc); -} - -#else // Xlib -void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) { - int X, Y, W, H; - if (!bm->array) { - bm->draw_empty(XP, YP); - return; - } - if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) { - return; - } - if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array); - - XSetStipple(fl_display, fl_gc, bm->id_); - int ox = X-cx; if (ox < 0) ox += bm->w(); - int oy = Y-cy; if (oy < 0) oy += bm->h(); - XSetTSOrigin(fl_display, fl_gc, ox, oy); - XSetFillStyle(fl_display, fl_gc, FillStippled); - XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H); - XSetFillStyle(fl_display, fl_gc, FillSolid); -} -#endif - -/** - The destructor free all memory and server resources that are used by - the bitmap. -*/ -Fl_Bitmap::~Fl_Bitmap() { - uncache(); - if (alloc_array) delete[] (uchar *)array; -} - -void Fl_Bitmap::uncache() { - if (id_) { -#ifdef __APPLE_QUARTZ__ - fl_delete_bitmask((Fl_Bitmask)id_); -#else - fl_delete_bitmask((Fl_Offscreen)id_); -#endif - id_ = 0; - } -} - -void Fl_Bitmap::label(Fl_Widget* widget) { - widget->image(this); -} - -void Fl_Bitmap::label(Fl_Menu_Item* m) { - Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure); - m->label(_FL_IMAGE_LABEL, (const char*)this); -} - -Fl_Image *Fl_Bitmap::copy(int W, int H) { - Fl_Bitmap *new_image; // New RGB image - uchar *new_array; // New array for image data - - // Optimize the simple copy where the width and height are the same... - if (W == w() && H == h()) { - new_array = new uchar [H * ((W + 7) / 8)]; - memcpy(new_array, array, H * ((W + 7) / 8)); - - new_image = new Fl_Bitmap(new_array, W, H); - new_image->alloc_array = 1; - - return new_image; - } - if (W <= 0 || H <= 0) return 0; - - // OK, need to resize the image data; allocate memory and - uchar *new_ptr, // Pointer into new array - new_bit, // Bit for new array - old_bit; // Bit for old array - const uchar *old_ptr; // Pointer into old array - int sx, sy, // Source coordinates - dx, dy, // Destination coordinates - xerr, yerr, // X & Y errors - xmod, ymod, // X & Y moduli - xstep, ystep; // X & Y step increments - - - // Figure out Bresenheim step/modulus values... - xmod = w() % W; - xstep = w() / W; - ymod = h() % H; - ystep = h() / H; - - // Allocate memory for the new image... - new_array = new uchar [H * ((W + 7) / 8)]; - new_image = new Fl_Bitmap(new_array, W, H); - new_image->alloc_array = 1; - - memset(new_array, 0, H * ((W + 7) / 8)); - - // Scale the image using a nearest-neighbor algorithm... - for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) { - for (dx = W, xerr = W, old_ptr = array + sy * ((w() + 7) / 8), sx = 0, new_bit = 1; - dx > 0; - dx --) { - old_bit = (uchar)(1 << (sx & 7)); - if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit; - - if (new_bit < 128) new_bit <<= 1; - else { - new_bit = 1; - new_ptr ++; - } - - sx += xstep; - xerr -= xmod; - - if (xerr <= 0) { - xerr += W; - sx ++; - } - } - - if (new_bit > 1) new_ptr ++; - - sy += ystep; - yerr -= ymod; - if (yerr <= 0) { - yerr += H; - sy ++; - } - } - - return new_image; -} - - -// -// End of "$Id$". -// |
