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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-11-29 19:24:00 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-11-29 19:24:00 +0000 |
| commit | 09daf20b81cdae78772f07c0af22a571d7cc73eb (patch) | |
| tree | 1641f788cafe20b505355b0479ba0d528297eb30 /documentation/Fl.html | |
| parent | b105ab8b7fb6281635076559aae96f2b3b12fc51 (diff) | |
Documentation updates galore (up to chapter 7, still need to do chapter
8 and 9, tweek the appendices, and recapture the screenshots...)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1786 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl.html')
| -rw-r--r-- | documentation/Fl.html | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/documentation/Fl.html b/documentation/Fl.html index 8ca85427f..21257a8c4 100644 --- a/documentation/Fl.html +++ b/documentation/Fl.html @@ -361,8 +361,31 @@ FLTK). <H4><A NAME="Fl.compose">int compose(int &del);</A></H4> +<p>Use of this function is very simple. Any text editing widget should +call this for each <tt>FL_KEYBOARD</tt> event. + +<p>If <i>true</i> is returned, then it has modified the +Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to +insert (it may be of zero length!). In will also set the "del" +parameter to the number of <i>bytes</i> to the left of the cursor to +delete, this is used to delete the results of the previous call to +Fl::compose(). + +<p>If <i>false</i> is returned, the keys should be treated as function +keys, and del is set to zero. You could insert the text anyways, if +you don't know what else to do. + +<p>Though the current implementation returns immediately, future +versions may take quite awhile, as they may pop up a window or do +other user-interface things to allow characters to be selected. + <H4><A NAME="Fl.compose_reset">void compose_reset();</A></H4> +<p>If the user moves the cursor, be sure to call Fl::compose_reset(). +The next call to Fl::compose() will start out in an initial state. In +particular it will not set "del" to non-zero. This call is very fast +so it is ok to call it many times and in many places. + <H4><A NAME="Fl.damage">int damage();<BR> void damage(int x);</A></H4> @@ -597,7 +620,7 @@ between this and <tt>FL_WHITE</tt>. <H4><A NAME="Fl.free_color">void free_color(Fl_Color c, int overlay = 0);</A></H4> -<P>Frees the specified color from the colormap, if applicable. +<P>Frees the specified color from the colormap, if applicable. If <tt>overlay</tt> is non-zero then the color is freed from the overlay colormap. |
