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| author | Fabien Costantini <fabien@onepost.net> | 2008-10-14 22:12:25 +0000 |
|---|---|---|
| committer | Fabien Costantini <fabien@onepost.net> | 2008-10-14 22:12:25 +0000 |
| commit | 497afccb07164373e0de6639e754d7d691f1926f (patch) | |
| tree | 449d0b92ceb05f39617fe8fc2876d16eecde7460 /documentation/Fl_Image.html | |
| parent | e08fffdfe08bbc9320e39a15d162b6501abd4925 (diff) | |
Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6431 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Image.html')
| -rw-r--r-- | documentation/Fl_Image.html | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/documentation/Fl_Image.html b/documentation/Fl_Image.html deleted file mode 100644 index 8df5a38ed..000000000 --- a/documentation/Fl_Image.html +++ /dev/null @@ -1,212 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Fl_Image</TITLE> -</HEAD> -<BODY> - -<!-- NEW PAGE --> - -<H2><A name="Fl_Image">class Fl_Image</A></H2> - -<HR> - -<H3>Class Hierarchy</H3> - -<UL><PRE> -<B>Fl_Image</B> - | - +----<A href="Fl_Bitmap.html">Fl_Bitmap</A>, - <A href="Fl_Pixmap.html">Fl_Pixmap</A>, - <A href="Fl_RGB_Image.html">Fl_RGB_Image</A>, - <A href="Fl_Shared_Image.html">Fl_Shared_Image</A>, - <A href="Fl_Tiled_Image.html">Fl_Tiled_Image</A> -</PRE></UL> - -<H3>Include Files</H3> - -<UL><PRE> -#include <FL/Fl_Image.H> -</PRE></UL> - -<H3>Description</H3> - -<P><TT>Fl_Image</TT> is the base class used for caching and -drawing all kinds of images in FLTK. This class keeps track of -common image data such as the pixels, colormap, width, height, -and depth. Virtual methods are used to provide type-specific -image handling.</P> - -<P>Since the <TT>Fl_Image</TT> class does not support image -drawing by itself, calling the <TT>draw()</TT> method results in -a box with an X in it being drawn instead.</P> - -<H3>Methods</H3> - -<UL> - - <LI><A href="#Fl_Image.Fl_Image">Fl_Image</A></LI> - - <LI><A href="#Fl_Image.~Fl_Image">~Fl_Image</A></LI> - - <LI><A href="#Fl_Image.color_average">color_average</A></LI> - - <LI><A href="#Fl_Image.copy">copy</A></LI> - - <LI><A href="#Fl_Image.count">count</A></LI> - - <LI><A href="#Fl_Image.d">d</A></LI> - - <LI><A href="#Fl_Image.data">data</A></LI> - - <LI><A href="#Fl_Image.desaturate">desaturate</A></LI> - - <LI><A href="#Fl_Image.draw">draw</A></LI> - - <LI><A href="#Fl_Image.draw_empty">draw_empty</A></LI> - - <LI><A href="#Fl_Image.h">h</A></LI> - - <LI><A href="#Fl_Image.inactive">inactive</A></LI> - - <LI><A href="#Fl_Image.label">label</A></LI> - - <LI><A href="#Fl_Image.ld">ld</A></LI> - - <LI><A href="#Fl_Image.uncache">uncache</A></LI> - - <LI><A href="#Fl_Image.w">w</A></LI> - -</UL> - -<H4><A NAME="Fl_Image.Fl_Image">Fl_Image(int W, int H, int D);</A></H4> - -<P>The constructor creates an empty image with the specified -width, height, and depth. The width and height are in pixels. -The depth is 0 for bitmaps, 1 for pixmap (colormap) images, and -1 to 4 for color images.</P> - -<H4><A NAME="Fl_Image.~Fl_Image">virtual ~Fl_Image();</A></H4> - -<P>The destructor is a virtual method that frees all memory used -by the image.</P> - -<H4><A NAME="Fl_Image.color_average">virtual void color_average(Fl_Color c, float i);</A></H4> - -<P>The <TT>color_average()</TT> method averages the colors in -the image with the FLTK color value <TT>c</TT>. The <TT>i</TT> -argument specifies the amount of the original image to combine -with the color, so a value of 1.0 results in no color blend, and -a value of 0.0 results in a constant image of the specified -color. <I>The original image data is not altered by this -method.</I></P> - -<H4><A NAME="Fl_Image.copy">virtual Fl_Image *copy(int W, int H);<BR> -copy();</A></H4> - -<P>The <TT>copy()</TT> method creates a copy of the specified -image. If the width and height are provided, the image is -resized to the specified size. The image should be deleted (or in -the case of <tt>Fl_Shared_Image</tt>, released) when you are done -with it.</P> - -<H4><A NAME="Fl_Image.count">int count();</A></H4> - -<P>The <TT>count()</TT> method returns the number of data values -associated with the image. The value will be 0 for images with -no associated data, 1 for bitmap and color images, and greater -than 2 for pixmap images.</P> - -<H4><A NAME="Fl_Image.d">int d();<BR> -protected void d(int D);</A></H4> - -<P>The first form of the <TT>d()</TT> method returns the current -image depth. The return value will be 0 for bitmaps, 1 for -pixmaps, and 1 to 4 for color images.</P> - -<P>The second form is a protected method that sets the current -image depth.</P> - -<H4><A NAME="Fl_Image.data">const char * const *data();<BR> -protected void data(const char * const *data, int count);</A></H4> - -<P>The first form of the <TT>data()</TT> method returns a -pointer to the current image data array. Use the -<TT>count()</TT> method to find the size of the data array.</P> - -<P>The second form is a protected method that sets the current -array pointer and count of pointers in the array.</P> - -<H4><A NAME="Fl_Image.desaturate">virtual void desaturate()</A></H4> - -<P>The <TT>desaturate()</TT> method converts an image to -grayscale. If the image contains an alpha channel (depth = 4), -the alpha channel is preserved. <I>This method does not alter -the original image data.</I></P> - -<H4><A NAME="Fl_Image.draw">void draw(int X, int Y);<BR> -virtual void draw(int X, int Y, int W, int H, int cx, int cy);</A></H4> - -<P>The <TT>draw()</TT> methods draw the image. The first form -specifies the upper-lefthand corner of the image. The second -form specifies a bounding box for the image, with the origin -(upper-lefthand corner) of the image offset by the <TT>cx</TT> -and <TT>cy</TT> arguments.</P> - -<H4><A NAME="Fl_Image.draw_empty">protected void draw_empty(int X, int Y);</A></H4> - -<P>The protected method <TT>draw_empty()</TT> draws a box with -an X in it. It can be used to draw any image that lacks image -data.</P> - -<H4><A NAME="Fl_Image.h">int h();<BR> -protected void h(int H);</A></H4> - -<P>The first form of the <TT>h()</TT> method returns the current -image height in pixels.</P> - -<P>The second form is a protected method that sets the current -image height.</P> - -<H4><A NAME="Fl_Image.inactive">void inactive();</A></H4> - -<P>The <TT>inactive()</TT> method calls -<TT>color_average(FL_BACKGROUND_COLOR, 0.33f)</TT> to produce -an image that appears grayed out. <I>This method does not -alter the original image data.</I></P> - -<H4><A NAME="Fl_Image.label">virtual void label(Fl_Widget *w); -virtual void label(Fl_Menu_Item *m);</A></H4> - -<P>The <TT>label()</TT> methods are an obsolete way to set the -image attribute of a widget or menu item. Use the -<TT>image()</TT> or <TT>deimage()</TT> methods of the -<TT>Fl_Widget</TT> and <TT>Fl_Menu_Item</TT> classes -instead.</P> - -<H4><A NAME="Fl_Image.ld">int ld();<BR> -protected void ld(int LD);</A></H4> - -<P>The first form of the <TT>ld()</TT> method returns the current -line data size in bytes. Line data is extra data that is included -after each line of color image data and is normally not present.</P> - -<P>The second form is a protected method that sets the current -line data size in bytes.</P> - -<H4><A NAME="Fl_Image.uncache">void uncache();</A></H4> - -<P>If the image has been cached for display, delete the cache -data. This allows you to change the data used for the image and -then redraw it without recreating an image object. - -<H4><A NAME="Fl_Image.w">int w();<BR> -protected void w(int W);</A></H4> - -<P>The first form of the <TT>w()</TT> method returns the current -image width in pixels.</P> - -<P>The second form is a protected method that sets the current -image width.</P> - -</BODY> -</HTML> |
