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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-12-29 14:21:17 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-12-29 14:21:17 +0000 |
| commit | 87dd7f0d23eba5c09e71ec6efeb34c6844f5e95f (patch) | |
| tree | ecd25b3fbecdd2d1c6abf106d0c94ac2b1e9926e /documentation/Fl_Menu_Item.html | |
| parent | 20adb6834b22523e9d1fecdb7bb8a117f7b6179a (diff) | |
Revised documentation files.
git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Menu_Item.html')
| -rw-r--r-- | documentation/Fl_Menu_Item.html | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html new file mode 100644 index 000000000..4dc738c26 --- /dev/null +++ b/documentation/Fl_Menu_Item.html @@ -0,0 +1,366 @@ +<html> +<body> + +<hr break> + +<h2><a name="Fl_Menu_Item">struct Fl_Menu_Item</a></h2> + +<hr> + +<h3>Class Hierarchy</h3> + +<ul><pre> +<a href="#Fl_Widget">Fl_Widget</a> + | + +----<b>Fl_Menu_Item</b>----<a href="#Fl_Menu_">Fl_Menu_</a> +</pre></ul> + +<h3>Include Files</h3> + +<ul><pre> +#include <FL/Fl_Menu_Item.H> +</pre></ul> + +<h3>Description</h3> + +The <tt>Fl_Menu_Item</tt> structure defines a single menu item that is +used by the <tt>Fl_Menu_</tt> class. This structure is defined in +<tt><FL/Fl_Menu_Item.H></tt> + +<ul><pre> +struct Fl_Menu_Item { + const char* text; // label() + ulong shortcut_; + Fl_Callback* callback_; + void* user_data_; + int flags; + uchar labeltype_; + uchar labelfont_; + uchar labelsize_; + uchar labelcolor_; +}; + +enum { // values for flags: + FL_MENU_INACTIVE = 1, + FL_MENU_TOGGLE = 2, + FL_MENU_VALUE = 4, + FL_MENU_RADIO = 8, + FL_MENU_INVISIBLE = 0x10, + FL_SUBMENU_POINTER = 0x20, + FL_SUBMENU = 0x40, + FL_MENU_DIVIDER = 0x80, + FL_MENU_HORIZONTAL = 0x100 +}; +</pre></ul> + +Typically menu items are statically defined; for example: + +<table> +<tr valign=top> + <td><img align=left src=menu.gif></td> + <td><pre> +Fl_Menu_Item popup[] = { + {"&alpha", FL_ALT+'a', the_cb, (void*)1}, + {"&beta", FL_ALT+'b', the_cb, (void*)2}, + {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER}, + {"&strange", 0, strange_cb}, + {"&charm", 0, charm_cb}, + {"&truth", 0, truth_cb}, + {"b&eauty", 0, beauty_cb}, + {"sub&menu", 0, 0, 0, FL_SUBMENU}, + {"one"}, + {"two"}, + {"three"}, + {0}, + {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER}, + {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE}, + {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE}, + {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE}, +{0}}; + </pre></td> +</tr> +</table> + +A submenu title is identified by the bit <tt>FL_SUBMENU</tt> in the +<tt>flags</tt> field, and ends with a <tt>label()</tt> that is +<tt>NULL</tt>. You can nest menus to any depth. A pointer to the +first item in the submenu can be treated as an <tt>Fl_Menu</tt> array +itself. It is also possible to make seperate submenu arrays with +<tt>FL_SUBMENU_POINTER</tt> flags. + +<p>You should use the method functions to access structure members and +not access them directly to avoid compatibility problems with future +releases of FLTK. + +<h3>Methods</h3> + +<center> +<table width=90%> +<tr> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Menu_Item.label">label</a> + <li><a href="#Fl_Menu_Item.labeltype">labeltype</a> + <li><a href="#Fl_Menu_Item.labelcolor">labelcolor</a> + <li><a href="#Fl_Menu_Item.labelfont">labelfont</a> + <li><a href="#Fl_Menu_Item.labelsize">labelsize</a> + <li><a href="#Fl_Menu_Item.callback">callback</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Menu_Item.user_data">user_data</a> + <li><a href="#Fl_Menu_Item.argument">argument</a> + <li><a href="#Fl_Menu_Item.do_callback">do_callback</a> + <li><a href="#Fl_Menu_Item.shortcut">shortcut</a> + <li><a href="#Fl_Menu_Item.submenu">submenu</a> + <li><a href="#Fl_Menu_Item.checkbox">checkbox</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Menu_Item.radio">radio</a> + <li><a href="#Fl_Menu_Item.value">value</a> + <li><a href="#Fl_Menu_Item.set">set</a> + <li><a href="#Fl_Menu_Item.setonly">setonly</a> + <li><a href="#Fl_Menu_Item.clear">clear</a> + <li><a href="#Fl_Menu_Item.visible">visible</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Menu_Item.show">show</a> + <li><a href="#Fl_Menu_Item.hide">hide</a> + <li><a href="#Fl_Menu_Item.active">active</a> + <li><a href="#Fl_Menu_Item.activate">activate</a> + <li><a href="#Fl_Menu_Item.deactivate">deactivate</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Menu_Item.popup">popup</a> + <li><a href="#Fl_Menu_Item.pulldown">pulldown</a> + <li><a href="#Fl_Menu_Item.test_shortcut">test_shortcut</a> + <li><a href="#Fl_Menu_Item.size">size</a> + <li><a href="#Fl_Menu_Item.next">next</a> +</ul> +</td> +</tr> +</table> +</center> + +<h4><a name="Fl_Menu_Item.label">const char* Fl_Menu_Item::label() const<br> +void Fl_Menu_Item::label(const char*)<br> +void Fl_Menu_Item::label(Fl_Labeltype, const char*)</a></h4> + +This is the title of the item. A <tt>NULL</tt> here indicates the end of the +menu (or of a submenu). A '&' in the item will print an underscore +under the next letter, and if the menu is popped up that letter will +be a "shortcut" to pick that item. To get a real '&' put two in a +row. + +<h4><a name="Fl_Menu_Item.labeltype">Fl_Labeltype Fl_Menu_Item::labeltype() const<br> +void Fl_Menu_Item::labeltype(Fl_Labeltype)</a></h4> + +A <tt>labeltype</tt> identifies a routine that draws the label of the +widget. This can be used for special effects such as emboss, or to use +the <tt>label()</tt> pointer as another form of data such as a bitmap. +The value <tt>FL_NORMAL_LABEL</tt> prints the label as text. + +<h4><a name="Fl_Menu_Item.labelcolor">Fl_Color Fl_Menu_Item::labelcolor() const<br> +void Fl_Menu_Item::labelcolor(Fl_Color)</a></h4> + +This color is passed to the labeltype routine, and is typically the +color of the label text. This defaults to <tt>FL_BLACK</tt>. If this +color is not black fltk will <i>not</i> use overlay bitplanes to draw +the menu - this is so that images put in the menu draw correctly. + +<h4><a name="Fl_Menu_Item.labelfont">Fl_Font Fl_Menu_Item::labelfont() const<br> +void Fl_Menu_Item::labelfont(Fl_Font)</a></h4> + +Fonts are identified by small 8-bit indexes into a table. See the <a +href="#Enumerations">enumeration list</a> for predefined fonts. The +default value is a Helvetica font. The function <a +href="#set_font"><tt>Fl::set_font()</tt></a> can define new fonts. + +<h4><a name="Fl_Menu_Item.labelsize">uchar Fl_Menu_Item::labelsize() const<br> +void Fl_Menu_Item::labelsize(uchar)</a></h4> + +Gets or sets the label font pixel size/height. + +<h4><a name="Fl_Menu_Item.callback">typedef void (Fl_Callback)(Fl_Widget*, void*)<br> +Fl_Callback* Fl_Menu_Item::callback() const<br> +void Fl_Menu_Item::callback(Fl_Callback*, void* = 0)<br> +void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</a></h4> + +Each item has space for a callback function and an argument for that +function. Due to back compatability, the <tt>Fl_Menu_Item</tt> itself +is not passed to the callback, instead you have to get it by calling +<tt>((Fl_Menu_*)w)->mvalue()</tt> where <tt>w</tt> is the widget +argument. + +<h4><a name="Fl_Menu_Item.user_data">void* Fl_Menu_Item::user_data() const<br> +void Fl_Menu_Item::user_data(void*)</a></h4> + +Get or set the <tt>user_data</tt> argument that is sent to the callback +function. + +<h4><a name="Fl_Menu_Item.argument">void Fl_Menu_Item::callback(void (*)(Fl_Widget*, long), long = 0)<br> +long Fl_Menu_Item::argument() const<br> +void Fl_Menu_Item::argument(long)</a></h4> + +For convenience you can also define the callback as taking a +<tt>long</tt> argument. This is implemented by casting this to a +<tt>Fl_Callback</tt> and casting the <tt>long</tt> to a <tt>void*</tt> +and may not be portable to some machines. + +<h4><a name="Fl_Menu_Item.do_callback">void Fl_Menu_Item::do_callback(Fl_Widget*)<br> +void Fl_Menu_Item::do_callback(Fl_Widget*, void*)<br> +void Fl_Menu_Item::do_callback(Fl_Widget*, long)</a></h4> + +Call the <tt>Fl_Menu_Item</tt> item's callback, and provide the +<tt>Fl_Widget</tt> argument (and optionally override the user_data() +argument). You must first check that <tt>callback()</tt> is non-zero before +calling this. + +<h4><a name="Fl_Menu_Item.shortcut">ulong Fl_Menu_Item::shortcut() const<br> +void Fl_Menu_Item::shortcut(ulong)</a></h4> + +Sets exactly what key combination will trigger the menu item. The +value is a logical 'or' of a key and a set of shift flags, for +instance <tt>FL_ALT+'a'</tt> or <tt>FL_ALT+FL_F+10</tt> or +just 'a'. A value of zero disables the shortcut. + +<p>The key can be any value returned by <a +href="#event_key"><tt>Fl::event_key()</tt></a>, but will usually be an +ASCII letter. Use a lower-case letter unless you require the shift key +to be held down. + +<p>The shift flags can be any set of values accepted by <a +href="#event_state"><tt>Fl::event_state()</tt></a>. If the bit is on +that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off +if they are not in the shift flags (zero for the other bits indicates +a "don't care" setting). + +<h4><a name="Fl_Menu_Item.submenu">int Fl_Menu_Item::submenu() const</a></h4> + +Returns true if either <tt>FL_SUBMENU</tt> or +<tt>FL_SUBMENU_POINTER</tt> is on in the flags. <tt>FL_SUBMENU</tt> +indicates an embedded submenu that goes from the next item through the +next one with a <tt>NULL</tt> <tt>label()</tt>. +<tt>FL_SUBMENU_POINTER</tt> indicates that <tt>user_data()</tt> is a +pointer to another menu array. + +<h4><a name="Fl_Menu_Item.checkbox">int Fl_Menu_Item::checkbox() const</a></h4> + +Returns true if a checkbox will be drawn next to this item. This is +true if <tt>FL_MENU_TOGGLE</tt> or <tt>FL_MENU_RADIO</tt> is set in the flags. + +<h4><a name="Fl_Menu_Item.radio">int Fl_Menu_Item::radio() const</a></h4> + +Returns true if this item is a radio item. When a radio button is +selected all "adjacent" radio buttons are turned off. A set of radio +items is delimited by an item that has <tt>radio()</tt> false, or by an item +with <tt>FL_MENU_DIVIDER</tt> turned on. + +<h4><a name="Fl_Menu_Item.value">int Fl_Menu_Item::value() const</a></h4> + +Returns the current value of the check or radio item. + +<h4><a name="Fl_Menu_Item.set">void Fl_Menu_Item::set()</a></h4> + +Turns the check or radio item "on" for the menu item. Note that this does not +turn off any adjacent radio items like <tt>set_only()</tt> does. + +<h4><a name="Fl_Menu_Item.setonly">void Fl_Menu_Item::setonly()</a></h4> + +Turns the radio item "on" for the menu item and turns off adjacent radio +item. + +<h4><a name="Fl_Menu_Item.clear">void Fl_Menu_Item::clear()</a></h4> + +Turns the check or radio item "off" for the menu item. + +<h4><a name="Fl_Menu_Item.visible">int Fl_Menu_Item::visible() const</a></h4> + +Gets the visibility of an item. + +<h4><a name="Fl_Menu_Item.show">void Fl_Menu_Item::show()</a></h4> + +Makes an item visible in the menu. + +<h4><a name="Fl_Menu_Item.hide">void Fl_Menu_Item::hide()</a></h4> + +Hides an item in the menu. + +<h4><a name="Fl_Menu_Item.active">int Fl_Menu_Item::active() const</a></h4> + +Get whether or not the item can be picked. + +<h4><a name="Fl_Menu_Item.activate">void Fl_Menu_Item::activate()</a></h4> + +Allows a menu item to be picked. + +<h4><a name="Fl_Menu_Item.deactivate">void Fl_Menu_Item::deactivate()</a></h4> + +Prevents a menu item from being picked. Note that this will also cause the +menu item to appear grayed-out. + +<h4><a name="Fl_Menu_Item.popup">const Fl_Menu_Item *Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</a></h4> + +This method is called by widgets that want to display menus. The menu +stays up until the user picks an item or dismisses it. The selected +item (or <tt>NULL</tt> if none) is returned. <i>This does not do the +callbacks or change the state of check or radio items.</i> + +<p><tt>X,Y</tt> is the position of the mouse cursor, relative to the +window that got the most recent event (usually you can pass +<tt>Fl::event_x()</tt> and <tt>Fl::event_y()</tt> unchanged here). + +<p><tt>title</tt> is a character string title for the menu. If non-zero +a small box appears above the menu with the title in it. + +<p>The menu is positioned so the cursor is centered over the item +<tt>picked</tt>. This will work even if <tt>picked</tt> is in a submenu. +If <tt>picked</tt> is zero or not in the menu item table the menu is +positioned with the cursor in the top-left corner. + +<p><tt>button</tt> is a pointer to an <a href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> +from which the color and boxtypes for the menu are pulled. If <tt>NULL</tt> +then defaults are used. + +<h4><a name="Fl_Menu_Item.pulldown">const Fl_Menu_Item *Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0, int menubar=0) const</a></h4> + +<tt>pulldown()</tt> is similar to <tt>popup()</tt>, but a rectangle is +provided to position the menu. The menu is made at least <tt>W</tt> +wide, and the <tt>picked</tt> item is centered over the rectangle (like +<tt>Fl_Choice</tt> uses). If <tt>picked</tt> is zero or not found, the +menu is aligned just below the rectangle (like a pulldown menu). + +<p>The <tt>title</tt> and <tt>menubar</tt> arguments are used internally by +the <tt>Fl_Menu_</tt> widget. + +<h4><a name="Fl_Menu_Item.test_shortcut">const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const</a></h4> + +This is designed to be called by a widgets <tt>handle()</tt> method in +response to a <tt>FL_SHORTCUT</tt> event. If the current event matches +one of the items shortcut, that item is returned. If the keystroke +does not match any shortcuts then <tt>NULL</tt> is returned. This only +matches the <tt>shortcut()</tt> fields, not the letters in the title +preceeded by '&'. + +<h4><a name="Fl_Menu_Item.size">int Fl_Menu_Item::size()</a></h4> + +Return the offset of the <tt>NULL</tt> terminator that ends this menu, +correctly skipping over submenus. To copy a menu you should copy +<tt>size() + 1</tt> structures. + +<h4><a name="Fl_Menu_Item.next">const Fl_Menu_Item* Fl_Menu_Item::next(int n=1) const<br> +Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</a></h4> + +Advance a pointer by <tt>n</tt> items through a menu array, skipping the +contents of submenus and invisible items. There are two calls so that +you can advance through const and non-const data. + +</body> +</html> |
