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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-12-29 14:21:17 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-12-29 14:21:17 +0000 |
| commit | 87dd7f0d23eba5c09e71ec6efeb34c6844f5e95f (patch) | |
| tree | ecd25b3fbecdd2d1c6abf106d0c94ac2b1e9926e /documentation/Fl_Valuator.html | |
| parent | 20adb6834b22523e9d1fecdb7bb8a117f7b6179a (diff) | |
Revised documentation files.
git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Valuator.html')
| -rw-r--r-- | documentation/Fl_Valuator.html | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/documentation/Fl_Valuator.html b/documentation/Fl_Valuator.html new file mode 100644 index 000000000..584c91270 --- /dev/null +++ b/documentation/Fl_Valuator.html @@ -0,0 +1,182 @@ +<html> +<body> + +<hr break> + +<h2><a name="Fl_Valuator">class Fl_Valuator</a></h2> + +<hr> + +<h3>Class Hierarchy</h3> + +<ul><pre> +<a href="#Fl_Widget">Fl_Widget</a> + | + +----<b>Fl_Valuator</b> + | + +----<a href="#Fl_Adjuster">Fl_Adjuster</a>, <a href="#Fl_Counter">Fl_Counter</a>, <a href="#Fl_Dial">Fl_Dial</a>, <a href="#Fl_Roller">Fl_Roller</a>, + <a href="#Fl_Slider">Fl_Slider</a>, <a href="#Fl_Value_Input">Fl_Value_Input</a>, <a href="#Fl_Value_Output">Fl_Value_Output</a>, +</pre></ul> + +<h3>Include Files</h3> + +<ul><pre> +#include <FL/Fl_Valuator.H> +</pre></ul> + +<h3>Description</h3> + +The <tt>Fl_Valuator</tt> class controls a single floating-point value +and provides a consistent interface to set the value, range, and step, +and insures that callbacks are done the same for every object. + +<p>There are probably more of these classes in fltk than any others: + +<p><img src=valuators.gif> + +<p>In the above diagram each box surrounds an actual subclass. These +are further differentiated by setting the <a +href=#Fl_Widget.type"><tt>type()</tt></a> of the widget to the symbolic +value labeling the widget. The ones labelled "0" are the default +versions with a <tt>type(0)<tt>. For consistency the symbol +<tt>FL_VERTICAL</tt> is defined as zero. + +<h3>Methods</h3> + +<center> +<table width=90%> +<tr> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Valuator.Fl_Valuator">Fl_Valuator</a> + <li><a href="#Fl_Valuator.~Fl_Valuator">~Fl_Valuator</a> + <li><a href="#Fl_Valuator.changed">changed</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Valuator.clamp">clamp</a> + <li><a href="#Fl_Valuator.clear_changed">clear_changed</a> + <li><a href="#Fl_Valuator.format">format</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Valuator.increment">increment</a> + <li><a href="#Fl_Valuator.maximum">maximum</a> + <li><a href="#Fl_Valuator.minimum">minimum</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Valuator.range">range</a> + <li><a href="#Fl_Valuator.round">round</a> + <li><a href="#Fl_Valuator.set_changed">set_changed</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Valuator.step">step</a> + <li><a href="#Fl_Valuator.value">value</a> +</ul> +</td> +</tr> +</table> +</center> + +<h4><a name="Fl_Valuator.Fl_Valuator">Fl_Valuator::Fl_Valuator(int x, int y, int w, int h, const char *label = 0)</a></h4> + +Creates a new <tt>Fl_Valuator</tt> widget using the given position, size, and +label string. The default boxtype is <tt>FL_NO_BOX</tt>. + +<h4><a name="Fl_Valuator.~Fl_Valuator">virtual Fl_Valuator::~Fl_Valuator()</a></h4> + +Destroys the valuator. + +<h4><a name="Fl_Valuator.value">double Fl_Valuator::value() const<br> +int Fl_Valuator::value(double)</a></h4> + +Get or set the current value. The new value is <i>not</i> clamped or +otherwise changed before storing it. Use <tt>clamp()</tt> or +<tt>round()</tt> to modify the value before calling this if you want. +If the new value is different than the current one the object is +redrawn. The initial value is zero. + +<h4><a name="Fl_Valuator.minimum">double Fl_Valuator::minimum() const<br> +void Fl_Valuator::minimum(double)</a></h4> + +Gets or sets the minimum value for the valuator. + +<h4><a name="Fl_Valuator.maximum">double Fl_Valuator::maximum() const<br> +void Fl_Valuator::maximum(double)</a></h4> + +Gets or sets the maximum value for the valuator. + +<h4><a name="Fl_Valuator.range">void Fl_Valuator::range(double min, double max);</a></h4> + +Sets the minimum and maximum values for the valuator. When the user +manipulates the widget, the value is limited to this range. This +clamping is done <i>after</i> rounding to the step value (this makes a +difference if the range is not a multiple of the step). + +<p>The minimum may be greater than the maximum. This has the effect +of "reversing" the object so the larger values are in the opposite +direction. This also switches which end of the filled sliders is +filled. + +<p>Some widgets consider this a "soft" range. This means they will +stop at the range, but if the user releases and grabs the control +again and tries to move it further, it is allowed. + +<p>The range may affect the display. You must <tt>redraw()</tt> the +widget after changing the range. + +<h4><a name="Fl_Valuator.step">double Fl_Valuator::step() const<br> +void Fl_Valuator::step(double)<br> +void Fl_Valuator::step(int A, int B)</a></h4> + +Get or set the step value. As the user moves the mouse the value is +rounded to the nearest multiple of the step value. This is done +<i>before</i> clamping it to the range. For most +objects the default step is zero. + +<p>For precision the step is stored as the ratio of two integers, +A/B. You can set these integers directly. Currently setting a +floating point value sets the nearest A/1 or 1/B value possible. + +<h4><a name="Fl_Valuator.format">int Fl_Valuator::format(char*, double)</a></h4> + +Format the passed value to show enough digits so that for the current +step value. If the step has been set to zero then it does a +<tt>%g</tt> format. The characters are written into the passed buffer. + +<h4><a name="Fl_Valuator.round">double Fl_Valuator::round(double)</a></h4> + +Round the passed value to the nearest step increment. Does nothing if +step is zero. + +<h4><a name="Fl_Valuator.clamp">double Fl_Valuator::clamp(double)</a></h4> + +Clamp the passed value to the valuator range. + +<h4><a name="Fl_Valuator.increment">double Fl_Valuator::increment(double,int n)</a></h4> + +Adds <tt>n</tt> times the step value to the passed value. If step was set to +zero it uses <tt>fabs(maximum() - minimum()) / 100</tt>. + +<h4><a name="Fl_Valuator.changed">int Fl_Widget::changed() const</a></h4> + +This value is true if the user has moved the slider. It is turned +off by <tt>value(x)</tt> and just before doing a callback (the callback can +turn it back on if desired). + +<h4><a name="Fl_Valuator.set_changed">void Fl_Widget::set_changed()</a><h4> + +Sets the <tt>changed()</tt> flag. + +<h4><a name="Fl_Valuator.clear_changed">void Fl_Widget::clear_changed()</a></h4> + +Clears the <tt>changed()</tt> flag. + +</body> +</html> |
