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authorMichael R Sweet <michael.r.sweet@gmail.com>2001-11-26 21:40:14 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-11-26 21:40:14 +0000
commitecd2c821be8a72b0364cf3e08d102e3f9a82defc (patch)
tree9996380150b37e0bcd45ad342351c31d1939ed9a /documentation/basics.html
parentc93c134710bc7d1d8e1abb7a392243d81a5ad70c (diff)
Doco updates.
Remove unneeded files from the makefiles directory. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1735 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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-<HTML><BODY>
+<HTML>
+<BODY>
+
<H1 ALIGN=RIGHT><A NAME=basics>2 - FLTK Basics</A></H1>
- This chapter will teach you the basics of compiling programs that use
-FLTK.
-<H2>Naming</H2>
- All public symbols in FLTK start with the characters 'F' and 'L':
-<UL>
-<LI>Functions are either <TT>Fl::foo()</TT> or <TT>fl_foo()</TT>. </LI>
-<LI>Class and type names are capitalized: <TT>Fl_Foo</TT>. </LI>
-<LI><A href=enumerations.html#Enumerations>Constants and enumerations</A>
- are uppercase: <TT>FL_FOO</TT>. </LI>
-<LI>All header files start with <TT>&lt;FL/...&gt;</TT>. </LI>
-</UL>
-<H2>Header Files</H2>
- The proper way to include FLTK header files is:
-<UL>
-<PRE>
-#include &lt;FL/Fl_xyz.H&gt;
-</PRE>
-</UL>
-<B>Microsoft Windows developers please note:</B> case *is* significant
-under other operating systems, and the C standard uses the forward
-slash (/) to separate directories. <i>Do not do any of the following:</i>
-<UL>
-<PRE>
-#include &lt;FL\Fl_xyz.H&gt;
-#include &lt;fl/fl_xyz.h&gt;
-#include &lt;Fl/fl_xyz.h&gt;
-</PRE>
-</UL>
-<H2>Compiling Programs with Standard Compilers</H2>
- Under UNIX (and under Microsoft Windows when using the GNU development
-tools) you will probably need to tell the compiler where to find the
-header files. This is usually done using the <TT>-I</TT> option:
-<UL>
-<PRE>
-CC -I/usr/local/include ...
-gcc -I/usr/local/include ...
-</PRE>
-</UL>
- Similarly, when linking your application you will need to tell the
-compiler to use the FLTK library:
-<UL>
-<PRE>
-CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-</PRE>
-</UL>
-<H2>Compiling Programs with Microsoft Visual C++</H2>
- In Visual C++ you will need to tell the compiler where to find the
-FLTK header files. This can be done by selecting &quot;Settings&quot; from the
-&quot;Project&quot; menu and then changing the &quot;Preprocessor&quot; settings under the
-&quot;C/C++&quot; tab. You will also need to add the FLTK and WinSock (WSOCK32.LIB)
-libraries to the &quot;Link&quot; settings.
-<P>You can build your Microsoft Windows applications as Console or
-WIN32 applications. If you want to use the standard C <TT>main()</TT>
- function as the entry point, FLTK includes a <TT>WinMain()</TT>
- function that will call your <TT>main()</TT> function for you. </P>
-<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
-many programs. We only recommend using the &quot;Favor Small Code&quot;
-optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
-better and can be used with the "optimized for speed" setting.</P>
+
+<P>This chapter teaches you the basics of compiling programs
+that use FLTK.</P>
+
<H2>Writing Your First FLTK Program</H2>
- All programs must include the file <TT>&lt;FL/Fl.H&gt;</TT>. In addition the
-program must include a header file for each FLTK class it uses.
- Listing 1 shows a simple &quot;Hello, World!&quot; program that uses FLTK to
-display the window.
+
+<P>All programs must include the file <TT>&lt;FL/Fl.H&gt;</TT>.
+In addition the program must include a header file for each
+FLTK class it uses. Listing 1 shows a simple &quot;Hello,
+World!&quot; program that uses FLTK to display the window.</P>
+
<UL>
<P><I>Listing 1 - &quot;hello.cxx&quot;</I>
<PRE>
@@ -83,111 +31,256 @@ int main(int argc, char **argv) {
window-&gt;show(argc, argv);
return Fl::run();
}
-</PRE>
-</UL>
- After including the required header files, the program then creates a
-window:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>After including the required header files, the program then creates a
+window:</P>
+
+<UL><PRE>
Fl_Window *window = new <A href=Fl_Window.html#Fl_Window>Fl_Window</A>(300,180);
-</PRE>
-</UL>
- and a box with the &quot;Hello, World!&quot; string in it:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>and a box with the &quot;Hello, World!&quot; string in it:</P>
+
+<UL><PRE>
Fl_Box *box = new <A href=Fl_Box.html#Fl_Box>Fl_Box</A>(20,40,260,100,&quot;Hello, World!&quot;);
-</PRE>
-</UL>
- Next, we set the type of box and the size, font, and style of the label:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>Next, we set the type of box and the size, font, and style of the label:</P>
+
+<UL><PRE>
box-&gt;box(FL_UP_BOX);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
box-&gt;<A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
-</PRE>
-</UL>
- Finally, we show the window and enter the FLTK event loop:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>Finally, we show the window and enter the FLTK event loop:</P>
+
+<UL><PRE>
window-&gt;<A href=Fl_Group.html#Fl_Group.end>end</A>();
window-&gt;<A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
return <A href=functions.html#run>Fl::run</A>();
-</PRE>
-</UL>
-The resulting program will display the window below. You can quit the
-program by closing the window or pressing the ESCape key.
-<P ALIGN=CENTER><IMG src="hello.C.gif" alt="Hello, World! Window"></P>
+</PRE></UL>
+
+<P>The resulting program will display the window in Figure 2-1.
+You can quit the program by closing the window or pressing the
+<KBD>ESC</KBD>ape key.</P>
+
+<P ALIGN="CENTER"><IMG src="hello.C.gif" alt="Hello, World! Window"><BR>
+<I>Figure 2-1: The Hello, World! Window</I></P>
+
<H3>Creating the Widgets</H3>
- The widgets are created using the C++ <TT>new</TT> operator. For
- most widgets the arguments to the constructor are:
-<UL>
-<PRE>
+
+<P>The widgets are created using the C++ <TT>new</TT> operator. For
+most widgets the arguments to the constructor are:</P>
+
+<UL><PRE>
Fl_Widget(x, y, width, height, label)
-</PRE>
-</UL>
-<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the widget
-or window is placed on the screen. In FLTK the top left corner of the
-window or screen is the origin (i.e. x = 0, y = 0) and the units are in
-pixels. </P>
-<P>The <TT>width</TT> and <TT>height</TT> parameters determine the size
-of the widget or window in pixels. The maximum widget size is
-typically governed by the underlying window system or hardware. </P>
-<p><tt>label</tt> is a pointer to a character string to label the
-widget with or <tt>NULL</tt>. If not specified the label defaults to
-<tt>NULL</tt>. The label string must be in static storage such as a
-string constant because FLTK does not make a copy of it - it just uses
-the pointer.
+</PRE></UL>
+
+<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
+widget or window is placed on the screen. In FLTK the top left
+corner of the window or screen is the origin (i.e. x = 0, y =
+0) and the units are in pixels.</P>
+
+<P>The <TT>width</TT> and <TT>height</TT> parameters determine
+the size of the widget or window in pixels. The maximum widget
+size is typically governed by the underlying window system or
+hardware.</P>
+
+<P><tt>label</tt> is a pointer to a character string to label
+the widget with or <tt>NULL</tt>. If not specified the label
+defaults to <tt>NULL</tt>. The label string must be in static
+storage such as a string constant because FLTK does not make a
+copy of it - it just uses the pointer.</P>
+
<H3>Get/Set Methods</H3>
-<tt>box-&gt;box(FL_UP_BOX)</tt> sets the type of box the
-Fl_Box draws, changing it from the default of <tt>FL_NO_BOX</tt>, which means
-that no box is drawn. In our &quot;Hello, World!&quot; example we use <TT>
-FL_UP_BOX</TT>, which means that a raised button border will be drawn
-around the widget. You can learn more about boxtypes in <A href="common.html#boytypes">
-Chapter 3</A>.
-<p>You could examine the boxtype in by doing
-<tt>box->box()</tt>. Fltk uses method name overloading to make
-short names for get/set methods. A "set" method is always of the form
-"void&nbsp;name(type)", and a "get" method is always of the form
-"type&nbsp;name()&nbsp;const".
+
+<P><tt>box-&gt;box(FL_UP_BOX)</tt> sets the type of box the
+Fl_Box draws, changing it from the default of
+<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
+&quot;Hello, World!&quot; example we use <TT>FL_UP_BOX</TT>,
+which means that a raised button border will be drawn around
+the widget. You can learn more about boxtypes in
+<A href="common.html#boytypes">Chapter 3</A>.</P>
+
+<P>You could examine the boxtype in by doing
+<tt>box->box()</tt>. FLTK uses method name overloading to make
+short names for get/set methods. A "set" method is always of
+the form "void&nbsp;name(type)", and a "get" method is always
+of the form "type&nbsp;name()&nbsp;const".</P>
<H3>Redrawing After Changing Attributes</H3>
-<p>Almost all of the set/get pairs are very fast, short inline
-functions and thus very efficient. However, <i>the "set" methods do
-not call <TT>redraw()</TT></i> - you have to call it yourself. This greatly
-reduces code size and execution time. The only common exception is
-<tt>value()</tt> which calls <TT>redraw()</TT> if necessary.
+
+<P>Almost all of the set/get pairs are very fast, short inline
+functions and thus very efficient. However, <i>the "set"
+methods do not call <TT>redraw()</TT></i> - you have to call it
+yourself. This greatly reduces code size and execution time.
+The only common exception is <tt>value()</tt> which calls
+<TT>redraw()</TT> if necessary.</P>
<H3>Labels</H3>
-All widgets support labels. In the case of window widgets, the label
-is used for the label in the title bar. Our example program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
-<TT>labelfont</TT></A>, <A href=Fl_Widget.html#Fl_Widget.labelsize><TT>
-labelsize</TT></A>, and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>
-labeltype</TT></A> methods.
-<P>The <TT>labelfont</TT> method sets the typeface and style that is
-used for the label, which for this example we are using <TT>FL_BOLD</TT>
- and <TT>FL_ITALIC</TT>. You can also specify typefaces directly. </P>
-<P>The <TT>labelsize</TT> method sets the height of the font in pixels. </P>
-<P>The <TT>labeltype</TT> method sets the type of label. FLTK supports
-normal, embossed, shadowed, symbol, and image labels internally, and
-more types can be added as desired. </P>
-<P>A complete list of all label options can be found in <A href=common.html#labels>
-Chapter 3</A>. </P>
+
+<P>All widgets support labels. In the case of window widgets,
+the label is used for the label in the title bar. Our example
+program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
+<TT>labelfont</TT></A>,
+<A href=Fl_Widget.html#Fl_Widget.labelsize><TT> labelsize</TT></A>,
+and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>labeltype</TT></A>
+methods.</P>
+
+<P>The <TT>labelfont</TT> method sets the typeface and style
+that is used for the label, which for this example we are using
+<TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT>. You can also specify
+typefaces directly. </P> <P>The <TT>labelsize</TT> method sets
+the height of the font in pixels. </P> <P>The <TT>labeltype</TT>
+method sets the type of label. FLTK supports normal, embossed,
+and shadowed labels internally, and more types can be added as
+desired.</P>
+
+<P>A complete list of all label options can be found in
+<A href="common.html#labels">Chapter 3</A>.</P>
<H3>Showing the Window</H3>
- The <TT>show()</TT> method shows the widget or window. For windows
+
+<P>The <TT>show()</TT> method shows the widget or window. For windows
you can also provide the command-line arguments to allow users to
-customize the appearance, size, and position of your windows.
+customize the appearance, size, and position of your windows.</P>
+
<H3>The Main Event Loop</H3>
- FLTK provides the <A href=functions.html#run><TT>Fl:run()</TT></A>
- method to enter a standard event processing loop. This is equivalent
-to the following code:
-<UL>
-<PRE>
+
+<P>All FLTK applications (and most GUI applications in general)
+are based on a simple event processing model. User actions such
+as mouse movement, button clicks, and keyboard activity generate
+events that are sent to an application. The application may then
+ignore the events or respond to the user, typically by redrawing
+a button in the "down" position, adding the text to an input
+field, and so forth.</P>
+
+<P>FLTK also supports idle, timer, and file pseudo-events that
+cause a function to be called when they occur. Idle functions
+are called when no user input is present and no timers or files
+need to be handled - in short, when the application is not doing
+anything. Idle callbacks are often used to update a 3D display
+or do other background processing.</P>
+
+<P>Timer functions are called after a specific amount of time
+has expired. They can be used to pop up a progress dialog after
+a certain amount of time or do other things that need to happen
+at more-or-less regular intervals. FLTK timers are not 100%
+accurate, so they should not be used to measure time intervals,
+for example.</P>
+
+<P>File functions are called when data is ready to read or
+write, or when an error condition occurs on a file. They are
+most often used to monitor network connections (sockets) for
+data-driven displays.</P>
+
+<P>FLTK applications must periodically check
+(<TT>Fl::check()</TT>) or wait (<TT>Fl::wait()</TT>) for events
+or use the <A href="functions.html#run"><TT>Fl:run()</TT></A>
+method to enter a standard event processing loop. Calling
+<TT>Fl::run()</TT> is equivalent to the following code:</P>
+
+<UL><PRE>
while (Fl::wait());
-</PRE>
+</PRE></UL>
+
+<P><TT>Fl::run()</TT> does not return until all of the windows
+under FLTK control are closed by the user or your program.</P>
+
+<H2>Compiling Programs with Standard Compilers</H2>
+
+<P>Under UNIX (and under Microsoft Windows when using the GNU development
+tools) you will probably need to tell the compiler where to find the
+header files. This is usually done using the <TT>-I</TT> option:</P>
+
+<UL><PRE>
+CC -I/usr/local/include ...
+gcc -I/usr/local/include ...
+</PRE></UL>
+
+<P>The <TT>fltk-config</TT> script included with FLTK can be
+used to get the options that are required by your compiler:</P>
+
+<UL><PRE>
+CC `fltk-config --cxxflags` ...
+</PRE></UL>
+
+<P>Similarly, when linking your application you will need to tell the
+compiler to use the FLTK library:</P>
+
+<UL><PRE>
+CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
+gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
+</PRE></UL>
+
+<P>The <TT>fltk-config</TT> script included with FLTK can be
+used to get the options that are required by your linker:</P>
+
+<UL><PRE>
+CC ... `fltk-config --ldflags`
+</PRE></UL>
+
+<H2>Compiling Programs with Microsoft Visual C++</H2>
+
+<P>In Visual C++ you will need to tell the compiler where to
+find the FLTK header files. This can be done by selecting
+&quot;Settings&quot; from the &quot;Project&quot; menu and then
+changing the &quot;Preprocessor&quot; settings under the
+&quot;C/C++&quot; tab. You will also need to add the FLTK and
+WinSock (WSOCK32.LIB) libraries to the &quot;Link&quot;
+settings.</P>
+
+<P>You can build your Microsoft Windows applications as Console or
+WIN32 applications. If you want to use the standard C <TT>main()</TT>
+function as the entry point, FLTK includes a <TT>WinMain()</TT>
+function that will call your <TT>main()</TT> function for you.</P>
+
+<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
+many programs. We only recommend using the &quot;Favor Small Code&quot;
+optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
+better and can be used with the "optimized for speed" setting.</P>
+
+<H2>Naming</H2>
+
+<P>All public symbols in FLTK start with the characters 'F' and 'L':</P>
+
+<UL>
+
+ <LI>Functions are either <TT>Fl::foo()</TT> or
+ <TT>fl_foo()</TT>.</LI>
+
+ <LI>Class and type names are capitalized:
+ <TT>Fl_Foo</TT>.</LI>
+
+ <LI><A href="enumerations.html">Constants and
+ enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
+
+ <LI>All header files start with <TT>&lt;FL/...&gt;</TT>.
+ </LI>
+
</UL>
-<TT>Fl::run()</TT> does not return until all of the windows under FLTK
-control are closed by the user or your program.
+
+<H2>Header Files</H2>
+
+<P>The proper way to include FLTK header files is:</P>
+
+<UL><PRE>
+#include &lt;FL/Fl_xyz.H&gt;
+</PRE></UL>
+
+<P><B>Microsoft Windows developers please note:</B> case *is*
+significant under other operating systems, and the C standard
+uses the forward slash (/) to separate directories. <i>Do not
+use any of the following include lines:</i></P>
+
+<UL><PRE>
+#include &lt;FL\Fl_xyz.H&gt;
+#include &lt;fl/fl_xyz.h&gt;
+#include &lt;Fl/fl_xyz.h&gt;
+</PRE></UL>
+
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