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authorAlbrecht Schlosser <albrechts.fltk@online.de>2008-09-14 21:58:12 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2008-09-14 21:58:12 +0000
commitde6f468b5121df32566bbaa3b250d35eae8e1178 (patch)
tree0f4b8e5b0fdccb9bb7ba3f07a49c4ebed11ca77f /documentation/common.dox
parent7f544a0cf941eeaf7760700839d8a2b143a540e2 (diff)
Edited basic chapters to be more doxygen-friendly, added \image html
statements. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6245 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/common.dox')
-rw-r--r--documentation/common.dox290
1 files changed, 133 insertions, 157 deletions
diff --git a/documentation/common.dox b/documentation/common.dox
index 20553873e..6dc452010 100644
--- a/documentation/common.dox
+++ b/documentation/common.dox
@@ -11,61 +11,49 @@ attributes.</P>
<P>FLTK provides many types of buttons:</P>
<UL>
+ <LI>Fl_Button - A standard push button.</LI>
- <LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A
- standard push button.</LI>
+ <LI>Fl_Check_Button - A button with a check box.</LI>
- <LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> -
- A button with a check box.</LI>
+ <LI>Fl_Light_Button - A push button with a light.</LI>
- <LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> -
- A push button with a light.</LI>
+ <LI>Fl_Repeat_Button - A push button that repeats
+ when held.</LI>
- <LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> -
- A push button that repeats when held.</LI>
+ <LI>Fl_Return_Button - A push button that is activated
+ by the <KBD>Enter</KBD> key.</LI>
- <LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> -
- A push button that is activated by the <KBD>Enter</KBD> key.</LI>
-
- <LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> -
- A button with a radio circle.</LI>
+ <LI>Fl_Round_Button - A button with a radio circle.</LI>
</UL>
-<P ALIGN="CENTER"><IMG SRC="buttons.gif" ALT="FLTK Buttons"><BR>
-Figure 3-1: FLTK Button Widgets</P>
+\image html buttons.gif "Figure 3-1: FLTK Button Widgets"
<P>All of these buttons just need the corresponding
-<TT>&lt;FL/Fl_xyz_Button.H&gt;</TT> header file. The constructor
+<TT><FL/Fl_xyz_Button.H></TT> header file. The constructor
takes the bounding box of the button and optionally a label
string:</P>
-<UL><PRE>
-Fl_Button *button = new Fl_Button(x, y, width, height, &quot;label&quot;);
+\code
+Fl_Button *button = new Fl_Button(x, y, width, height, "label");
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
-Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, &quot;label&quot;);
-</PRE></UL>
-
-<P>Each button has an associated
-<A href="Fl_Button.html#Fl_Button.type"><TT>type()</TT></A>
-which allows it to behave as a push button, toggle button, or
-radio button:</P>
-
-<UL><PRE>
-button-&gt;type(FL_NORMAL_BUTTON);
-lbutton-&gt;type(FL_TOGGLE_BUTTON);
-rbutton-&gt;type(FL_RADIO_BUTTON);
-</PRE></UL>
-
-<P>For toggle and radio buttons, the
-<A href="Fl_Button.html#Fl_Button.value"><TT>value()</TT></A>
-method returns the current button state (0 = off, 1 = on). The
-<A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and
-<A href="Fl_Button.html#Fl_Button.clear"><TT>clear()</TT></A>
-methods can be used on toggle buttons to turn a toggle button
-on or off, respectively. Radio buttons can be turned on with
-the
-<A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A>
+Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
+\endcode
+
+<P>Each button has an associated <TT>type()</TT> which allows
+it to behave as a push button, toggle button, or radio button:</P>
+
+\code
+button->type(FL_NORMAL_BUTTON);
+lbutton->type(FL_TOGGLE_BUTTON);
+rbutton->type(FL_RADIO_BUTTON);
+\endcode
+
+<P>For toggle and radio buttons, the value() method returns
+the current button state (0 = off, 1 = on). The set() and
+clear() methods can be used on toggle buttons to turn a
+toggle button on or off, respectively.
+Radio buttons can be turned on with the setonly()
method; this will also turn off other radio buttons in the same
group.</P>
@@ -74,41 +62,32 @@ group.</P>
<P>FLTK provides several text widgets for displaying and receiving text:</P>
<UL>
+ <LI>Fl_Input - A one-line text input field.</LI>
- <LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A
- one-line text input field.</LI>
-
- <LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A
- one-line text output field.</LI>
-
- <LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A>
- - A multi-line text input field. </LI>
+ <LI>Fl_Output - A one-line text output field.</LI>
- <LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A>
- - A multi-line text output field.</LI>
+ <LI>Fl_Multiline_Input - A multi-line text input field.</LI>
- <LI><A HREF="Fl_Text_Display.html"><TT>Fl_Text_Display</TT></A>
- - A multi-line text display widget.</LI>
+ <LI>Fl_Multiline_Output - A multi-line text output field.</LI>
- <LI><A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> -
- A multi-line text editing widget. </LI>
+ <LI>Fl_Text_Display - A multi-line text display widget.</LI>
- <LI><A HREF="Fl_Help_View.html"><TT>Fl_Help_View</TT></A> - A
- HTML text display widget.</LI>
+ <LI>Fl_Text_Editor - A multi-line text editing widget.</LI>
+ <LI>Fl_Help_View - A HTML text display widget.</LI>
</UL>
<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
widgets allow the user to copy text from the output field but
not change it.</P>
-<P>The <A href="Fl_Input.html#Fl_Input.value"><TT>value()</TT></A>
-method is used to get or set the string that is displayed:</P>
+<P>The <TT>value()</TT> method is used to get or set the
+string that is displayed:</P>
-<UL><PRE>
-Fl_Input *input = new Fl_Input(x, y, width, height, &quot;label&quot;);
-input-&gt;value(&quot;Now is the time for all good men...&quot;);
-</PRE></UL>
+\code
+Fl_Input *input = new Fl_Input(x, y, width, height, "label");
+input->value("Now is the time for all good men...");
+\endcode
<P>The string is copied to the widget's own storage when you set
the <tt>value()</tt> of the widget.</P>
@@ -126,28 +105,25 @@ strings. FLTK provides the following valuators:</P>
<UL>
- <LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
- current value. </LI>
+ <LI>Fl_Counter - A widget with arrow buttons that shows the
+ current value.</LI>
- <LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
+ <LI>Fl_Dial - A round knob.</LI>
- <LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
+ <LI>Fl_Roller - An SGI-like dolly widget.</LI>
- <LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
+ <LI>Fl_Scrollbar - A standard scrollbar widget.</LI>
- <LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
+ <LI>Fl_Slider - A scrollbar with a knob.</LI>
- <LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
+ <LI>Fl_Value_Slider - A slider that shows the current value.</LI>
</UL>
-<P ALIGN="CENTER"><IMG SRC="valuators.gif" ALT="FLTK Valuators"><BR>
-<I>Figure 3-2: FLTK valuator widgets</I></P>
+\image html valuators.gif "Figure 3-2: FLTK valuator widgets"
-<P>The <A href="Fl_Valuator.html#Fl_Valuator.value"><TT>value()</TT></A>
-method gets and sets the current value of the widget. The
-<A href="Fl_Valuator.html#Fl_Valuator.minimum"><TT>minimum()</TT></A>
-and <A href="Fl_Valuator.html#Fl_Valuator.maximum"><TT>maximum()</TT></A>
+<P>The <TT>value()</TT> method gets and sets the current value
+of the widget. The <TT>minimum()</TT> and <TT>maximum()</TT>
methods set the range of values that are reported by the
widget.</P>
@@ -156,29 +132,31 @@ widget.</P>
<H2>Groups</H2>
<P>The <TT>Fl_Group</TT> widget class is used as a general
-purpose &quot;container&quot; widget. Besides grouping radio
+purpose "container" widget. Besides grouping radio
buttons, the groups are used to encapsulate windows, tabs, and
scrolled windows. The following group classes are available
with FLTK:</P>
<UL>
- <LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
+ <LI>Fl_Double_Window - A double-buffered window on the screen.</LI>
- <LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
+ <LI>Fl_Gl_Window - An OpenGL window on the screen.</LI>
- <LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
- any widgets together. </LI>
+ <LI>Fl_Group - The base container class; can be used to group
+ any widgets together.</LI>
- <LI><A HREF="Fl_Pack.html"><TT>Fl_Pack</TT></A> - A collection of widgets that are packed into the group area.</LI>
+ <LI>Fl_Pack - A collection of widgets that are packed into the group area.</LI>
- <LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
+ <LI>Fl_Scroll - A scrolled window area.</LI>
- <LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
+ <LI>Fl_Tabs - Displays child widgets as tabs.</LI>
- <LI><A HREF="Fl_Tile.html"><TT>Fl_Tile</TT></A> - A tiled window area.</LI>
+ <LI>Fl_Tile - A tiled window area.</LI>
- <LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
+ <LI>Fl_Window - A window on the screen.</LI>
+
+ <LI>Fl_Wizard - Displays one group of widgets at a time.</LI>
</UL>
@@ -192,11 +170,11 @@ create them. You can access them with the <tt>x()</tt>,
<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
methods:</P>
-<UL><PRE>
-button-&gt;position(x, y);
-group-&gt;resize(x, y, width, height);
-window-&gt;size(width, height);
-</PRE></UL>
+\code
+button->position(x, y);
+group->resize(x, y, width, height);
+window->size(width, height);
+\endcode
<P>If you change a widget's size or position after it is
displayed you will have to call <tt>redraw()</tt> on the
@@ -228,6 +206,8 @@ fixed contents.</P>
<LI><TT>FL_CYAN</TT></LI>
<LI><TT>FL_WHITE</TT></LI>
+
+ <LI>FL_WHITE</LI>
</UL>
<P>These symbols are the default colors for all FLTK widgets. They are
@@ -244,35 +224,34 @@ explained in more detail in the chapter
<LI><TT>FL_SELECTION_COLOR</TT> </LI>
</UL>
-<P>RGB colors can be set using the <A HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
+<P>RGB colors can be set using the <TT>fl_rgb_color()</TT>
function:</P>
-<UL><PRE>
+\code
Fl_Color c = fl_rgb_color(85, 170, 255);
-</PRE></UL>
+\endcode
<P>The widget color is set using the <TT>color()</TT> method:</P>
-<UL><PRE>
-button-&gt;color(FL_RED);
-</PRE></UL>
+\code
+button->color(FL_RED);
+\endcode
<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
method:</P>
-<UL><PRE>
-button-&gt;labelcolor(FL_WHITE);
-</PRE></UL>
+\code
+button->labelcolor(FL_WHITE);
+\endcode
<H2><A NAME="boxtypes">Box Types</A></H2>
<P>The type <TT>Fl_Boxtype</TT> stored and returned in
<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
-is an enumeration defined in <A href="enumerations.html#Enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
+is an enumeration defined in <A href="enumerations.html#Enumerations"><TT><Enumerations.H></TT></A>.
Figure 3-3 shows the standard box types included with FLTK.</P>
-<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>
-<I>Figure 3-3: FLTK box types</I></P>
+\image html boxtypes.gif "Figure 3-3: FLTK box types"
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
already on the screen remains. The <TT>FL_..._FRAME</TT> types only
@@ -297,25 +276,25 @@ the box and adding it to the table of boxtypes.</P>
<P>The drawing function is passed the bounding box and background color
for the widget:</P>
-<UL><PRE>
+\code
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
...
}
-</PRE></UL>
+\endcode
<!-- NEED 3in -->
<P>A simple drawing function might fill a rectangle with the
given color and then draw a black outline:</P>
-<UL><PRE>
+\code
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
fl_color(c);
fl_rectf(x, y, w, h);
fl_color(FL_BLACK);
fl_rect(x, y, w, h);
}
-</PRE></UL>
+\endcode
<H4><A name="fl_down">Fl_Boxtype fl_down(Fl_Boxtype)</A></H4>
@@ -343,11 +322,11 @@ See also: <TT><A HREF="#fl_frame">fl_frame</A></TT>.
<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
specified box type:</P>
-<UL><PRE>
+\code
#define XYZ_BOX FL_FREE_BOXTYPE
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
-</PRE></UL>
+\endcode
<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
offsets for the x, y, width, and height values that should be
@@ -376,13 +355,12 @@ for the label. Symbols can be included with the label string by
escaping them using the "@" symbol - "@@" displays a single at
sign. Figure 3-4 shows the available symbols.</P>
-<P ALIGN="CENTER"><A name="symbols"><IMG src="symbols.gif" ALT="FLTK Symbols"><BR>
-<I>Figure 3-4: FLTK label symbols</I></A></P>
+\image html symbols.gif "Figure 3-4: FLTK label symbols"
<!-- NEED 2in -->
<P>The @ sign may also be followed by the following optional
-&quot;formatting&quot; characters, in this order:</P>
+"formatting" characters, in this order:</P>
<UL>
@@ -402,7 +380,7 @@ sign. Figure 3-4 shows the available symbols.</P>
</UL>
<P>Thus, to show a very large arrow pointing downward you would use the
-label string "@+92-&gt;".
+label string "@+92->".
<H3>align()</H3>
@@ -495,11 +473,11 @@ function is called with a pointer to a <TT>Fl_Label</TT>
structure containing the label information, the bounding box for
the label, and the label alignment:</P>
-<UL><PRE>
+\code
void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
...
}
-</PRE></UL>
+\endcode
<P>The label should be drawn <I>inside</I> this bounding box,
even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
@@ -509,11 +487,11 @@ is not called if the label value is <TT>NULL</TT>.</P>
<TT>Fl_Label</TT> structure and references to the width and
height:</P>
-<UL><PRE>
-void xyz_measure(const Fl_Label *label, int &amp;w, int &amp;h) {
+\code
+void xyz_measure(const Fl_Label *label, int &w, int &h) {
...
}
-</PRE></UL>
+\endcode
<P>The function should measure the size of the label and set
<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
@@ -523,11 +501,11 @@ void xyz_measure(const Fl_Label *label, int &amp;w, int &amp;h) {
<P>The <TT>Fl::set_labeltype</TT> method creates a label type
using your draw and measure functions:</P>
-<UL><PRE>
+\code
#define XYZ_LABEL FL_FREE_LABELTYPE
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
-</PRE></UL>
+\endcode
<P>The label type number <TT>n</TT> can be any integer value
starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
@@ -550,19 +528,19 @@ to generate a vector shape inside a two-by-two units sized box
around the origin. This function is then linked into the symbols
table using <tt>fl_add_symbol</tt>:</P>
-<UL><PRE>
-<A NAME="fl_add_symbol">int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)</A>
-</PRE></UL>
+\code
+int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
+\endcode
<P><i>name</i> is the name of the symbol without the "@"; <i>scalable</I>
must be set to 1 if the symbol is generated using scalable vector drawing
functions.</P>
-<UL><PRE>
-<A NAME="fl_draw_symbol">int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)</A>
-</PRE></UL>
+\code
+int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)
+\endcode
-<P>This function draw a named symbol fitting the given rectangle.
+<P>This function draws a named symbol fitting the given rectangle.
<H2>Callbacks</H2>
@@ -571,36 +549,35 @@ widget changes. A callback function is sent a <TT>Fl_Widget</TT>
pointer of the widget that changed and a pointer to data that
you provide:</P>
-<UL><PRE>
+\code
void xyz_callback(Fl_Widget *w, void *data) {
...
}
-</PRE></UL>
+\endcode
<P>The <TT>callback()</TT> method sets the callback function for a
widget. You can optionally pass a pointer to some data needed for the
callback:</P>
-<UL><PRE>
+\code
int xyz_data;
-button-&gt;callback(xyz_callback, &amp;xyz_data);
-</PRE></UL>
+button->callback(xyz_callback, &xyz_data);
+\endcode
<P>Normally callbacks are performed only when the value of the
-widget changes. You can change this using the
-<A href="Fl_Widget.html#Fl_Widget.when"><TT>when()</TT></A>
+widget changes. You can change this using the Fl_Widget::when()
method:</P>
-<UL><PRE>
-button-&gt;when(FL_WHEN_NEVER);
-button-&gt;when(FL_WHEN_CHANGED);
-button-&gt;when(FL_WHEN_RELEASE);
-button-&gt;when(FL_WHEN_RELEASE_ALWAYS);
-button-&gt;when(FL_WHEN_ENTER_KEY);
-button-&gt;when(FL_WHEN_ENTER_KEY_ALWAYS);
-button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
-</PRE></UL>
+\code
+button->when(FL_WHEN_NEVER);
+button->when(FL_WHEN_CHANGED);
+button->when(FL_WHEN_RELEASE);
+button->when(FL_WHEN_RELEASE_ALWAYS);
+button->when(FL_WHEN_ENTER_KEY);
+button->when(FL_WHEN_ENTER_KEY_ALWAYS);
+button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
+\endcode
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
<TR>
@@ -608,8 +585,7 @@ button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
<P>You cannot delete a widget inside a callback, as the
widget may still be accessed by FLTK after your callback
- is completed. Instead, use the <a
- href='Fl.html#Fl.delete_widget'><tt>Fl::delete_widget()</tt></a>
+ is completed. Instead, use the Fl::delete_widget()
method to mark your widget for deletion when it is safe
to do so.</p>
@@ -628,17 +604,17 @@ button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
<TT>callback()</TT> method of the widget can be a
pointer to the instance of your class.</P>
-<PRE>
+\code
class Foo {
void my_callback(Fl_Widget *w);
- static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)-&gt;my_callback(w); }
+ static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)->my_callback(w); }
...
}
...
-w-&gt;callback(my_static_callback, (void *)this);
-</PRE>
+w->callback(my_static_callback, (void *)this);
+\endcode
</TD>
</TR>
</TABLE></CENTER>
@@ -649,14 +625,14 @@ w-&gt;callback(my_static_callback, (void *)this);
buttons or menu items. The <TT>shortcut()</TT> method sets the
shortcut for a widget:</P>
-<UL><PRE>
-button-&gt;shortcut(FL_Enter);
-button-&gt;shortcut(FL_SHIFT + 'b');
-button-&gt;shortcut(FL_CTRL + 'b');
-button-&gt;shortcut(FL_ALT + 'b');
-button-&gt;shortcut(FL_CTRL + FL_ALT + 'b');
-button-&gt;shortcut(0); // no shortcut
-</PRE></UL>
+\code
+button->shortcut(FL_Enter);
+button->shortcut(FL_SHIFT + 'b');
+button->shortcut(FL_CTRL + 'b');
+button->shortcut(FL_ALT + 'b');
+button->shortcut(FL_CTRL + FL_ALT + 'b');
+button->shortcut(0); // no shortcut
+\endcode
<P>The shortcut value is the key event value - the ASCII value
or one of the special keys like