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authorMichael R Sweet <michael.r.sweet@gmail.com>2002-01-15 02:17:19 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2002-01-15 02:17:19 +0000
commita721b4ad00eb6bfa5483d62ed2461f15ca94a407 (patch)
treef37d9ddc465efcc2865502abf325a661358b0ef9 /documentation/drawing.html
parent5ec539b9189405f8463e59d774fa4734a26bc708 (diff)
Doco and makefile updates from SGI.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1934 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/drawing.html')
-rw-r--r--documentation/drawing.html9
1 files changed, 5 insertions, 4 deletions
diff --git a/documentation/drawing.html b/documentation/drawing.html
index dee747871..5b40b9d83 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -74,7 +74,8 @@ transformation matrix.
<P>In addition, the system may provide clipping when updating windows
which may be more complex than a simple rectangle.</P>
-<H4>void fl_push_clip(int x, int y, int w, int h)</H4>
+<H4><A name="fl_clip">void fl_push_clip(int x, int y, int w, int h)</A><BR>
+void fl_clip(int x, int y, int w, int h)</H4>
<P>Intersect the current clip region with a rectangle and push this new
region onto the stack.
@@ -141,10 +142,10 @@ values. These are mapped to the closest color supported by the
screen, either from one of the 256 colors in the FLTK 1.0.x
colormap or a direct RGB value on TrueColor screens. You can
generate 24-bit RGB color values using the <A
-HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
+HREF="enumerations.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
function.
-<H4>void fl_color(Fl_Color)</H4>
+<H4><A name="fl_color">void fl_color(Fl_Color)</A></H4>
<P>Sets the color for all subsequent drawing operations.
@@ -685,7 +686,7 @@ fl_draw_pixmap(foo, X, Y);
<P>Transparent colors are replaced by the optional
<TT>Fl_Color</TT> argument. To draw with true transparency you must
-use the <A HREF="#Fl_Pixmap"><TT>Fl_Pixmap</TT></A> class.
+use the <A HREF="Fl_Pixmap.html"><TT>Fl_Pixmap</TT></A> class.
<H4>int fl_measure_pixmap(char **data, int &amp;w, int &amp;h)</H4>