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| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
| commit | 8416a4012ecb985d150fad566659cf59ee1dc3aa (patch) | |
| tree | a0b52461eeeaf926de99392145c087e96f6c36e1 /documentation/editor.dox | |
| parent | 054d25081a74d504eb38042ffbd9acf70be4de1d (diff) | |
Doxygen documentation - WP12 and WP13 - first step.
Converted the descriptive chapters of the html docs to doxygen format
and modified index.dox accordingly.
This checkin includes only trivial reformatting, no major rewriting.
Added a chapter "Migrating Code from FLTK 1.1 to 1.3".
All links on the main page are working now.
Todo:
- Check doxygen error messages, rewrite pages (html tags, contents).
- Fill the new "Migrating..." chapter.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6224 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/editor.dox')
| -rw-r--r-- | documentation/editor.dox | 905 |
1 files changed, 905 insertions, 0 deletions
diff --git a/documentation/editor.dox b/documentation/editor.dox new file mode 100644 index 000000000..260c7a887 --- /dev/null +++ b/documentation/editor.dox @@ -0,0 +1,905 @@ +/** + + \page editor 4 - Designing a Simple Text Editor + +<P>This chapter takes you through the design of a simple +FLTK-based text editor. + +<H2>Determining the Goals of the Text Editor</H2> + +<P>Since this will be the first big project you'll be doing with FLTK, +lets define what we want our text editor to do: + +<OL> + + <LI>Provide a menubar/menus for all functions.</LI> + <LI>Edit a single text file, possibly with multiple views.</LI> + <LI>Load from a file.</LI> + <LI>Save to a file.</LI> + <LI>Cut/copy/delete/paste functions.</LI> + <LI>Search and replace functions.</LI> + <LI>Keep track of when the file has been changed.</LI> + +</OL> + +<!-- NEED 4in --> + +<H2>Designing the Main Window</H2> + +<P>Now that we've outlined the goals for our editor, we can begin with +the design of our GUI. Obviously the first thing that we need is a +window, which we'll place inside a class called <TT>EditorWindow</TT>: + +<UL><PRE> +class EditorWindow : public Fl_Double_Window { + public: + EditorWindow(int w, int h, const char* t); + ~EditorWindow(); + + Fl_Window *replace_dlg; + Fl_Input *replace_find; + Fl_Input *replace_with; + Fl_Button *replace_all; + Fl_Return_Button *replace_next; + Fl_Button *replace_cancel; + + Fl_Text_Editor *editor; + char search[256]; +}; +</PRE></UL> + +<H2>Variables</H2> + +<P>Our text editor will need some global variables to keep track of +things: + +<UL><PRE> +int changed = 0; +char filename[256] = ""; +Fl_Text_Buffer *textbuf; +</PRE></UL> + +<P>The <TT>textbuf</TT> variable is the text editor buffer for +our window class described previously. We'll cover the other +variables as we build the application.</P> + +<H2>Menubars and Menus</H2> + +<P>The first goal requires us to use a menubar and menus that +define each function the editor needs to perform. The <A +href="Fl_Menu_Item.html"><TT>Fl_Menu_Item</TT></A> structure is +used to define the menus and items in a menubar:</P> + +<UL><PRE> +Fl_Menu_Item menuitems[] = { + { "&File", 0, 0, 0, FL_SUBMENU }, + { "&New File", 0, (Fl_Callback *)new_cb }, + { "&Open File...", FL_CTRL + 'o', (Fl_Callback *)open_cb }, + { "&Insert File...", FL_CTRL + 'i', (Fl_Callback *)insert_cb, 0, FL_MENU_DIVIDER }, + { "&Save File", FL_CTRL + 's', (Fl_Callback *)save_cb }, + { "Save File &As...", FL_CTRL + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER }, + { "New &View", FL_ALT + 'v', (Fl_Callback *)view_cb, 0 }, + { "&Close View", FL_CTRL + 'w', (Fl_Callback *)close_cb, 0, FL_MENU_DIVIDER }, + { "E&xit", FL_CTRL + 'q', (Fl_Callback *)quit_cb, 0 }, + { 0 }, + + { "&Edit", 0, 0, 0, FL_SUBMENU }, + { "&Undo", FL_CTRL + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER }, + { "Cu&t", FL_CTRL + 'x', (Fl_Callback *)cut_cb }, + { "&Copy", FL_CTRL + 'c', (Fl_Callback *)copy_cb }, + { "&Paste", FL_CTRL + 'v', (Fl_Callback *)paste_cb }, + { "&Delete", 0, (Fl_Callback *)delete_cb }, + { 0 }, + + { "&Search", 0, 0, 0, FL_SUBMENU }, + { "&Find...", FL_CTRL + 'f', (Fl_Callback *)find_cb }, + { "F&ind Again", FL_CTRL + 'g', find2_cb }, + { "&Replace...", FL_CTRL + 'r', replace_cb }, + { "Re&place Again", FL_CTRL + 't', replace2_cb }, + { 0 }, + + { 0 } +}; +</PRE></UL> + +<P>Once we have the menus defined we can create the +<TT>Fl_Menu_Bar</TT> widget and assign the menus to it with:</P> + +<UL><PRE> +Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 640, 30); +m->copy(menuitems); +</PRE></UL> + +<P>We'll define the callback functions later. + +<H2>Editing the Text</H2> + +<P>To keep things simple our text editor will use the +<A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> +widget to edit the text: + +<UL><PRE> +w->editor = new Fl_Text_Editor(0, 30, 640, 370); +w->editor->buffer(textbuf); +</PRE></UL> + +<P>So that we can keep track of changes to the file, we also want to add +a "modify" callback:</P> + +<UL><PRE> +textbuf->add_modify_callback(changed_cb, w); +textbuf->call_modify_callbacks(); +</PRE></UL> + +<P>Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>: + +<UL><PRE> +w->editor->textfont(FL_COURIER); +</PRE></UL> + +<H2>The Replace Dialog</H2> + +<P>We can use the FLTK convenience functions for many of the +editor's dialogs, however the replace dialog needs its own +custom window. To keep things simple we will have a +"find" string, a "replace" string, and +"replace all", "replace next", and +"cancel" buttons. The strings are just +<TT>Fl_Input</TT> widgets, the "replace all" and +"cancel" buttons are <TT>Fl_Button</TT> widgets, and +the "replace next " button is a +<TT>Fl_Return_Button</TT> widget:</P> + +<P ALIGN="CENTER"><IMG src="editor-replace.gif" ALT="The search and replace dialog."><BR> +<I>Figure 4-1: The search and replace dialog.</I></P> + +<UL><PRE> +Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace"); +Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:"); +Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:"); +Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All"); +Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next"); +Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel"); +</PRE></UL> + +<H2>Callbacks</H2> + +<P>Now that we've defined the GUI components of our editor, we +need to define our callback functions.</P> + +<H3>changed_cb()</H3> + +<P>This function will be called whenever the user changes any text in the +<TT>editor</TT> widget: + +<UL><PRE> +void changed_cb(int, int nInserted, int nDeleted,int, const char*, void* v) { + if ((nInserted || nDeleted) && !loading) changed = 1; + EditorWindow *w = (EditorWindow *)v; + set_title(w); + if (loading) w->editor->show_insert_position(); +} +</PRE></UL> + +<P>The <TT>set_title()</TT> function is one that we will write to set +the changed status on the current file. We're doing it this way +because we want to show the changed status in the window's +title bar. + +<H3>copy_cb()</H3> + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_copy"><TT>kf_copy()</TT></A> +to copy the currently selected text to the clipboard:</P> + +<UL><PRE> +void copy_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_copy(0, e->editor); +} +</PRE></UL> + +<H3>cut_cb()</H3> + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_cut"><TT>kf_cut()</TT></A> +to cut the currently selected text to the clipboard:</P> + +<UL><PRE> +void cut_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_cut(0, e->editor); +} +</PRE></UL> + +<H3>delete_cb()</H3> + +<P>This callback function will call <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.remove_selection"><TT>remove_selection()</TT></A> +to delete the currently selected text to the clipboard:</P> + +<UL><PRE> +void delete_cb(Fl_Widget*, void* v) { + textbuf->remove_selection(); +} +</PRE></UL> + +<H3>find_cb()</H3> + +<P>This callback function asks for a search string using the <A +href="functions.html#fl_input2"><TT>fl_input()</TT></A> +convenience function and then calls the <TT>find2_cb()</TT> +function to find the string: + +<UL><PRE> +void find_cb(Fl_Widget* w, void* v) { + EditorWindow* e = (EditorWindow*)v; + const char *val; + + val = fl_input("Search String:", e->search); + if (val != NULL) { + // User entered a string - go find it! + strcpy(e->search, val); + find2_cb(w, v); + } +</PRE></UL> + +<H3>find2_cb()</H3> + +<P>This function will find the next occurrence of the search +string. If the search string is blank then we want to pop up the +search dialog: + +<UL><PRE> +void find2_cb(Fl_Widget* w, void* v) { + EditorWindow* e = (EditorWindow*)v; + if (e->search[0] == '\0') { + // Search string is blank; get a new one... + find_cb(w, v); + return; + } + + int pos = e->editor->insert_position(); + int found = textbuf->search_forward(pos, e->search, &pos); + if (found) { + // Found a match; select and update the position... + textbuf->select(pos, pos+strlen(e->search)); + e->editor->insert_position(pos+strlen(e->search)); + e->editor->show_insert_position(); + } + else fl_alert("No occurrences of \'%s\' found!", e->search); +} +</PRE></UL> + +<P>If the search string cannot be found we use the <A +href="functions.html#fl_alert"><TT>fl_alert()</TT></A> +convenience function to display a message to that effect. + +<H3>new_cb()</H3> +<P>This callback function will clear the editor widget and current +filename. It also calls the <TT>check_save()</TT> function to give the +user the opportunity to save the current file first as needed: + +<UL><PRE> +void new_cb(Fl_Widget*, void*) { + if (!check_save()) return; + + filename[0] = '\0'; + textbuf->select(0, textbuf->length()); + textbuf->remove_selection(); + changed = 0; + textbuf->call_modify_callbacks(); +} +</PRE></UL> + +<H3>open_cb()</H3> + +<P>This callback function will ask the user for a filename and then load +the specified file into the input widget and current filename. It also +calls the <TT>check_save()</TT> function to give the user the +opportunity to save the current file first as needed: + +<UL><PRE> +void open_cb(Fl_Widget*, void*) { + if (!check_save()) return; + + char *newfile = fl_file_chooser("Open File?", "*", filename); + if (newfile != NULL) load_file(newfile, -1); +} +</PRE></UL> + +<P>We call the <TT>load_file()</TT> function to actually load the file. + +<H3>paste_cb()</H3> + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_paste"><TT>kf_paste()</TT></A> +to paste the clipboard at the current position:</P> + +<UL><PRE> +void paste_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_paste(0, e->editor); +} +</PRE></UL> + +<H3>quit_cb()</H3> + +<P>The quit callback will first see if the current file has been +modified, and if so give the user a chance to save it. It then exits +from the program: + +<UL><PRE> +void quit_cb(Fl_Widget*, void*) { + if (changed && !check_save()) + return; + + exit(0); +} +</PRE></UL> + +<H3>replace_cb()</H3> + +<P>The replace callback just shows the replace dialog: + +<UL><PRE> +void replace_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + e->replace_dlg->show(); +} +</PRE></UL> + +<H3>replace2_cb()</H3> + +<P>This callback will replace the next occurence of the replacement +string. If nothing has been entered for the replacement string, then +the replace dialog is displayed instead: + +<UL><PRE> +void replace2_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + const char *find = e->replace_find->value(); + const char *replace = e->replace_with->value(); + + if (find[0] == '\0') { + // Search string is blank; get a new one... + e->replace_dlg->show(); + return; + } + + e->replace_dlg->hide(); + + int pos = e->editor->insert_position(); + int found = textbuf->search_forward(pos, find, &pos); + + if (found) { + // Found a match; update the position and replace text... + textbuf->select(pos, pos+strlen(find)); + textbuf->remove_selection(); + textbuf->insert(pos, replace); + textbuf->select(pos, pos+strlen(replace)); + e->editor->insert_position(pos+strlen(replace)); + e->editor->show_insert_position(); + } + else fl_alert("No occurrences of \'%s\' found!", find); +} +</PRE></UL> + +<H3>replall_cb()</H3> + +<P>This callback will replace all occurences of the search +string in the file: + +<UL><PRE> +void replall_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + const char *find = e->replace_find->value(); + const char *replace = e->replace_with->value(); + + find = e->replace_find->value(); + if (find[0] == '\0') { + // Search string is blank; get a new one... + e->replace_dlg->show(); + return; + } + + e->replace_dlg->hide(); + + e->editor->insert_position(0); + int times = 0; + + // Loop through the whole string + for (int found = 1; found;) { + int pos = e->editor->insert_position(); + found = textbuf->search_forward(pos, find, &pos); + + if (found) { + // Found a match; update the position and replace text... + textbuf->select(pos, pos+strlen(find)); + textbuf->remove_selection(); + textbuf->insert(pos, replace); + e->editor->insert_position(pos+strlen(replace)); + e->editor->show_insert_position(); + times++; + } + } + + if (times) fl_message("Replaced %d occurrences.", times); + else fl_alert("No occurrences of \'%s\' found!", find); +} +</PRE></UL> + +<H3>replcan_cb()</H3> + +<P>This callback just hides the replace dialog: + +<UL><PRE> +void replcan_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + e->replace_dlg->hide(); +} +</PRE></UL> + +<H3>save_cb()</H3> + +<P>This callback saves the current file. If the current filename is +blank it calls the "save as" callback: + +<UL><PRE> +void save_cb(void) { + if (filename[0] == '\0') { + // No filename - get one! + saveas_cb(); + return; + } + else save_file(filename); +} +</PRE></UL> + +<P>The <TT>save_file()</TT> function saves the current file to the +specified filename. + +<H3>saveas_cb()</H3> + +<P>This callback asks the user for a filename and saves the current file: + +<UL><PRE> +void saveas_cb(void) { + char *newfile; + + newfile = fl_file_chooser("Save File As?", "*", filename); + if (newfile != NULL) save_file(newfile); +} +</PRE></UL> + +<P>The <TT>save_file()</TT> function saves the current file to the +specified filename. + +<H2>Other Functions</H2> + +<P>Now that we've defined the callback functions, we need our support +functions to make it all work: + +<H3>check_save()</H3> + +<P>This function checks to see if the current file needs to be saved. If +so, it asks the user if they want to save it: + +<UL><PRE> +int check_save(void) { + if (!changed) return 1; + + int r = fl_choice("The current file has not been saved.\n" + "Would you like to save it now?", + "Cancel", "Save", "Discard"); + + if (r == 1) { + save_cb(); // Save the file... + return !changed; + } + + return (r == 2) ? 1 : 0; +} +</PRE></UL> + +<H3>load_file()</H3> + +<P>This function loads the specified file into the <TT>textbuf</TT> class: + +<UL><PRE> +int loading = 0; +void load_file(char *newfile, int ipos) { + loading = 1; + int insert = (ipos != -1); + changed = insert; + if (!insert) strcpy(filename, ""); + int r; + if (!insert) r = textbuf->loadfile(newfile); + else r = textbuf->insertfile(newfile, ipos); + if (r) + fl_alert("Error reading from file \'%s\':\n%s.", newfile, strerror(errno)); + else + if (!insert) strcpy(filename, newfile); + loading = 0; + textbuf->call_modify_callbacks(); +} +</PRE></UL> + +<P>When loading the file we use the <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.loadfile"><TT>loadfile()</TT></A> +method to "replace" the text in the buffer, or the <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.insertfile"><TT>insertfile()</TT></A> +method to insert text in the buffer from the named file. + +<H3>save_file()</H3> + +<P>This function saves the current buffer to the specified file: + +<UL><PRE> +void save_file(char *newfile) { + if (textbuf->savefile(newfile)) + fl_alert("Error writing to file \'%s\':\n%s.", newfile, strerror(errno)); + else + strcpy(filename, newfile); + changed = 0; + textbuf->call_modify_callbacks(); +} +</PRE></UL> + +<H3>set_title()</H3> + +<P>This function checks the <TT>changed</TT> variable and updates the +window label accordingly: +<UL><PRE> +void set_title(Fl_Window* w) { + if (filename[0] == '\0') strcpy(title, "Untitled"); + else { + char *slash; + slash = strrchr(filename, '/'); +#ifdef WIN32 + if (slash == NULL) slash = strrchr(filename, '\\'); +#endif + if (slash != NULL) strcpy(title, slash + 1); + else strcpy(title, filename); + } + + if (changed) strcat(title, " (modified)"); + + w->label(title); +} +</PRE></UL> + +<H2>The main() Function</H2> + +<P>Once we've created all of the support functions, the only thing left +is to tie them all together with the <TT>main()</TT> function. +The <TT>main()</TT> function creates a new text buffer, creates a +new view (window) for the text, shows the window, loads the file on +the command-line (if any), and then enters the FLTK event loop: + +<UL><PRE> +int main(int argc, char **argv) { + textbuf = new Fl_Text_Buffer; + + Fl_Window* window = new_view(); + + window->show(1, argv); + + if (argc > 1) load_file(argv[1], -1); + + return Fl::run(); +} +</PRE></UL> + +<H2>Compiling the Editor</H2> + +<P>The complete source for our text editor can be found in the <TT>test/editor.cxx</TT> source file. Both the Makefile and Visual C++ +workspace include the necessary rules to build the editor. You can +also compile it using a standard compiler with: + +<UL><PRE> +CC -o editor editor.cxx -lfltk -lXext -lX11 -lm +</PRE></UL> + +<P>or by using the <TT>fltk-config</TT> script with: + +<UL><PRE> +fltk-config --compile editor.cxx +</PRE></UL> + +<P>As noted in <A href="basics.html">Chapter 1</A>, you may need to +include compiler and linker options to tell them where to find the FLTK +library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT> +or <TT>c++</TT> on your system. + +<P>Congratulations, you've just built your own text editor!</P> + +<H2>The Final Product</H2> + +The final editor window should look like the image in Figure 4-2. + +<P ALIGN="CENTER"><IMG src="editor.gif" ALT="The completed editor window."><BR> +<I>Figure 4-2: The completed editor window</I></P> + +<H2>Advanced Features</H2> + +<P>Now that we've implemented the basic functionality, it is +time to show off some of the advanced features of the +<CODE>Fl_Text_Editor</CODE> widget. + +<H3>Syntax Highlighting</H3> + +<P>The <CODE>Fl_Text_Editor</CODE> widget supports highlighting +of text with different fonts, colors, and sizes. The +implementation is based on the excellent <A +HREF="http://www.nedit.org/">NEdit</A> text editor core, which +uses a parallel "style" buffer which tracks the font, color, and +size of the text that is drawn. + +<P>Styles are defined using the +<CODE>Fl_Text_Display::Style_Table_Entry</CODE> structure +defined in <CODE><FL/Fl_Text_Display.H></CODE>: + +<UL><PRE> +struct Style_Table_Entry { + Fl_Color color; + Fl_Font font; + int size; + unsigned attr; +}; +</PRE></UL> + +<P>The <CODE>color</CODE> member sets the color for the text, +the <CODE>font</CODE> member sets the FLTK font index to use, +and the <CODE>size</CODE> member sets the pixel size of the +text. The <CODE>attr</CODE> member is currently not used. + +<P>For our text editor we'll define 7 styles for plain code, +comments, keywords, and preprocessor directives: + +<UL><PRE> +Fl_Text_Display::Style_Table_Entry styletable[] = { // Style table + { FL_BLACK, FL_COURIER, FL_NORMAL_SIZE }, // A - Plain + { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // B - Line comments + { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // C - Block comments + { FL_BLUE, FL_COURIER, FL_NORMAL_SIZE }, // D - Strings + { FL_DARK_RED, FL_COURIER, FL_NORMAL_SIZE }, // E - Directives + { FL_DARK_RED, FL_COURIER_BOLD, FL_NORMAL_SIZE }, // F - Types + { FL_BLUE, FL_COURIER_BOLD, FL_NORMAL_SIZE } // G - Keywords +}; +</PRE></UL> + +<P>You'll notice that the comments show a letter next to each +style - each style in the style buffer is referenced using a +character starting with the letter 'A'. + +<P>You call the <CODE>highlight_data()</CODE> method to associate the +style data and buffer with the text editor widget: + +<UL><PRE> +Fl_Text_Buffer *stylebuf; + +w->editor->highlight_data(stylebuf, styletable, + sizeof(styletable) / sizeof(styletable[0]), + 'A', style_unfinished_cb, 0); +</PRE></UL> + +<P>Finally, you need to add a callback to the main text buffer so +that changes to the text buffer are mirrored in the style buffer: + +<UL><PRE> +textbuf->add_modify_callback(style_update, w->editor); +</PRE></UL> + +<P>The <CODE>style_update()</CODE> function, like the <CODE>change_cb()</CODE> +function described earlier, is called whenever text is added or removed from +the text buffer. It mirrors the changes in the style buffer and then updates +the style data as necessary: + +<UL><PRE> +// +// 'style_update()' - Update the style buffer... +// + +void +style_update(int pos, // I - Position of update + int nInserted, // I - Number of inserted chars + int nDeleted, // I - Number of deleted chars + int nRestyled, // I - Number of restyled chars + const char *deletedText, // I - Text that was deleted + void *cbArg) { // I - Callback data + int start, // Start of text + end; // End of text + char last, // Last style on line + *style, // Style data + *text; // Text data + + + // If this is just a selection change, just unselect the style buffer... + if (nInserted == 0 && nDeleted == 0) { + stylebuf->unselect(); + return; + } + + // Track changes in the text buffer... + if (nInserted > 0) { + // Insert characters into the style buffer... + style = new char[nInserted + 1]; + memset(style, 'A', nInserted); + style[nInserted] = '\0'; + + stylebuf->replace(pos, pos + nDeleted, style); + delete[] style; + } else { + // Just delete characters in the style buffer... + stylebuf->remove(pos, pos + nDeleted); + } + + // Select the area that was just updated to avoid unnecessary + // callbacks... + stylebuf->select(pos, pos + nInserted - nDeleted); + + // Re-parse the changed region; we do this by parsing from the + // beginning of the line of the changed region to the end of + // the line of the changed region... Then we check the last + // style character and keep updating if we have a multi-line + // comment character... + start = textbuf->line_start(pos); + end = textbuf->line_end(pos + nInserted - nDeleted); + text = textbuf->text_range(start, end); + style = stylebuf->text_range(start, end); + last = style[end - start - 1]; + + style_parse(text, style, end - start); + + stylebuf->replace(start, end, style); + ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end); + + if (last != style[end - start - 1]) { + // The last character on the line changed styles, so reparse the + // remainder of the buffer... + free(text); + free(style); + + end = textbuf->length(); + text = textbuf->text_range(start, end); + style = stylebuf->text_range(start, end); + + style_parse(text, style, end - start); + + stylebuf->replace(start, end, style); + ((Fl_Text_Editor *)cbArg)->redisplay_range(start, end); + } + + free(text); + free(style); +} +</PRE></UL> + +<P>The <CODE>style_parse()</CODE> function scans a copy of the +text in the buffer and generates the necessary style characters +for display. It assumes that parsing begins at the start of a line: + +<UL><PRE> +// +// 'style_parse()' - Parse text and produce style data. +// + +void +style_parse(const char *text, + char *style, + int length) { + char current; + int col; + int last; + char buf[255], + *bufptr; + const char *temp; + + for (current = *style, col = 0, last = 0; length > 0; length --, text ++) { + if (current == 'A') { + // Check for directives, comments, strings, and keywords... + if (col == 0 && *text == '#') { + // Set style to directive + current = 'E'; + } else if (strncmp(text, "//", 2) == 0) { + current = 'B'; + } else if (strncmp(text, "/*", 2) == 0) { + current = 'C'; + } else if (strncmp(text, "\\\"", 2) == 0) { + // Quoted quote... + *style++ = current; + *style++ = current; + text ++; + length --; + col += 2; + continue; + } else if (*text == '\"') { + current = 'D'; + } else if (!last && islower(*text)) { + // Might be a keyword... + for (temp = text, bufptr = buf; + islower(*temp) && bufptr < (buf + sizeof(buf) - 1); + *bufptr++ = *temp++); + + if (!islower(*temp)) { + *bufptr = '\0'; + + bufptr = buf; + + if (bsearch(&bufptr, code_types, + sizeof(code_types) / sizeof(code_types[0]), + sizeof(code_types[0]), compare_keywords)) { + while (text < temp) { + *style++ = 'F'; + text ++; + length --; + col ++; + } + + text --; + length ++; + last = 1; + continue; + } else if (bsearch(&bufptr, code_keywords, + sizeof(code_keywords) / sizeof(code_keywords[0]), + sizeof(code_keywords[0]), compare_keywords)) { + while (text < temp) { + *style++ = 'G'; + text ++; + length --; + col ++; + } + + text --; + length ++; + last = 1; + continue; + } + } + } + } else if (current == 'C' && strncmp(text, "*/", 2) == 0) { + // Close a C comment... + *style++ = current; + *style++ = current; + text ++; + length --; + current = 'A'; + col += 2; + continue; + } else if (current == 'D') { + // Continuing in string... + if (strncmp(text, "\\\"", 2) == 0) { + // Quoted end quote... + *style++ = current; + *style++ = current; + text ++; + length --; + col += 2; + continue; + } else if (*text == '\"') { + // End quote... + *style++ = current; + col ++; + current = 'A'; + continue; + } + } + + // Copy style info... + if (current == 'A' && (*text == '{' || *text == '}')) *style++ = 'G'; + else *style++ = current; + col ++; + + last = isalnum(*text) || *text == '.'; + + if (*text == '\n') { + // Reset column and possibly reset the style + col = 0; + if (current == 'B' || current == 'E') current = 'A'; + } + } +} +</PRE></UL> + +*/ |
