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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
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treeecd25b3fbecdd2d1c6abf106d0c94ac2b1e9926e /documentation/editor.html
parent20adb6834b22523e9d1fecdb7bb8a117f7b6179a (diff)
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+<HTML>
+<BODY>
+
+<H1 ALIGN=RIGHT>4 - Designing a Simple Text Editor</H1>
+
+This chapter takes you through the design of a simple FLTK-based text editor.
+
+<H2>Determining the Goals of the Text Editor</H2>
+
+Since this will be the first big project you'll be doing with FLTK, lets define
+what we want our text editor to do:
+
+<ol>
+ <li>Menu_Bar/menus for all functions.
+ <li>Edit a single text file.
+ <li>Load from a file.
+ <li>Save to a file.
+ <li>Cut/copy/delete/paste functions.
+ <li>Search and replace functions.
+ <li>Keep track of when the file has been changed.
+</ol>
+
+<H2>Designing the Main Window</H2>
+
+Now that we've outlined the goals for our editor, we can begin with the design
+of our GUI. Obviously the first thing that we need is a window:
+
+<ul><pre>
+Fl_Window *window;
+
+window = new Fl_Window(640, 480, "Text Editor");
+</pre></ul>
+
+<H2>Variables</H2>
+
+Our text editor will need some global variables to keep track of things:
+
+<ul><pre>
+Fl_Window *window;
+Fl_Menu_Bar *menubar;
+Fl_Multiline_Input *input;
+Fl_Window *replace_dlg;
+Fl_Input *replace_find;
+Fl_Input *replace_with;
+Fl_Button *replace_all;
+Fl_Return_Button *replace_next;
+Fl_Button *replace_cancel;
+
+int changed = 0;
+char filename[1024] = "";
+char search[256] = "";
+</pre></ul>
+
+The <tt>window</tt> variable is our top-level window described previously.
+We'll cover the other variables as we build the application.
+
+<H2>Menu_Bars and Menus</H2>
+
+The first goal requires us to use a menubar and menus that define
+each function the editor needs to perform. The
+<a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> structure is used to
+define the menus and items in a menubar:
+
+<ul><pre>
+Fl_Menu_Item menuitems[] = {
+ { "&amp;File", 0, 0, 0, FL_SUBMENU },
+ { "&amp;New", FL_ALT + 'n', new_cb },
+ { "&amp;Open...", FL_ALT + 'o', open_cb, 0, FL_MENU_DIVIDER },
+ { "&amp;Save", FL_ALT + 's', save_cb },
+ { "Save &amp;As...", FL_ALT + FL_SHIFT + 's', saveas_cb, 0, FL_MENU_DIVIDER },
+ { "&amp;Quit", FL_ALT + 'q', quit_cb },
+ { 0 },
+
+ { "&amp;Edit", 0, 0, 0, FL_SUBMENU },
+ { "&amp;Undo", FL_ALT + 'z', undo_cb, 0, FL_MENU_DIVIDER },
+ { "Cu&amp;t", FL_ALT + 'x', cut_cb },
+ { "&amp;Copy", FL_ALT + 'c', copy_cb },
+ { "&amp;Paste", FL_ALT + 'v', paste_cb },
+ { "&amp;Delete", 0, delete_cb },
+ { 0 },
+
+ { "&amp;Search", 0, 0, 0, FL_SUBMENU },
+ { "&amp;Find...", FL_ALT + 'f', find_cb },
+ { "F&amp;ind Again", FL_ALT + 'g', find2_cb },
+ { "&amp;Replace...", FL_ALT + 'r', replace_cb },
+ { "Re&amp;place Again", FL_ALT + 't', replace2_cb },
+ { 0 },
+
+ { 0 }
+};
+</pre></ul>
+
+Once we have the menus defined we can create the <tt>Fl_Menu_Bar</tt> widget
+and assign the menus to it with:
+
+<ul><pre>
+Fl_Menu_Bar *menubar = new Fl_Menu_Bar(0, 0, 640, 30);
+menubar->menu(menuitems);
+</pre></ul>
+
+We'll define the callback functions later.
+
+<H2>Editing the Text</H2>
+
+To keep things simple our text editor will use the
+<a href="#Fl_Multiline_Input"><tt>Fl_Multiline_Input</tt></a> widget to
+edit the text:
+
+<ul><pre>
+Fl_Multiline_Input *input = new Fl_Multiline_Input(0, 30, 640, 450);
+</pre></ul>
+
+So that we can keep track of changes to the file, we also want to add a
+"changed" callback:
+
+<ul><pre>
+input->callback(changed_cb);
+input->when(FL_WHEN_CHANGED);
+</pre></ul>
+
+Finally, we want to use a mono-spaced font like <tt>FL_COURIER</tt>:
+
+<ul><pre>
+input->textfont(FL_COURIER);
+</pre></ul>
+
+<H2>The Replace Dialog</H2>
+
+We can use the FLTK convenience functions for many of the editor's
+dialogs, however the replace dialog needs its own custom window. To
+keep things simple we will have a "find" string, a "replace" string,
+and "replace all", "replace next", and "cancel" buttons. The strings
+are just <tt>Fl_Input</tt> widgets, the "replace all" and "cancel"
+buttons are <tt>Fl_Button</tt> widgets, and the "replace next " button
+is a <tt>Fl_Return_Button</tt> widget:
+
+<center><img src=editor-replace.gif></center>
+
+<ul><pre>
+Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace");
+Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:");
+Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:");
+Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All");
+Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next");
+Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel");
+</pre></ul>
+
+<H2>Callbacks</H2>
+
+Now that we've defined the GUI components of our editor, we need to define
+our callback functions.
+
+<H3>changed_cb()</H3>
+
+This function will be called whenever the user changes any text in the
+<tt>input</tt> widget:
+
+<ul><pre>
+void changed_cb(void) {
+ set_changed(1);
+}
+</pre></ul>
+
+The <tt>set_changed()</tt> function is one that we will write to set the
+changed status on the current file. We're doing it this way because some
+of the other callbacks will set the changed status to 0, and also because
+we want to show the changed status in the window's title bar.
+
+<H3>copy_cb()</H3>
+
+This callback function will call <a href="#Fl_Input.copy">
+<tt>input->copy()</tt></a> to copy the currently selected text to the
+clipboard:
+
+<ul><pre>
+void copy_cb(void) {
+ input->copy();
+}
+</pre></ul>
+
+<H3>cut_cb()</H3>
+
+This callback function will call <a href="#Fl_Input_.copy">
+<tt>input->copy()</tt></a> to copy the currently selected text to the
+clipboard and then <a href="#Fl_Input_.cut"><tt>input->cut()</tt></a>
+to delete it:
+
+<ul><pre>
+void cut_cb(void) {
+ input->copy();
+ input->cut();
+}
+</pre></ul>
+
+<H3>delete_cb()</H3>
+
+This callback function will call <a href="#Fl_Input_.cut">
+<tt>input->cut()</tt></a> to delete the selected text:
+
+<ul><pre>
+void delete_cb(void) {
+ input->cut();
+}
+</pre></ul>
+
+<H3>find_cb()</H3>
+
+This callback function asks for a search string using the
+<a href="#fl_input"><tt>fl_input()</tt></a> convenience function and
+then calls the <tt>find2_cb()</tt> function to find the string:
+
+<ul><pre>
+void find_cb(void) {
+ const char *val;
+
+ val = fl_input("Search String:", search);
+ if (val != NULL) {
+ // User entered a string - go find it!
+ strcpy(search, val);
+ find2_cb();
+ }
+}
+</pre></ul>
+
+<H3>find2_cb()</H3>
+
+This function will find the next occurrence of the search string. If the
+search string is blank then we want to pop up the search dialog:
+
+<ul><pre>
+void find2_cb(void) {
+ const char *val, *found;
+ int pos;
+
+ if (search[0] == '\0') {
+ // Search string is blank; get a new one...
+ find_cb();
+ return;
+ }
+
+ val = input->value() + input->mark();
+ found = strstr(val, search);
+
+ if (found != NULL) {
+ // Found a match; update the position and mark...
+ pos = input->mark() + found - val;
+ input->position(pos, pos + strlen(search));
+ }
+ else fl_alert("No occurrences of \'%s\' found!", search);
+}
+</pre></ul>
+
+If the search string cannot be found we use the <a href="#fl_alert">
+<tt>fl_alert()</tt></a> convenience function to display a message to
+that effect.
+
+<H3>new_cb()</H3>
+
+This callback function will clear the input widget and current filename.
+It also calls the <tt>check_save()</tt> function to give the user the
+opportunity to save the current file first as needed:
+
+<ul><pre>
+void new_cb(void) {
+ if (changed)
+ if (!check_save()) return;
+
+ filename[0] = '\0';
+ input->value("");
+ set_changed(0);
+}
+</pre></ul>
+
+<H3>open_cb()</H3>
+
+This callback function will ask the user for a filename and then load
+the specified file into the input widget and current filename. It also
+calls the <tt>check_save()</tt> function to give the user the
+opportunity to save the current file first as needed:
+
+<ul><pre>
+void open_cb(void) {
+ char *newfile;
+
+ if (changed)
+ if (!check_save()) return;
+
+ newfile = fl_file_chooser("Open File?", "*", filename);
+ if (newfile != NULL) load_file(newfile);
+}
+</pre></ul>
+
+We call the <tt>load_file()</tt> function to actually load the file.
+
+<H3>paste_cb()</H3>
+
+This callback function will send a FL_PASTE message to the <tt>input</tt>
+widget using the <a href="#paste"><tt>Fl::paste()</tt> method:
+
+<ul><pre>
+void paste_cb(void) {
+ Fl::paste(*input);
+}
+</pre></ul>
+
+<H3>quit_cb()</H3>
+
+The quit callback will first see if the current file has been modified,
+and if so give the user a chance to save it. It then hides the main window:
+
+<ul><pre>
+void quit_cb(void) {
+ if (changed)
+ if (!check_save())
+ return;
+
+ window->hide();
+}
+</pre></ul>
+
+<H3>replace_cb()</H3>
+
+The replace callback just shows the replace dialog:
+
+<ul><pre>
+void replace_cb(void) {
+ replace_dlg->show();
+}
+</pre></ul>
+
+<H3>replace2_cb()</H3>
+
+This callback will replace the next occurence of the replacement string. If
+nothing has been entered for the replacement string, then the replace dialog
+is displayed instead:
+
+<ul><pre>
+void replace2_cb() {
+ const char *find, *val, *found;
+ int pos;
+
+ find = replace_find->value();
+ if (find[0] == '\0') {
+ // Search string is blank; get a new one...
+ replace_dlg->show();
+ return;
+ }
+
+ val = input->value() + input->position();
+ found = strstr(val, find);
+
+ if (found != NULL) {
+ // Found a match; update the position and replace text...
+ pos = input->position() + found - val;
+ input->replace(pos, pos + strlen(find), replace_with->value());
+ input->position(pos + strlen(replace_with->value()));
+ }
+ else fl_alert("No occurrences of \'%s\' found!", find);
+}
+</pre></ul>
+
+<H3>replall_cb()</H3>
+
+This callback will replace all occurences of the search string in the file:
+
+<ul><pre>
+void replall_cb() {
+ const char *find, *val, *found;
+ int pos;
+ int times;
+
+ find = replace_find->value();
+ if (find[0] == '\0') {
+ // Search string is blank; get a new one...
+ replace_dlg->show();
+ return;
+ }
+
+ input->position(0);
+ times = 0;
+
+ // Loop through the whole string
+ do {
+ val = input->value() + input->position();
+ found = strstr(val, find);
+
+ if (found != NULL) {
+ // Found a match; update the position and replace text...
+ times ++
+ pos = input->position() + found - val;
+ input->replace(pos, pos + strlen(find), replace_with->value());
+ input->position(pos + strlen(replace_with->value()));
+ }
+ } while (found != NULL);
+
+ if (times > 0) fl_message("Replaced %d occurrences.", times);
+ else fl_alert("No occurrences of \'%s\' found!", find);
+}
+</pre></ul>
+
+<H3>replcan_cb()</H3>
+
+This callback just hides the replace dialog:
+
+<ul><pre>
+void replcan_cb() {
+ replace_dlg->hide();
+}
+</pre></ul>
+
+<H3>save_cb()</H3>
+
+This callback saves the current file. If the current filename is blank it
+calls the "save as" callback:
+
+<ul><pre>
+void save_cb(void) {
+ if (filename[0] == '\0') {
+ // No filename - get one!
+ saveas_cb();
+ return;
+ }
+ else save_file(filename);
+}
+</pre></ul>
+
+The <tt>save_file()</tt> function saves the current file to the specified
+filename.
+
+<H3>saveas_cb()</H3>
+
+This callback asks the user for a filename and saves the current file:
+
+<ul><pre>
+void saveas_cb(void) {
+ char *newfile;
+
+ newfile = fl_file_chooser("Save File As?", "*", filename);
+ if (newfile != NULL) save_file(newfile);
+}
+</pre></ul>
+
+The <tt>save_file()</tt> function saves the current file to the specified
+filename.
+
+<H3>undo_cb()</H3>
+
+The undo callback just calls the <a href="#Fl_Input_.undo">
+<tt>undo()</tt></a> method:
+
+<ul><pre>
+void undo_cb(void) {
+ input->undo();
+}
+</pre></ul>
+
+<H2>Other Functions</H2>
+
+Now that we've defined the callback functions, we need our support functions
+to make it all work:
+
+<H3>check_save()</H3>
+
+This function checks to see if the current file needs to be saved. If
+so, it asks the user if they want to save it:
+
+<ul><pre>
+int check_save(void) {
+ if (!changed) return 1;
+
+ if (fl_ask("The current file has not been saved.\n"
+ "Would you like to save it now?")) {
+ // Save the file...
+ save_cb();
+
+ return !changed;
+ }
+ else return (1);
+}
+</pre></ul>
+
+<H3>load_file()</H3>
+
+This function loads the specified file into the <tt>input</tt> widget:
+
+<ul><pre>
+void load_file(char *newfile) {
+ FILE *fp;
+ char buffer[8192];
+ int nbytes;
+ int pos;
+
+ input->value("");
+
+ fp = fopen(newfile, "r");
+ if (fp != NULL) {
+ // Was able to open file; let's read from it...
+ strcpy(filename, newfile);
+ pos = 0;
+
+ while ((nbytes = fread(buffer, 1, sizeof(buffer), fp)) > 0) {
+ input->replace(pos, pos, buffer, nbytes);
+ pos += nbytes;
+ }
+
+ fclose(fp);
+ input->position(0);
+ set_changed(0);
+ } else {
+ // Couldn't open file - say so...
+ fl_alert("Unable to open \'%s\' for reading!");
+ }
+}
+</pre></ul>
+
+When loading the file we use the <a href="#Fl_Input_.replace">
+<tt>input->replace()</tt> method to "replace" the text at the end of
+the buffer. The <tt>pos</tt> variable keeps track of the end of the
+buffer.
+
+<H3>save_file()</H3>
+
+This function saves the current buffer to the specified file:
+
+<ul><pre>
+void save_file(char *newfile) {
+ FILE *fp;
+
+ fp = fopen(newfile, "w");
+ if (fp != NULL) {
+ // Was able to create file; let's write to it...
+ strcpy(filename, newfile);
+
+ if (fwrite(input->value(), 1, input->size(), fp) &lt; 1) {
+ fl_alert("Unable to write file!");
+ fclose(fp);
+ return;
+ }
+
+ fclose(fp);
+ set_changed(0);
+ } else {
+ // Couldn't open file - say so...
+ fl_alert("Unable to create \'%s\' for writing!");
+ }
+}
+</pre></ul>
+
+<H3>set_changed()</H3>
+
+This function sets the <tt>changed</tt> variable and updates the window label
+accordingly:
+
+<ul><pre>
+void set_changed(int c) {
+ if (c != changed) {
+ char title[1024];
+ char *slash;
+
+ changed = c;
+
+ if (filename[0] == '\0') strcpy(title, "Untitled");
+ else {
+ slash = strrchr(filename, '/');
+ if (slash == NULL) slash = strrchr(filename, '\\');
+
+ if (slash != NULL) strcpy(title, slash + 1);
+ else strcpy(title, filename);
+ }
+
+ if (changed) strcat(title, " (modified)");
+
+ window->label(title);
+ }
+}
+</pre></ul>
+
+<H2>Compiling the Editor</H2>
+
+The complete source for our text editor can be found in the
+<tt>test/editor.cxx</tt> source file. Both the Makefile and Visual C++
+workspace include the necessary rules to build the editor. You can
+also compile it using a standard compiler with:
+
+<ul><pre>
+CC -o editor editor.cxx -lfltk -lXext -lX11 -lm
+</pre></ul>
+
+As noted in <a href="#basics">Chapter 1</a>, you may need to include
+compiler and linker options to tell them where to find the FLTK library.
+Also, the <tt>CC</tt> command may also be called <tt>gcc</tt> or
+<tt>c++</tt> on your system.
+
+<p>Congratulations, you've just built your own text editor!
+
+<H2>The Final Product</H2>
+
+The final editor window should look like the image below:
+
+<center><img src=editor.gif></center>
+
+</BODY>
+</HTML>