diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
| commit | 8416a4012ecb985d150fad566659cf59ee1dc3aa (patch) | |
| tree | a0b52461eeeaf926de99392145c087e96f6c36e1 /documentation/events.dox | |
| parent | 054d25081a74d504eb38042ffbd9acf70be4de1d (diff) | |
Doxygen documentation - WP12 and WP13 - first step.
Converted the descriptive chapters of the html docs to doxygen format
and modified index.dox accordingly.
This checkin includes only trivial reformatting, no major rewriting.
Added a chapter "Migrating Code from FLTK 1.1 to 1.3".
All links on the main page are working now.
Todo:
- Check doxygen error messages, rewrite pages (html tags, contents).
- Fill the new "Migrating..." chapter.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6224 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/events.dox')
| -rw-r--r-- | documentation/events.dox | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/documentation/events.dox b/documentation/events.dox new file mode 100644 index 000000000..d2610064e --- /dev/null +++ b/documentation/events.dox @@ -0,0 +1,389 @@ +/** + + \page events 6 - Handling Events + +<P>This chapter discusses the FLTK event model and how to handle +events in your program or widget. + +<H2>The FLTK Event Model</H2> + +<P>Every time a user moves the mouse pointer, clicks a button, +or presses a key, an event is generated and sent to your +application. Events can also come from other programs like the +window manager. + +<P>Events are identified by the integer argument passed to the +<A href="subclassing.html#handle"><TT>Fl_Widget::handle()</TT></A> virtual +method. Other information about the most recent event is stored in +static locations and acquired by calling the <A +href="#event_xxx"><TT>Fl::event_*()</TT></A> methods. This static +information remains valid until the next event is read from the window +system, so it is ok to look at it outside of the <TT>handle()</TT> +method. + +<H2>Mouse Events</H2> + +<H3>FL_PUSH</H3> + +<P>A mouse button has gone down with the mouse pointing at this +widget. You can find out what button by calling <A +href="Fl.html#Fl.event_button"><TT> +Fl::event_button()</TT></A>. You find out the mouse position by +calling <A +href="Fl.html#Fl.event_x"><TT>Fl::event_x()</TT></A> and <A +href="Fl.html#Fl.event_y"> <TT>Fl::event_y()</TT></A>. + +<P>A widget indicates that it "wants" the mouse click +by returning non-zero from its <A +href="subclassing.html#handle"><TT>handle()</TT></A> method. It +will then become the <A href="Fl.html#Fl.pushed"><TT> +Fl::pushed()</TT></A> widget and will get <TT>FL_DRAG</TT> and +the matching <TT>FL_RELEASE</TT> events. If <TT>handle()</TT> +returns zero then FLTK will try sending the <TT>FL_PUSH</TT> to +another widget. </P> + +<H3>FL_DRAG</H3> + +<P>The mouse has moved with a button held down. The current +button state is in <a +href="Fl.html#Fl.event_state"><tt>Fl::event_state()</tt></a>. +The mouse position is in <a +href="Fl.html#Fl.event_x"><tt>Fl::event_x()</tt></a> and <a +href="Fl.html#Fl.event_y"><tt>Fl::event_y()</tt></a>. + +<P>In order to receive <TT>FL_DRAG</TT> events, the widget must +return non-zero when handling <TT>FL_PUSH</TT>.</P> + +<H3>FL_RELEASE</H3> + +<P>A mouse button has been released. You can find out what +button by calling <A +href="Fl.html#Fl.event_button"><TT>Fl::event_button()</TT></A>. + +<P>In order to receive the <TT>FL_RELEASE</TT> event, the widget must +return non-zero when handling <TT>FL_PUSH</TT>.</P> + +<H3>FL_MOVE</H3> + +<P>The mouse has moved without any mouse buttons held down. +This event is sent to the <A +href="Fl.html#Fl.belowmouse"><TT>Fl::belowmouse()</TT></A> +widget.</P> + +<P>In order to receive <TT>FL_MOVE</TT> events, the widget must +return non-zero when handling <TT>FL_ENTER</TT>.</P> + +<H3>FL_MOUSEWHEEL</H3> + +<P>The user has moved the mouse wheel. The <A +HREF="Fl.html#Fl.event_dx"><TT>Fl::event_dx()</TT></A> and <A +HREF="Fl.html#Fl.event_dy"><TT>Fl::event_dy()</TT></A> methods +can be used to find the amount to scroll horizontally and +vertically. + +<H2>Focus Events</H2> + +<H3>FL_ENTER</H3> + +<P>The mouse has been moved to point at this widget. This can +be used for highlighting feedback. If a widget wants to +highlight or otherwise track the mouse, it indicates this by +returning non-zero from its <A +href="Fl.html#Fl.handle"><TT>handle()</TT></A> method. It then +becomes the <A +href="Fl.html#Fl.belowmouse"><TT>Fl::belowmouse()</TT></A> +widget and will receive <TT>FL_MOVE</TT> and <TT>FL_LEAVE</TT> +events. + +<H3>FL_LEAVE</H3> + +<P>The mouse has moved out of the widget. + +<P>In order to receive the <TT>FL_LEAVE</TT> event, the widget must +return non-zero when handling <TT>FL_ENTER</TT>.</P> + +<H3>FL_FOCUS</H3> + +<P>This indicates an <I>attempt</I> to give a widget the +keyboard focus. + +<P>If a widget wants the focus, it should change itself to +display the fact that it has the focus, and return non-zero from +its <A +href="Fl_Widget.html#Fl_Widget.handle"><TT>handle()</TT></A> +method. It then becomes the <A +href="Fl.html#Fl.focus"><TT>Fl::focus()</TT></A> widget and gets +<TT>FL_KEYDOWN</TT>, <TT>FL_KEYUP</TT>, and <TT>FL_UNFOCUS</TT> +events. + +<P>The focus will change either because the window manager +changed which window gets the focus, or because the user tried +to navigate using tab, arrows, or other keys. You can check <A +href="Fl.html#Fl.event_key"><TT>Fl::event_key()</TT></A> to +figure out why it moved. For navigation it will be the key +pressed and interaction with the window manager it will be +zero. + +<H3>FL_UNFOCUS</H3> + +<P>This event is sent to the previous <A +href="Fl.html#Fl.focus"><TT>Fl::focus()</TT></A> widget when +another widget gets the focus or the window loses focus. + +<H2>Keyboard Events</H2> + +<H3>FL_KEYDOWN, FL_KEYUP</H3> + +<P>A key was pressed or released. The key can be found in <A +href="Fl.html#Fl.event_key"><TT>Fl::event_key()</TT></A>. The +text that the key should insert can be found with <A +href="Fl.html#Fl.event_text"><TT>Fl::event_text()</TT></A> and +its length is in <A +href="Fl.html#Fl.event_length"><TT>Fl::event_length()</TT></A>. +If you use the key <TT>handle()</TT> should return 1. If you +return zero then FLTK assumes you ignored the key and will +then attempt to send it to a parent widget. If none of them want +it, it will change the event into a <TT>FL_SHORTCUT</TT> event. + +<P>To receive <CODE>FL_KEYBOARD</CODE> events you must also +respond to the <CODE>FL_FOCUS</CODE> and <CODE>FL_UNFOCUS</CODE> +events. + +<P>If you are writing a text-editing widget you may also want to +call the <a href="Fl.html#Fl.compose"><TT>Fl::compose()</TT></a> +function to translate individual keystrokes into foreign +characters. + +<P><code>FL_KEYUP</code> events are sent to the widget that +currently has focus. This is not necessarily the same widget +that received the corresponding <code>FL_KEYDOWN</code> event +because focus may have changed between events. + +<H3>FL_SHORTCUT</H3> + +<P>If the <A href="Fl.html#Fl.focus"><TT>Fl::focus()</TT></A> +widget is zero or ignores an <TT>FL_KEYBOARD</TT> event then +FLTK tries sending this event to every widget it can, until one +of them returns non-zero. <TT>FL_SHORTCUT</TT> is first sent to +the <TT>Fl::belowmouse()</TT> widget, then its parents and +siblings, and eventually to every widget in the window, trying +to find an object that returns non-zero. FLTK tries really hard +to not to ignore any keystrokes! + +<P>You can also make "global" shortcuts by using <A +href="Fl.html#Fl.add_handler"><TT>Fl::add_handler()</TT></A>. A +global shortcut will work no matter what windows are displayed +or which one has the focus.</P> + +<H2>Widget Events</H2> + +<H3>FL_DEACTIVATE</H3> + +<P>This widget is no longer active, due to <A +href="Fl_Widget.html#Fl_Widget.deactivate"><TT>deactivate()</TT></A> +being called on it or one of its parents. <TT> active()</TT> may +still be true after this, the widget is only active if +<TT>active()</TT> is true on it and all its parents (use <TT>active_r()</TT> to check this). + +<H3>FL_ACTIVATE</H3> + +<P>This widget is now active, due to <A +href="Fl_Widget.html#Fl_Widget.activate"><TT>activate()</TT></A> +being called on it or one of its parents. + +<H3>FL_HIDE</H3> + +<P>This widget is no longer visible, due to <A +href="Fl_Widget.html#Fl_Widget.hide"><tt>hide()</tt></a> being +called on it or one of its parents, or due to a parent window +being minimized. <tt>visible()</tt> may still be true after +this, but the widget is visible only if <tt>visible()</tt> is +true for it and all its parents (use <tt>visible_r()</tt> to +check this). + +<h3>FL_SHOW</h3> + +<P>This widget is visible again, due to <a +href="Fl_Widget.html#Fl_Widget.show"><TT>show()</TT></A> being +called on it or one of its parents, or due to a parent window +being restored. <I>Child <TT>Fl_Window</TT>s respond to this by +actually creating the window if not done already, so if you +subclass a window, be sure to pass <TT>FL_SHOW</TT> to the base +class <TT>handle()</TT> method!</I> + +<H2>Clipboard Events</H2> + +<H3>FL_PASTE</H3> + +<P>You should get this event some time after you call <A +href="Fl.html#Fl.paste"><TT>Fl::paste()</TT></A>. The contents +of <A href="Fl.html#Fl.event_text"><TT>Fl::event_text()</TT></A> +is the text to insert and the number of characters is in <A +href="Fl.html#Fl.event_length"><TT>Fl::event_length()</TT></A>. + +<H3>FL_SELECTIONCLEAR</H3> + +<P>The <A +href="Fl.html#Fl.selection_owner"><TT>Fl::selection_owner()</TT></A> +will get this event before the selection is moved to another +widget. This indicates that some other widget or program has +claimed the selection. Motif programs used this to clear the +selection indication. Most modern programs ignore this. + +<H2><A NAME="dnd">Drag And Drop Events</A></H2> + +<P>FLTK supports drag and drop of text and files from any +application on the desktop. Text is transfered using +the current code page. Files are received as a list of full path +and file names, seperated by newline. On some platforms, path +names are prepended with <tt>file://</tt>. + +<P>The drag and drop data is available in <tt>Fl::event_text()</tt> +at the concluding <tt>FL_PASTE</tt>. On some platforms, the +event text is also available for the <tt>FL_DND_*</tt> events, +however application must not depend on that behavior because it +depends on the protocol used on each platform. + +<P><tt>FL_DND_*</tt> events cannot be used in widgets derived +from <tt>Fl_Group</tt> or <tt>Fl_Window</tt>. + +<H3>FL_DND_ENTER</H3> + +<P>The mouse has been moved to point at this widget. A widget +that is interested in receiving drag'n'drop data must return 1 +to receive FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events. + +<H3>FL_DND_DRAG</H3> + +<P>The mouse has been moved inside a widget while dragging data. +A widget that is interested in receiving drag'n'drop data should +indicate the possible drop position. + +<H3>FL_DND_LEAVE</H3> + +<P>The mouse has moved out of the widget. + +<H3>FL_DND_RELEASE</H3> + +<P>The user has released the mouse button dropping data into +the widget. If the widget returns 1, it will receive the data in +the immediatly following FL_PASTE event. + +<!-- NEED 6in --> + +<H2><A name="event_xxx">Fl::event_*() methods</A></H2> + +<P>FLTK keeps the information about the most recent event in +static storage. This information is good until the next event is +processed. Thus it is valid inside <TT>handle()</TT> and +<TT>callback()</TT> methods. + +<P>These are all trivial inline functions and thus very fast and small: </P> + +<UL> + + <LI><A HREF="Fl.html#Fl.event_button"><TT>Fl::event_button</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_clicks"><TT>Fl::event_clicks</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_dx"><TT>Fl::event_dx</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_dy"><TT>Fl::event_dy</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_inside"><TT>Fl::event_inside</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_is_click"><TT>Fl::event_is_click</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_key"><TT>Fl::event_key</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_length"><TT>Fl::event_length</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_state"><TT>Fl::event_state</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_text"><TT>Fl::event_text</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_x"><TT>Fl::event_x</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_x_root"><TT>Fl::event_x_root</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_y"><TT>Fl::event_y</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.event_y_root"><TT>Fl::event_y_root</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.get_key"><TT>Fl::get_key</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.get_mouse"><TT>Fl::get_mouse</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.test_shortcut"><TT>Fl::test_shortcut</TT></A></LI> + +</UL> + +<H2><A name=propagation>Event Propagation</A></H2> + +<P>FLTK follows very simple and unchangeable rules for sending +events. The major innovation is that widgets can indicate (by +returning 0 from the <TT>handle()</TT> method) that they are not +interested in an event, and FLTK can then send that event +elsewhere. This eliminates the need for "interests" +(event masks or tables), and this is probably the main reason +FLTK is much smaller than other toolkits. + +<P>Most events are sent directly to the <TT>handle()</TT> method +of the <TT>Fl_Window</TT> that the window system says they +belong to. The window (actually the <TT>Fl_Group</TT> that +<TT>Fl_Window</TT> is a subclass of) is responsible for sending +the events on to any child widgets. To make the +<TT>Fl_Group</TT> code somewhat easier, FLTK sends some events +(<TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>, <TT>FL_KEYBOARD</TT>, +<TT>FL_SHORTCUT</TT>, <TT>FL_UNFOCUS</TT>, and +<TT>FL_LEAVE</TT>) directly to leaf widgets. These procedures +control those leaf widgets: + +<UL> + + <LI><A HREF="Fl.html#Fl.add_handler"><TT>Fl::add_handler</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.belowmouse"><TT>Fl::belowmouse</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.focus"><TT>Fl::focus</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.grab"><TT>Fl::grab</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.modal"><TT>Fl::modal</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.pushed"><TT>Fl::pushed</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.release"><TT>Fl::release</TT></A></LI> + + <LI><A HREF="Fl_Widget.html#Fl_Widget.take_focus"><TT>Fl_Widget::take_focus</TT></A></LI> + +</UL> + +<H2><A name="compose">FLTK Compose-Character Sequences</A></H2> + +<P>The foreign-letter compose processing done by the <A +href="Fl_Input.html#compose"><tt>Fl_Input</tt></a> widget is provided in +a function that you can call if you are writing your own text editor +widget. + +<p>FLTK uses its own compose processing to allow "preview" of +the partially composed sequence, which is impossible with the +usual "dead key" processing. + +<p>Although currently only characters in the ISO-8859-1 +character set are handled, you should call this in case any +enhancements to the processing are done in the future. The +interface has been designed to handle arbitrary UTF-8 encoded +text. + +<P>The following methods are provided for character composition: + +<UL> + + <LI><A HREF="Fl.html#Fl.compose"><TT>Fl::compose()</TT></A></LI> + + <LI><A HREF="Fl.html#Fl.compose_reset"><TT>Fl::compose_reset()</TT></A></LI> + +</UL> + +*/ |
