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authorMatthias Melcher <fltk@matthiasm.com>2007-11-19 14:14:13 +0000
committerMatthias Melcher <fltk@matthiasm.com>2007-11-19 14:14:13 +0000
commitb92ee9f21ccbc52e1c2f6d1c0818c9bff9f6ac50 (patch)
treed35ee6cd8bfd977f322e1b87c99f7cd6c843be49 /documentation/examples.html
parent745548245824be2cf5ecd5cb325cbcffa95aee70 (diff)
Fixed some typos and some funny language (my own) in the documentation of the test applications. ADded a hidden [+] key support for 'Blocks' so that I can increase the level to my prefered one (6) and not have to play through 1-5 ;-)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5976 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/examples.html')
-rw-r--r--documentation/examples.html76
1 files changed, 39 insertions, 37 deletions
diff --git a/documentation/examples.html b/documentation/examples.html
index 53101d396..74a483f0d 100644
--- a/documentation/examples.html
+++ b/documentation/examples.html
@@ -9,7 +9,7 @@
<P ALIGN="RIGHT">March 19, 2005</P>
<P>The FLTK distribution contains over 60 sample applications written
-in or ported to FLTK. If the FLTK archive you received does not
+in, or ported to, FLTK. If the FLTK archive you received does not
contain a 'test' directory, you can download the complete FLTK
distribution from
<a href="http://fltk.org/software.php">http://fltk.org/software.php</a>.</P>
@@ -118,8 +118,9 @@ generate some custom drawings. The sample drawings use the matrix
based arc drawing for some fun effects.
<h3><a name="ask">ask</h3>
-<tt>ask</tt> shows some of FLTK's standard dialog boxes, but you
-may end up in a loop, but you may end up in a loop, but... .
+<tt>ask</tt> shows some of FLTK's standard dialog boxes. Click
+the correct answers or you may end up in a loop, or you may end
+up in a loop, or you... .
<h3><a name="bitmap">bitmap</h3>
This simple test shows the use of a single color bitmap as a
@@ -134,8 +135,9 @@ bundle format.
<h3><a name="boxtype">boxtype</h3>
<tt>boxtype</tt> gives an overview of readily available boxes and
-frames in FLTK. More types can be added by the user. When using
-themes, FLTK shuffles boxtypes around to give an app a new look.
+frames in FLTK. More types can be added by the application programmer.
+When using themes, FLTK shuffles boxtypes around to give your program
+a new look.
<h3><a name="browser">browser</h3>
<tt>browser</tt> shows the capabilities of the <tt>Fl_Browser</tt> widget.
@@ -143,28 +145,28 @@ Important features tested are loading of files, line formatting, and
correct positioning of the browser data window.
<h3><a name="button">button</h3>
-The <tt>button</tt> test is a very simple demo of buttons and callbacks.
+The <tt>button</tt> test is a simple demo of push-buttons and callbacks.
<h3><a name="buttons">buttons</h3>
<tt>buttons</tt> shows a sample of FLTK button types.
<h3><a name="checkers">checkers</h3>
Written by Steve Poulsen in early 1979, <tt>checkers</tt> shows
-how to polish a VT100 text terminal based program into a neat
-program with a graphical UI. Check out the code that drags the
+how to convert a VT100 text-terminal based program into a neat
+application with a graphical UI. Check out the code that drags the
pieces, and how the pieces are drawn by layering. Then tell me
-how to beat this program.
+how to beat the computer at Checkers.
<h3><a name="clock">clock</h3>
The <tt>clock</tt> demo shows two analog clocks. The innards of
-teh <tt>Fl_Clock</tt> widget are pretty interesting as they explain
+the <tt>Fl_Clock</tt> widget are pretty interesting, explaining
the use of timeouts and matrix based drawing.
<h3><a name="colbrowser">colbrowser</h3>
<tt>colbrowser</tt> runs only on X11 systems. It reads
<i>/usr/lib/X11/rgb.txt</i> to show the color representation
of every text entry in the file. This is beautiful, but
-only mederatly useful unless your UI is written in <i>Motif</i>.
+only moderatly useful unless your UI is written in <i>Motif</i>.
<h3><a name="color_chooser">color_chooser</h3>
The <tt>color_chooser</tt> gives a short demo of FLTK's palette based
@@ -176,12 +178,12 @@ the ability to render two OpenGL buffers into a single window,
and shows OpenGL text.
<h3><a name="CubeView">CubeView</h3>
-<tt>CubeView</tt> shows how to create a UI containing OpenGL with fluid.
+<tt>CubeView</tt> shows how to create a UI containing OpenGL with Fluid.
<h3><a name="cursor">cursor</h3>
The <tt>cursor</tt> demo show all mouse cursor shapes that come standard
with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only
-on few systems like Irix.
+on few systems (some version of Irix for example).
<h3><a name="curve">curve</h3>
<tt>curve</tt> draws a nice Bezier curve into a custom widget. The
@@ -189,8 +191,8 @@ on few systems like Irix.
<h3><a name="demo">demo</h3>
This tool allows quick access to all programs in the <tt>test</tt> directory.
-<tt>demo</tt> is viaully based on the IrixGL demo program and cna be
-extended by editing <tt>test/demo.menu</tt>.
+<tt>demo</tt> is based on the visuals of the IrixGL demo program. The menu
+tree can be changed by editing <tt>test/demo.menu</tt>.
<h3><a name="doublebuffer">doublebuffer</h3>
The <tt>doublebuffer</tt> demo show the difference between a single
@@ -203,7 +205,7 @@ to not tripple buffer a window in that case.
<h3><a name="editor">editor</h3>
FLTK has two very different text input widgets. <tt>Fl_Input</tt>
and derived classes are rather leight weight, however
-<tt>Fl_Text_Editor</tt> is a complete port of nedit (with permission).
+<tt>Fl_Text_Editor</tt> is a complete port of <i>nedit</i> (with permission).
The <tt>editor</tt> test is almost a full application, showing custom
syntax highlighting and dialog creation.
@@ -235,18 +237,18 @@ application compile just fine.
<h3><a name="fullscreen">fullscreen</h3>
This demo shows how to do many of the window manipulations that
-are popular on SGI programs, even though X does not really like
-them. You can toggle the border on/off, change the visual to
-switch between single/double buffer, and make the window take
-over the screen. More information in the source code.
+are popular for games.
+You can toggle the border on/off, switch between single-
+and double-buffered rendering, and take over the entire
+screen. More information in the source code.
<h3><a name="gl_overlay">gl_overlay</h3>
<tt>gl_overlay</tt> shows OpenGL overlay plane rendering. If no
hardware overly plane is available, FLTK will simulate it
-automatically.
+for you.
<h3><a name="glpuzzle">glpuzzle</h3>
-The <tt>glpuzzle</tt> test dhows how most Glut source code compiles
+The <tt>glpuzzle</tt> test shows how most Glut source code compiles
easily under FLTK.
<h3><a name="hello">hello</h3>
@@ -257,12 +259,12 @@ running with FLTK. Quite impressive, I'd say.
<h3><a name="help">help</h3>
<tt>help</tt> displays the built-in FLTK help browser. The
<tt>Fl_Help_Dialog</tt> understands a subset of html and renders
-various image formats. It is a great help to provide help
+various image formats. This widget makes it easy to provide help
pages to the user without depending on the operating system's
html browser.
<h3><a name="iconize">iconize</h3>
-<tt>iconize</tt> demonstrates the efeect of the window functions
+<tt>iconize</tt> demonstrates the effect of the window functions
<tt>hide()</tt>, <tt>iconize()</tt>, and <tt>show()</tt>.
<h3><a name="image">image</h3>
@@ -273,11 +275,11 @@ transparency or by using screen door transparency (pixelation).
<h3><a name="inactive">inactive</h3>
<tt>inactive</tt> tests the correct rendering of inactive widgets.
-To see the inactive version of images, you can check the pixmap
+To see the inactive version of images, you can check out the pixmap
or image test.
<h3><a name="input">input</h3>
-This tool shows and tests differnet types of text input fields based on
+This tool shows and tests different types of text input fields based on
<tt>Fl_Input_</tt>. The <tt>input</tt> program also tests various
settings of <tt>Fl_Input::when()</tt>.
@@ -327,12 +329,12 @@ arbitrary sub menu depth, and global shortcuts.
<h3><a name="minimum">minimum</h3>
The <tt>minimum</tt> test program verifies that the update regions
are set correctly. In a real life application, the trail would
-be avoided by choosing a smaller label or by setting label clipping.
-correctly.
+be avoided by choosing a smaller label or by setting label clipping
+differently.
<h3><a name="navigation">navigation</h3>
<tt>navigation</tt> demonstrates how the text cursor moves from
-text field to text field by using the arrow keys, tab and shift-tab..
+text field to text field when using the arrow keys, tab, and shift-tab.
<h3><a name="output">output</h3>
<tt>output</tt> shows the difference between the single line and
@@ -349,11 +351,11 @@ provides a new function to draw custom overlays.
The <tt>pack</tt> test program demonstrates the resizing
and repositioning of children of the <tt>Fl_Pack</tt> group.
Putting an <tt>Fl_Pack</tt> into an <tt>Fl_Scroll</tt> is
-a useful way to create a kind of browser.
+a useful way to create a browser for large sets of data.
<h3><a name="pixmap_browser">pixmap_browser</h3>
-<tt>pixmap_browser</tt> tests the shared image interface. When using
-the same image multiple times <tt>Fl_Shared_Image</tt> will keep it
+<tt>pixmap_browser</tt> tests the shared-image interface. When using
+the same image multiple times, <tt>Fl_Shared_Image</tt> will keep it
only once in memory.
<h3><a name="pixmap">pixmap</h3>
@@ -365,11 +367,11 @@ one transparent color.
<h3><a name="preferences">preferences</h3>
I do have my <tt>preferences</tt> in the morning, but sometimes I
just can't remember a thing. This is where the <tt>Fl_Preferences</tt>
-come in handy. The remember any kind of data between program launches.
+come in handy. They remember any kind of data between program launches.
<h3><a name="radio">radio</h3>
The <tt>radio</tt> tool was created entirely with <i>fluid</i>. It
-shows some of the available btton types and tests radio
+shows some of the available button types and tests radio
button behavior.
<h3><a name="resizebox">resizebox</h3>
@@ -384,7 +386,7 @@ the given window manager.
<tt>scroll</tt> shows how to scroll an area of widgets, one of
them beeing a slow custom drawing. <tt>Fl_Scroll</tt> uses
clipping and smart window area copying to improve redraw speed.
-The buttons at the bottom of the window test decoration rendering
+The buttons at the bottom of the window control decoration rendering
and updates.
<h3><a name="shape">shape</h3>
@@ -394,7 +396,7 @@ and write that flight simulator you always dreamt of.
<h3><a name="subwindow">subwindow</h3>
The <tt>subwindow</tt> demo tests messaging and drawing between
-the main window and 'true' sub windows. A sub window is differnt
+the main window and 'true' sub windows. A sub window is different
to a group by resetting the FLTK coordinate stystem to 0, 0 in the
top left corner. On Win32 and X11, subwindows have their own
operating system specific handle.
@@ -402,7 +404,7 @@ operating system specific handle.
<h3><a name="sudoku">sudoku</h3>
Another highly addictive game - don't play it, I warned you.
The implementation shows how to create application icons,
-how to deal with OS specific, and how to generate sound.
+how to deal with OS specifics, and how to generate sound.
<h3><a name="symbols">symbols</h3>
<tt>symbols</tt> are a speciality of FLTK. These little vector