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| author | engelsman <engelsman> | 2008-10-11 09:50:07 +0000 |
|---|---|---|
| committer | engelsman <engelsman> | 2008-10-11 09:50:07 +0000 |
| commit | 5abbe21b5210db8442bdba809a9cf27bb584050a (patch) | |
| tree | a1a507d36835a29a309f5a72c807108b2bdf0137 /documentation/glut.dox | |
| parent | 0e518f7f49011ab5a3aad9ed9ccd271961ecc566 (diff) | |
more html to doxygen conversion for {enumerations,glut,forms}.dox
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6408 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/glut.dox')
| -rw-r--r-- | documentation/glut.dox | 258 |
1 files changed, 152 insertions, 106 deletions
diff --git a/documentation/glut.dox b/documentation/glut.dox index cdbb1616e..9d1e32898 100644 --- a/documentation/glut.dox +++ b/documentation/glut.dox @@ -2,117 +2,155 @@ \page glut D - GLUT Compatibility -<P>This appendix describes the GLUT compatibility header file supplied with FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and the follow-on FreeGLUT 2.4.0 libraries.</P> -<H2>Using the GLUT Compatibility Header File</H2> -<P>You should be able to compile existing GLUT source code by including <TT><FL/glut.H></TT> instead of <TT><GL/glut.h></TT>. This can be done by editing the source, by changing the <TT>-I</TT> switches to the compiler, or by providing a symbolic link from <TT>GL/glut.h</TT> to <TT>FL/glut.H</TT>.</P> -<P><I>All files calling GLUT procedures must be compiled with C++</I>. You may have to alter them slightly to get them to compile without warnings, and you may have to rename them to get make to use the C++ compiler.</P> -<P>You must link with the FLTK library. Most of <TT>FL/glut.H</TT> is inline functions. You should take a look at it (and maybe at <TT>test/glpuzzle.cxx</TT> in the FLTK source) if you are having trouble porting your GLUT program. </P> -<P>This has been tested with most of the demo programs that come with the GLUT and FreeGLUT distributions.</P> -<H2>Known Problems</H2> -<P>The following functions and/or arguments to functions are missing, and -you will have to replace them or comment them out for your code to -compile: -<UL> -<LI><TT>glutGet(GLUT_ELAPSED_TIME)</TT></LI> -<LI><TT>glutGet(GLUT_SCREEN_HEIGHT_MM)</TT></LI> -<LI><TT>glutGet(GLUT_SCREEN_WIDTH_MM)</TT></LI> -<LI><TT>glutGet(GLUT_WINDOW_NUM_CHILDREN)</TT></LI> -<LI><TT>glutInitDisplayMode(GLUT_LUMINANCE)</TT></LI> -<LI><TT>glutLayerGet(GLUT_HAS_OVERLAY)</TT></LI> -<LI><TT>glutLayerGet(GLUT_LAYER_IN_USE)</TT></LI> -<LI><TT>glutPushWindow()</TT></LI> -<LI><TT>glutSetColor(), glutGetColor(), glutCopyColormap()</TT></LI> -<LI><TT>glutVideoResize()</TT> missing. </LI> -<LI><TT>glutWarpPointer()</TT></LI> -<LI><TT>glutWindowStatusFunc()</TT></LI> -<LI>Spaceball, buttonbox, dials, and tablet functions</LI> -</UL> - Most of the symbols/enumerations have different values than GLUT uses. - This will break code that relies on the actual values. The only -symbols guaranteed to have the same values are true/false pairs like <TT> -GLUT_DOWN</TT> and <TT>GLUT_UP</TT>, mouse buttons <TT> -GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</TT>, and <TT> -GLUT_KEY_F1</TT> thru <TT>F12</TT>. -<P>The strings passed as menu labels are not copied. </P> -<P><TT>glutPostRedisplay()</TT> does not work if called from inside a -display function. You must use <TT>glutIdleFunc()</TT> if you want -your display to update continuously. </P> -<P><TT>glutSwapBuffers()</TT> does not work from inside a display -function. This is on purpose, because FLTK swaps the buffers for you. </P> -<P><TT>glutUseLayer()</TT> does not work well, and should only be used +This appendix describes the GLUT compatibility header file supplied with +FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and +the follow-on FreeGLUT 2.4.0 libraries. + +\section glut_using Using the GLUT Compatibility Header File + +You should be able to compile existing GLUT source code by including +<tt><FL/glut.H></tt> instead of <tt><GL/glut.h></tt>. This can be +done by editing the source, by changing the <tt>-I</tt> switches to +the compiler, or by providing a symbolic link from <tt>GL/glut.h</tt> +to <tt>FL/glut.H</tt>. + +<I>All files calling GLUT procedures must be compiled with C++</I>. You +may have to alter them slightly to get them to compile without warnings, +and you may have to rename them to get make to use the C++ compiler. + +You must link with the FLTK library. Most of <tt>FL/glut.H</tt> +is inline functions. You should take a look at it (and maybe at +<tt>test/glpuzzle.cxx</tt> in the FLTK source) if you are having trouble +porting your GLUT program. + +This has been tested with most of the demo programs that come with +the GLUT and FreeGLUT distributions. + +\section glut_known_problems Known Problems + +The following functions and/or arguments to functions are missing, +and you will have to replace them or comment them out for your code +to compile: + +\li <tt>glutGet(GLUT_ELAPSED_TIME)</tt> +\li <tt>glutGet(GLUT_SCREEN_HEIGHT_MM)</tt> +\li <tt>glutGet(GLUT_SCREEN_WIDTH_MM)</tt> +\li <tt>glutGet(GLUT_WINDOW_NUM_CHILDREN)</tt> +\li <tt>glutInitDisplayMode(GLUT_LUMINANCE)</tt> +\li <tt>glutLayerGet(GLUT_HAS_OVERLAY)</tt> +\li <tt>glutLayerGet(GLUT_LAYER_IN_USE)</tt> +\li <tt>glutPushWindow()</tt> +\li <tt>glutSetColor(), glutGetColor(), glutCopyColormap()</tt> +\li <tt>glutVideoResize()</tt> missing. +\li <tt>glutWarpPointer()</tt> +\li <tt>glutWindowStatusFunc()</tt> +\li Spaceball, buttonbox, dials, and tablet functions + +Most of the symbols/enumerations have different values than GLUT uses. +This will break code that relies on the actual values. The only +symbols guaranteed to have the same values are true/false pairs like <tt> +GLUT_DOWN</tt> and <tt>GLUT_UP</tt>, mouse buttons <tt> +GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</tt>, and <tt> +GLUT_KEY_F1</tt> thru <tt>F12</tt>. + +The strings passed as menu labels are not copied. + +<tt>glutPostRedisplay()</tt> does not work if called from inside a +display function. You must use <tt>glutIdleFunc()</tt> if you want +your display to update continuously. + +<tt>glutSwapBuffers()</tt> does not work from inside a display +function. This is on purpose, because FLTK swaps the buffers for you. + +<tt>glutUseLayer()</tt> does not work well, and should only be used to initialize transformations inside a resize callback. You should -redraw overlays by using <TT>glutOverlayDisplayFunc()</TT>. </P> -<P>Overlays are cleared before the overlay display function is called. <TT> -glutLayerGet(GLUT_OVERLAY_DAMAGED)</TT> always returns true for +redraw overlays by using <tt>glutOverlayDisplayFunc()</tt>. + +Overlays are cleared before the overlay display function is called. <tt> +glutLayerGet(GLUT_OVERLAY_DAMAGED)</tt> always returns true for compatibility with some GLUT overlay programs. You must rewrite your -code so that <TT>gl_color()</TT> is used to choose colors in an -overlay, or you will get random overlay colors. </P> -<P><TT>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</TT> just results in a -small crosshair. </P> -<P>The fonts used by <TT>glutBitmapCharacter() and glutBitmapWidth()</TT> - may be different. </P> -<P><TT>glutInit(argc,argv)</TT> will consume different switches than +code so that <tt>gl_color()</tt> is used to choose colors in an +overlay, or you will get random overlay colors. + +<tt>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</tt> just results in a +small crosshair. + +The fonts used by <tt>glutBitmapCharacter() and glutBitmapWidth()</tt> +may be different. + +<tt>glutInit(argc,argv)</tt> will consume different switches than GLUT does. It accepts the switches recognized by <A href="Fl.html#Fl.args"> -<TT>Fl::args()</TT></A>, and will accept any abbreviation of these -switches (such as "-di" for "-display"). </P> -<H2>Mixing GLUT and FLTK Code</H2> - You can make your GLUT window a child of a <TT>Fl_Window</TT> with the -following scheme. The biggest trick is that GLUT insists on <TT>show()</TT> -'ing the window at the point it is created, which means the <TT> -Fl_Window</TT> parent window must already be shown. -<UL> -<LI>Don't call <TT>glutInit()</TT>. </LI> -<LI>Create your <TT>Fl_Window</TT>, and any FLTK widgets. Leave a -blank area in the window for your GLUT window. </LI> -<LI><TT>show()</TT> the <TT>Fl_Window</TT>. Perhaps call <TT> -show(argc,argv)</TT>. </LI> -<LI>Call <TT>window->begin()</TT> so that the GLUT window will be -automatically added to it. </LI> -<LI>Use <TT>glutInitWindowSize()</TT> and <TT>glutInitWindowPosition()</TT> - to set the location in the parent window to put the GLUT window. </LI> -<LI>Put your GLUT code next. It probably does not need many changes. - Call <TT>window->end()</TT> immediately after the <TT> -glutCreateWindow()</TT>! </LI> -<LI>You can call either <TT>glutMainLoop()</TT>, <TT>Fl::run()</TT>, or -loop calling <TT>Fl::wait()</TT> to run the program. </LI> -</UL> +<tt>Fl::args()</tt></A>, and will accept any abbreviation of these +switches (such as "-di" for "-display"). + +\section glut_mixing Mixing GLUT and FLTK Code + +You can make your GLUT window a child of a <tt>Fl_Window</tt> with the +following scheme. The biggest trick is that GLUT insists on +<tt>show()</tt>'ing the window at the point it is created, which means the +<tt>Fl_Window</tt> parent window must already be shown. + +\li Don't call <tt>glutInit()</tt>. +\li Create your <tt>Fl_Window</tt>, and any FLTK widgets. Leave a + blank area in the window for your GLUT window. +\li <tt>show()</tt> the <tt>Fl_Window</tt>. Perhaps call <tt> + show(argc,argv)</tt>. +\li Call <tt>window->begin()</tt> so that the GLUT window will be + automatically added to it. +\li Use <tt>glutInitWindowSize()</tt> and <tt>glutInitWindowPosition()</tt> + to set the location in the parent window to put the GLUT window. +\li Put your GLUT code next. It probably does not need many changes. + Call <tt>window->end()</tt> immediately after the + <tt>glutCreateWindow()</tt>! +\li You can call either <tt>glutMainLoop()</tt>, <tt>Fl::run()</tt>, + or loop calling <tt>Fl::wait()</tt> to run the program. + <HR break> <A NAME="Fl_Glut_Window"></A> <!-- For old HTML links only ! --> \section glut_Fl_Glut_Window class Fl_Glut_Window <HR> -<H3>Class Hierarchy</H3> + +\subsection glut_class_hierarchy Class Hierarchy + \code -<A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A> +Fl_Gl_Window | - +----<B>Fl_Glut_Window</B> + +----Fl_Glut_Window \endcode -<H3>Include Files</H3> +\subsection glut_include_files Include Files \code #include <FL/glut.H> \endcode -<H3>Description</H3> - Each GLUT window is an instance of this class. You may find it useful +\subsection glut_description Description + +Each GLUT window is an instance of this class. You may find it useful to manipulate instances directly rather than use GLUT window id's. - These may be created without opening the display, and thus can fit +These may be created without opening the display, and thus can fit better into FLTK's method of creating windows. -<P>The current GLUT window is available in the global variable <TT> -glut_window</TT>. </P> -<P><TT>new Fl_Glut_Window(...)</TT> is the same as <TT> -glutCreateWindow()</TT> except it does not <TT>show()</TT> the window + +The current GLUT window is available in the global variable <tt> +glut_window</tt>. </P> + +<tt>new Fl_Glut_Window(...)</tt> is the same as <tt> +glutCreateWindow()</tt> except it does not <tt>show()</tt> the window or make the window current. </P> -<P><TT>window->make_current()</TT> is the same as <TT> -glutSetWindow(number)</TT>. If the window has not had <TT>show()</TT> - called on it yet, some functions that assumme an OpenGL context will -not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT> - again to set the context. </P> -<P><TT>~Fl_Glut_Window()</TT> is the same as <TT>glutDestroyWindow()</TT> -. </P> -<H3>Members</H3> -The <TT>Fl_Glut_Window</TT> class contains several public members that can + +<tt>window->make_current()</tt> is the same as <tt>glutSetWindow(number)</tt>. +If the window has not had <tt>show()</tt> called on it yet, some functions +that assumme an OpenGL context will not work. +If you do <tt>show()</tt> the window, call <tt>make_current()</tt> +again to set the context. </P> + +<tt>~Fl_Glut_Window()</tt> is the same as <tt>glutDestroyWindow()</tt>. + +\subsection glut_members Members + +The <tt>Fl_Glut_Window</tt> class contains several public members that can be altered directly: + <CENTER><TABLE WIDTH="80%" BORDER="1" ALT="Fl_Glut_Window public members."> <TR> <TH>member</TH> @@ -169,25 +207,33 @@ be altered directly: </TR> </TABLE></CENTER> -<H3>Methods</H3> -<UL> -<LI><A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A></LI> -<LI><A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A></LI> -<LI><A href=#Fl_Glut_Window.make_current>make_current</A></LI> -</UL> -<H4><A name=Fl_Glut_Window.Fl_Glut_Window> +\subsection glut_methods Methods + +\li <A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A> +\li <A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A> +\li <A href=#Fl_Glut_Window.make_current>make_current</A> + +<A name="Fl_Glut_Window.Fl_Glut_Window"></A> <!-- For old HTML links only ! --> Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char -*title = 0) -<BR> Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</A> -</H4> - The first constructor takes 4 int arguments to create the window with +*title = 0) <br> +Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0) + +\par +The first constructor takes 4 int arguments to create the window with a preset position and size. The second constructor with 2 arguments will create the window with a preset size, but the window manager will choose the position according to it's own whims. -<H4><A name=Fl_Glut_Window.~Fl_Glut_Window>virtual -Fl_Glut_Window::~Fl_Glut_Window()</A></H4> - Destroys the GLUT window. -<H4><A name="Fl_Glut_Window.make_current">void Fl_Glut_Window::make_current()</A></H4> + +<A name="Fl_Glut_Window.~Fl_Glut_Window"> </A> <!-- For old HTML links only ! --> +virtual Fl_Glut_Window::~Fl_Glut_Window() + +\par +Destroys the GLUT window. + +<A name="Fl_Glut_Window.make_current"> </A> <!-- For old HTML links only ! --> +void Fl_Glut_Window::make_current() + +\par Switches all drawing functions to the GLUT window. <hr> |
