diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
| commit | 8416a4012ecb985d150fad566659cf59ee1dc3aa (patch) | |
| tree | a0b52461eeeaf926de99392145c087e96f6c36e1 /documentation/glut.dox | |
| parent | 054d25081a74d504eb38042ffbd9acf70be4de1d (diff) | |
Doxygen documentation - WP12 and WP13 - first step.
Converted the descriptive chapters of the html docs to doxygen format
and modified index.dox accordingly.
This checkin includes only trivial reformatting, no major rewriting.
Added a chapter "Migrating Code from FLTK 1.1 to 1.3".
All links on the main page are working now.
Todo:
- Check doxygen error messages, rewrite pages (html tags, contents).
- Fill the new "Migrating..." chapter.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6224 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/glut.dox')
| -rw-r--r-- | documentation/glut.dox | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/documentation/glut.dox b/documentation/glut.dox new file mode 100644 index 000000000..9cc4bd2c6 --- /dev/null +++ b/documentation/glut.dox @@ -0,0 +1,193 @@ +/** + + \page glut D - GLUT Compatibility + +<P>This appendix describes the GLUT compatibility header file supplied with FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and the follow-on FreeGLUT 2.4.0 libraries.</P> +<H2>Using the GLUT Compatibility Header File</H2> +<P>You should be able to compile existing GLUT source code by including <TT><FL/glut.H></TT> instead of <TT><GL/glut.h></TT>. This can be done by editing the source, by changing the <TT>-I</TT> switches to the compiler, or by providing a symbolic link from <TT>GL/glut.h</TT> to <TT>FL/glut.H</TT>.</P> +<P><I>All files calling GLUT procedures must be compiled with C++</I>. You may have to alter them slightly to get them to compile without warnings, and you may have to rename them to get make to use the C++ compiler.</P> +<P>You must link with the FLTK library. Most of <TT>FL/glut.H</TT> is inline functions. You should take a look at it (and maybe at <TT>test/glpuzzle.cxx</TT> in the FLTK source) if you are having trouble porting your GLUT program. </P> +<P>This has been tested with most of the demo programs that come with the GLUT and FreeGLUT distributions.</P> +<H2>Known Problems</H2> +<P>The following functions and/or arguments to functions are missing, and +you will have to replace them or comment them out for your code to +compile: +<UL> +<LI><TT>glutGet(GLUT_ELAPSED_TIME)</TT></LI> +<LI><TT>glutGet(GLUT_SCREEN_HEIGHT_MM)</TT></LI> +<LI><TT>glutGet(GLUT_SCREEN_WIDTH_MM)</TT></LI> +<LI><TT>glutGet(GLUT_WINDOW_NUM_CHILDREN)</TT></LI> +<LI><TT>glutInitDisplayMode(GLUT_LUMINANCE)</TT></LI> +<LI><TT>glutLayerGet(GLUT_HAS_OVERLAY)</TT></LI> +<LI><TT>glutLayerGet(GLUT_LAYER_IN_USE)</TT></LI> +<LI><TT>glutPushWindow()</TT></LI> +<LI><TT>glutSetColor(), glutGetColor(), glutCopyColormap()</TT></LI> +<LI><TT>glutVideoResize()</TT> missing. </LI> +<LI><TT>glutWarpPointer()</TT></LI> +<LI><TT>glutWindowStatusFunc()</TT></LI> +<LI>Spaceball, buttonbox, dials, and tablet functions</LI> +</UL> + Most of the symbols/enumerations have different values than GLUT uses. + This will break code that relies on the actual values. The only +symbols guaranteed to have the same values are true/false pairs like <TT> +GLUT_DOWN</TT> and <TT>GLUT_UP</TT>, mouse buttons <TT> +GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</TT>, and <TT> +GLUT_KEY_F1</TT> thru <TT>F12</TT>. +<P>The strings passed as menu labels are not copied. </P> +<P><TT>glutPostRedisplay()</TT> does not work if called from inside a +display function. You must use <TT>glutIdleFunc()</TT> if you want +your display to update continuously. </P> +<P><TT>glutSwapBuffers()</TT> does not work from inside a display +function. This is on purpose, because FLTK swaps the buffers for you. </P> +<P><TT>glutUseLayer()</TT> does not work well, and should only be used +to initialize transformations inside a resize callback. You should +redraw overlays by using <TT>glutOverlayDisplayFunc()</TT>. </P> +<P>Overlays are cleared before the overlay display function is called. <TT> +glutLayerGet(GLUT_OVERLAY_DAMAGED)</TT> always returns true for +compatibility with some GLUT overlay programs. You must rewrite your +code so that <TT>gl_color()</TT> is used to choose colors in an +overlay, or you will get random overlay colors. </P> +<P><TT>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</TT> just results in a +small crosshair. </P> +<P>The fonts used by <TT>glutBitmapCharacter() and glutBitmapWidth()</TT> + may be different. </P> +<P><TT>glutInit(argc,argv)</TT> will consume different switches than +GLUT does. It accepts the switches recognized by <A href="Fl.html#Fl.args"> +<TT>Fl::args()</TT></A>, and will accept any abbreviation of these +switches (such as "-di" for "-display"). </P> +<H2>Mixing GLUT and FLTK Code</H2> + You can make your GLUT window a child of a <TT>Fl_Window</TT> with the +following scheme. The biggest trick is that GLUT insists on <TT>show()</TT> +'ing the window at the point it is created, which means the <TT> +Fl_Window</TT> parent window must already be shown. +<UL> +<LI>Don't call <TT>glutInit()</TT>. </LI> +<LI>Create your <TT>Fl_Window</TT>, and any FLTK widgets. Leave a +blank area in the window for your GLUT window. </LI> +<LI><TT>show()</TT> the <TT>Fl_Window</TT>. Perhaps call <TT> +show(argc,argv)</TT>. </LI> +<LI>Call <TT>window->begin()</TT> so that the GLUT window will be +automatically added to it. </LI> +<LI>Use <TT>glutInitWindowSize()</TT> and <TT>glutInitWindowPosition()</TT> + to set the location in the parent window to put the GLUT window. </LI> +<LI>Put your GLUT code next. It probably does not need many changes. + Call <TT>window->end()</TT> immediately after the <TT> +glutCreateWindow()</TT>! </LI> +<LI>You can call either <TT>glutMainLoop()</TT>, <TT>Fl::run()</TT>, or +loop calling <TT>Fl::wait()</TT> to run the program. </LI> +</UL> +<HR break> +<H2><A name=Fl_Glut_Window>class Fl_Glut_Window</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A> + | + +----<B>Fl_Glut_Window</B> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/glut.H> +</PRE> +</UL> +<H3>Description</H3> + Each GLUT window is an instance of this class. You may find it useful +to manipulate instances directly rather than use GLUT window id's. + These may be created without opening the display, and thus can fit +better into FLTK's method of creating windows. +<P>The current GLUT window is available in the global variable <TT> +glut_window</TT>. </P> +<P><TT>new Fl_Glut_Window(...)</TT> is the same as <TT> +glutCreateWindow()</TT> except it does not <TT>show()</TT> the window +or make the window current. </P> +<P><TT>window->make_current()</TT> is the same as <TT> +glutSetWindow(number)</TT>. If the window has not had <TT>show()</TT> + called on it yet, some functions that assumme an OpenGL context will +not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT> + again to set the context. </P> +<P><TT>~Fl_Glut_Window()</TT> is the same as <TT>glutDestroyWindow()</TT> +. </P> +<H3>Members</H3> +The <TT>Fl_Glut_Window</TT> class contains several public members that can +be altered directly: +<CENTER><TABLE WIDTH="80%" BORDER="1" ALT="Fl_Glut_Window public members."> +<TR> + <TH>member</TH> + <TH>description</TH> +</TR> +<TR> + <TD>display</TD> + <TD>A pointer to the function to call to draw the normal planes.</TD> +</TR> +<TR> + <TD>entry</TD> + <TD>A pointer to the function to call when the mouse moves into + or out of the window.</TD> +</TR> +<TR> + <TD>keyboard</TD> + <TD>A pointer to the function to call when a regular key is pressed.</TD> +</TR> +<TR> + <TD>menu[3]</TD> + <TD>The menu to post when one of the mouse buttons is pressed.</TD> +</TR> +<TR> + <TD>mouse</TD> + <TD>A pointer to the function to call when a button is pressed or + released.</TD> +</TR> +<TR> + <TD>motion</TD> + <TD>A pointer to the function to call when the mouse is moved with + a button down.</TD> +</TR> +<TR> + <TD>overlaydisplay</TD> + <TD>A pointer to the function to call to draw the overlay planes.</TD> +</TR> +<TR> + <TD>passivemotion</TD> + <TD>A pointer to the function to call when the mouse is moved with + no buttons down.</TD> +</TR> +<TR> + <TD>reshape</TD> + <TD>A pointer to the function to call when the window is resized.</TD> +</TR> +<TR> + <TD>special</TD> + <TD>A pointer to the function to call when a special key is pressed.</TD> +</TR> +<TR> + <TD>visibility</TD> + <TD>A pointer to the function to call when the window is iconified + or restored (made visible.)</TD> +</TR> +</TABLE></CENTER> + +<H3>Methods</H3> +<UL> +<LI><A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A></LI> +<LI><A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A></LI> +<LI><A href=#Fl_Glut_Window.make_current>make_current</A></LI> +</UL> +<H4><A name=Fl_Glut_Window.Fl_Glut_Window> +Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char +*title = 0) +<BR> Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</A> +</H4> + The first constructor takes 4 int arguments to create the window with +a preset position and size. The second constructor with 2 arguments +will create the window with a preset size, but the window manager will +choose the position according to it's own whims. +<H4><A name=Fl_Glut_Window.~Fl_Glut_Window>virtual +Fl_Glut_Window::~Fl_Glut_Window()</A></H4> + Destroys the GLUT window. +<H4><A name="Fl_Glut_Window.make_current">void Fl_Glut_Window::make_current()</A></H4> +Switches all drawing functions to the GLUT window. + +*/ |
