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authorFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
committerFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
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tree449d0b92ceb05f39617fe8fc2876d16eecde7460 /documentation/glut.html
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Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
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-<HTML>
-<HEAD>
- <TITLE>D - GLUT Compatibility</TITLE>
-</HEAD>
-<BODY>
-<H1 ALIGN=RIGHT><A NAME=glut>D - GLUT Compatibility</A></H1>
-<P>This appendix describes the GLUT compatibility header file supplied with FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and the follow-on FreeGLUT 2.4.0 libraries.</P>
-<H2>Using the GLUT Compatibility Header File</H2>
-<P>You should be able to compile existing GLUT source code by including <TT>&lt;FL/glut.H&gt;</TT> instead of <TT>&lt;GL/glut.h&gt;</TT>. This can be done by editing the source, by changing the <TT>-I</TT> switches to the compiler, or by providing a symbolic link from <TT>GL/glut.h</TT> to <TT>FL/glut.H</TT>.</P>
-<P><I>All files calling GLUT procedures must be compiled with C++</I>. You may have to alter them slightly to get them to compile without warnings, and you may have to rename them to get make to use the C++ compiler.</P>
-<P>You must link with the FLTK library. Most of <TT>FL/glut.H</TT> is inline functions. You should take a look at it (and maybe at <TT>test/glpuzzle.cxx</TT> in the FLTK source) if you are having trouble porting your GLUT program. </P>
-<P>This has been tested with most of the demo programs that come with the GLUT and FreeGLUT distributions.</P>
-<H2>Known Problems</H2>
-<P>The following functions and/or arguments to functions are missing, and
-you will have to replace them or comment them out for your code to
-compile:
-<UL>
-<LI><TT>glutGet(GLUT_ELAPSED_TIME)</TT></LI>
-<LI><TT>glutGet(GLUT_SCREEN_HEIGHT_MM)</TT></LI>
-<LI><TT>glutGet(GLUT_SCREEN_WIDTH_MM)</TT></LI>
-<LI><TT>glutGet(GLUT_WINDOW_NUM_CHILDREN)</TT></LI>
-<LI><TT>glutInitDisplayMode(GLUT_LUMINANCE)</TT></LI>
-<LI><TT>glutLayerGet(GLUT_HAS_OVERLAY)</TT></LI>
-<LI><TT>glutLayerGet(GLUT_LAYER_IN_USE)</TT></LI>
-<LI><TT>glutPushWindow()</TT></LI>
-<LI><TT>glutSetColor(), glutGetColor(), glutCopyColormap()</TT></LI>
-<LI><TT>glutVideoResize()</TT> missing. </LI>
-<LI><TT>glutWarpPointer()</TT></LI>
-<LI><TT>glutWindowStatusFunc()</TT></LI>
-<LI>Spaceball, buttonbox, dials, and tablet functions</LI>
-</UL>
- Most of the symbols/enumerations have different values than GLUT uses.
- This will break code that relies on the actual values. The only
-symbols guaranteed to have the same values are true/false pairs like <TT>
-GLUT_DOWN</TT> and <TT>GLUT_UP</TT>, mouse buttons <TT>
-GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</TT>, and <TT>
-GLUT_KEY_F1</TT> thru <TT>F12</TT>.
-<P>The strings passed as menu labels are not copied. </P>
-<P><TT>glutPostRedisplay()</TT> does not work if called from inside a
-display function. You must use <TT>glutIdleFunc()</TT> if you want
-your display to update continuously. </P>
-<P><TT>glutSwapBuffers()</TT> does not work from inside a display
-function. This is on purpose, because FLTK swaps the buffers for you. </P>
-<P><TT>glutUseLayer()</TT> does not work well, and should only be used
-to initialize transformations inside a resize callback. You should
-redraw overlays by using <TT>glutOverlayDisplayFunc()</TT>. </P>
-<P>Overlays are cleared before the overlay display function is called. <TT>
-glutLayerGet(GLUT_OVERLAY_DAMAGED)</TT> always returns true for
-compatibility with some GLUT overlay programs. You must rewrite your
-code so that <TT>gl_color()</TT> is used to choose colors in an
-overlay, or you will get random overlay colors. </P>
-<P><TT>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</TT> just results in a
-small crosshair. </P>
-<P>The fonts used by <TT>glutBitmapCharacter() and glutBitmapWidth()</TT>
- may be different. </P>
-<P><TT>glutInit(argc,argv)</TT> will consume different switches than
-GLUT does. It accepts the switches recognized by <A href="Fl.html#Fl.args">
-<TT>Fl::args()</TT></A>, and will accept any abbreviation of these
-switches (such as &quot;-di&quot; for &quot;-display&quot;). </P>
-<H2>Mixing GLUT and FLTK Code</H2>
- You can make your GLUT window a child of a <TT>Fl_Window</TT> with the
-following scheme. The biggest trick is that GLUT insists on <TT>show()</TT>
-'ing the window at the point it is created, which means the <TT>
-Fl_Window</TT> parent window must already be shown.
-<UL>
-<LI>Don't call <TT>glutInit()</TT>. </LI>
-<LI>Create your <TT>Fl_Window</TT>, and any FLTK widgets. Leave a
-blank area in the window for your GLUT window. </LI>
-<LI><TT>show()</TT> the <TT>Fl_Window</TT>. Perhaps call <TT>
-show(argc,argv)</TT>. </LI>
-<LI>Call <TT>window-&gt;begin()</TT> so that the GLUT window will be
-automatically added to it. </LI>
-<LI>Use <TT>glutInitWindowSize()</TT> and <TT>glutInitWindowPosition()</TT>
- to set the location in the parent window to put the GLUT window. </LI>
-<LI>Put your GLUT code next. It probably does not need many changes.
- Call <TT>window-&gt;end()</TT> immediately after the <TT>
-glutCreateWindow()</TT>! </LI>
-<LI>You can call either <TT>glutMainLoop()</TT>, <TT>Fl::run()</TT>, or
-loop calling <TT>Fl::wait()</TT> to run the program. </LI>
-</UL>
-<HR break>
-<H2><A name=Fl_Glut_Window>class Fl_Glut_Window</A></H2>
-<HR>
-<H3>Class Hierarchy</H3>
-<UL>
-<PRE>
-<A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A>
- |
- +----<B>Fl_Glut_Window</B>
-</PRE>
-</UL>
-<H3>Include Files</H3>
-<UL>
-<PRE>
-#include &lt;FL/glut.H&gt;
-</PRE>
-</UL>
-<H3>Description</H3>
- Each GLUT window is an instance of this class. You may find it useful
-to manipulate instances directly rather than use GLUT window id's.
- These may be created without opening the display, and thus can fit
-better into FLTK's method of creating windows.
-<P>The current GLUT window is available in the global variable <TT>
-glut_window</TT>. </P>
-<P><TT>new Fl_Glut_Window(...)</TT> is the same as <TT>
-glutCreateWindow()</TT> except it does not <TT>show()</TT> the window
-or make the window current. </P>
-<P><TT>window-&gt;make_current()</TT> is the same as <TT>
-glutSetWindow(number)</TT>. If the window has not had <TT>show()</TT>
- called on it yet, some functions that assumme an OpenGL context will
-not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT>
- again to set the context. </P>
-<P><TT>~Fl_Glut_Window()</TT> is the same as <TT>glutDestroyWindow()</TT>
-. </P>
-<H3>Members</H3>
-The <TT>Fl_Glut_Window</TT> class contains several public members that can
-be altered directly:
-<CENTER><TABLE WIDTH="80%" BORDER="1" ALT="Fl_Glut_Window public members.">
-<TR>
- <TH>member</TH>
- <TH>description</TH>
-</TR>
-<TR>
- <TD>display</TD>
- <TD>A pointer to the function to call to draw the normal planes.</TD>
-</TR>
-<TR>
- <TD>entry</TD>
- <TD>A pointer to the function to call when the mouse moves into
- or out of the window.</TD>
-</TR>
-<TR>
- <TD>keyboard</TD>
- <TD>A pointer to the function to call when a regular key is pressed.</TD>
-</TR>
-<TR>
- <TD>menu[3]</TD>
- <TD>The menu to post when one of the mouse buttons is pressed.</TD>
-</TR>
-<TR>
- <TD>mouse</TD>
- <TD>A pointer to the function to call when a button is pressed or
- released.</TD>
-</TR>
-<TR>
- <TD>motion</TD>
- <TD>A pointer to the function to call when the mouse is moved with
- a button down.</TD>
-</TR>
-<TR>
- <TD>overlaydisplay</TD>
- <TD>A pointer to the function to call to draw the overlay planes.</TD>
-</TR>
-<TR>
- <TD>passivemotion</TD>
- <TD>A pointer to the function to call when the mouse is moved with
- no buttons down.</TD>
-</TR>
-<TR>
- <TD>reshape</TD>
- <TD>A pointer to the function to call when the window is resized.</TD>
-</TR>
-<TR>
- <TD>special</TD>
- <TD>A pointer to the function to call when a special key is pressed.</TD>
-</TR>
-<TR>
- <TD>visibility</TD>
- <TD>A pointer to the function to call when the window is iconified
- or restored (made visible.)</TD>
-</TR>
-</TABLE></CENTER>
-
-<H3>Methods</H3>
-<UL>
-<LI><A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A></LI>
-<LI><A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A></LI>
-<LI><A href=#Fl_Glut_Window.make_current>make_current</A></LI>
-</UL>
-<H4><A name=Fl_Glut_Window.Fl_Glut_Window>
-Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char
-*title = 0)
-<BR> Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</A>
-</H4>
- The first constructor takes 4 int arguments to create the window with
-a preset position and size. The second constructor with 2 arguments
-will create the window with a preset size, but the window manager will
-choose the position according to it's own whims.
-<H4><A name=Fl_Glut_Window.~Fl_Glut_Window>virtual
-Fl_Glut_Window::~Fl_Glut_Window()</A></H4>
- Destroys the GLUT window.
-<H4><A name="Fl_Glut_Window.make_current">void Fl_Glut_Window::make_current()</A></H4>
-Switches all drawing functions to the GLUT window.
-
-</BODY>
-</HTML>