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| author | Fabien Costantini <fabien@onepost.net> | 2008-10-14 22:12:25 +0000 |
|---|---|---|
| committer | Fabien Costantini <fabien@onepost.net> | 2008-10-14 22:12:25 +0000 |
| commit | 497afccb07164373e0de6639e754d7d691f1926f (patch) | |
| tree | 449d0b92ceb05f39617fe8fc2876d16eecde7460 /documentation/glut.html | |
| parent | e08fffdfe08bbc9320e39a15d162b6501abd4925 (diff) | |
Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6431 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/glut.html')
| -rw-r--r-- | documentation/glut.html | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/documentation/glut.html b/documentation/glut.html deleted file mode 100644 index b1addffac..000000000 --- a/documentation/glut.html +++ /dev/null @@ -1,196 +0,0 @@ -<HTML> -<HEAD> - <TITLE>D - GLUT Compatibility</TITLE> -</HEAD> -<BODY> -<H1 ALIGN=RIGHT><A NAME=glut>D - GLUT Compatibility</A></H1> -<P>This appendix describes the GLUT compatibility header file supplied with FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and the follow-on FreeGLUT 2.4.0 libraries.</P> -<H2>Using the GLUT Compatibility Header File</H2> -<P>You should be able to compile existing GLUT source code by including <TT><FL/glut.H></TT> instead of <TT><GL/glut.h></TT>. This can be done by editing the source, by changing the <TT>-I</TT> switches to the compiler, or by providing a symbolic link from <TT>GL/glut.h</TT> to <TT>FL/glut.H</TT>.</P> -<P><I>All files calling GLUT procedures must be compiled with C++</I>. You may have to alter them slightly to get them to compile without warnings, and you may have to rename them to get make to use the C++ compiler.</P> -<P>You must link with the FLTK library. Most of <TT>FL/glut.H</TT> is inline functions. You should take a look at it (and maybe at <TT>test/glpuzzle.cxx</TT> in the FLTK source) if you are having trouble porting your GLUT program. </P> -<P>This has been tested with most of the demo programs that come with the GLUT and FreeGLUT distributions.</P> -<H2>Known Problems</H2> -<P>The following functions and/or arguments to functions are missing, and -you will have to replace them or comment them out for your code to -compile: -<UL> -<LI><TT>glutGet(GLUT_ELAPSED_TIME)</TT></LI> -<LI><TT>glutGet(GLUT_SCREEN_HEIGHT_MM)</TT></LI> -<LI><TT>glutGet(GLUT_SCREEN_WIDTH_MM)</TT></LI> -<LI><TT>glutGet(GLUT_WINDOW_NUM_CHILDREN)</TT></LI> -<LI><TT>glutInitDisplayMode(GLUT_LUMINANCE)</TT></LI> -<LI><TT>glutLayerGet(GLUT_HAS_OVERLAY)</TT></LI> -<LI><TT>glutLayerGet(GLUT_LAYER_IN_USE)</TT></LI> -<LI><TT>glutPushWindow()</TT></LI> -<LI><TT>glutSetColor(), glutGetColor(), glutCopyColormap()</TT></LI> -<LI><TT>glutVideoResize()</TT> missing. </LI> -<LI><TT>glutWarpPointer()</TT></LI> -<LI><TT>glutWindowStatusFunc()</TT></LI> -<LI>Spaceball, buttonbox, dials, and tablet functions</LI> -</UL> - Most of the symbols/enumerations have different values than GLUT uses. - This will break code that relies on the actual values. The only -symbols guaranteed to have the same values are true/false pairs like <TT> -GLUT_DOWN</TT> and <TT>GLUT_UP</TT>, mouse buttons <TT> -GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</TT>, and <TT> -GLUT_KEY_F1</TT> thru <TT>F12</TT>. -<P>The strings passed as menu labels are not copied. </P> -<P><TT>glutPostRedisplay()</TT> does not work if called from inside a -display function. You must use <TT>glutIdleFunc()</TT> if you want -your display to update continuously. </P> -<P><TT>glutSwapBuffers()</TT> does not work from inside a display -function. This is on purpose, because FLTK swaps the buffers for you. </P> -<P><TT>glutUseLayer()</TT> does not work well, and should only be used -to initialize transformations inside a resize callback. You should -redraw overlays by using <TT>glutOverlayDisplayFunc()</TT>. </P> -<P>Overlays are cleared before the overlay display function is called. <TT> -glutLayerGet(GLUT_OVERLAY_DAMAGED)</TT> always returns true for -compatibility with some GLUT overlay programs. You must rewrite your -code so that <TT>gl_color()</TT> is used to choose colors in an -overlay, or you will get random overlay colors. </P> -<P><TT>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</TT> just results in a -small crosshair. </P> -<P>The fonts used by <TT>glutBitmapCharacter() and glutBitmapWidth()</TT> - may be different. </P> -<P><TT>glutInit(argc,argv)</TT> will consume different switches than -GLUT does. It accepts the switches recognized by <A href="Fl.html#Fl.args"> -<TT>Fl::args()</TT></A>, and will accept any abbreviation of these -switches (such as "-di" for "-display"). </P> -<H2>Mixing GLUT and FLTK Code</H2> - You can make your GLUT window a child of a <TT>Fl_Window</TT> with the -following scheme. The biggest trick is that GLUT insists on <TT>show()</TT> -'ing the window at the point it is created, which means the <TT> -Fl_Window</TT> parent window must already be shown. -<UL> -<LI>Don't call <TT>glutInit()</TT>. </LI> -<LI>Create your <TT>Fl_Window</TT>, and any FLTK widgets. Leave a -blank area in the window for your GLUT window. </LI> -<LI><TT>show()</TT> the <TT>Fl_Window</TT>. Perhaps call <TT> -show(argc,argv)</TT>. </LI> -<LI>Call <TT>window->begin()</TT> so that the GLUT window will be -automatically added to it. </LI> -<LI>Use <TT>glutInitWindowSize()</TT> and <TT>glutInitWindowPosition()</TT> - to set the location in the parent window to put the GLUT window. </LI> -<LI>Put your GLUT code next. It probably does not need many changes. - Call <TT>window->end()</TT> immediately after the <TT> -glutCreateWindow()</TT>! </LI> -<LI>You can call either <TT>glutMainLoop()</TT>, <TT>Fl::run()</TT>, or -loop calling <TT>Fl::wait()</TT> to run the program. </LI> -</UL> -<HR break> -<H2><A name=Fl_Glut_Window>class Fl_Glut_Window</A></H2> -<HR> -<H3>Class Hierarchy</H3> -<UL> -<PRE> -<A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A> - | - +----<B>Fl_Glut_Window</B> -</PRE> -</UL> -<H3>Include Files</H3> -<UL> -<PRE> -#include <FL/glut.H> -</PRE> -</UL> -<H3>Description</H3> - Each GLUT window is an instance of this class. You may find it useful -to manipulate instances directly rather than use GLUT window id's. - These may be created without opening the display, and thus can fit -better into FLTK's method of creating windows. -<P>The current GLUT window is available in the global variable <TT> -glut_window</TT>. </P> -<P><TT>new Fl_Glut_Window(...)</TT> is the same as <TT> -glutCreateWindow()</TT> except it does not <TT>show()</TT> the window -or make the window current. </P> -<P><TT>window->make_current()</TT> is the same as <TT> -glutSetWindow(number)</TT>. If the window has not had <TT>show()</TT> - called on it yet, some functions that assumme an OpenGL context will -not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT> - again to set the context. </P> -<P><TT>~Fl_Glut_Window()</TT> is the same as <TT>glutDestroyWindow()</TT> -. </P> -<H3>Members</H3> -The <TT>Fl_Glut_Window</TT> class contains several public members that can -be altered directly: -<CENTER><TABLE WIDTH="80%" BORDER="1" ALT="Fl_Glut_Window public members."> -<TR> - <TH>member</TH> - <TH>description</TH> -</TR> -<TR> - <TD>display</TD> - <TD>A pointer to the function to call to draw the normal planes.</TD> -</TR> -<TR> - <TD>entry</TD> - <TD>A pointer to the function to call when the mouse moves into - or out of the window.</TD> -</TR> -<TR> - <TD>keyboard</TD> - <TD>A pointer to the function to call when a regular key is pressed.</TD> -</TR> -<TR> - <TD>menu[3]</TD> - <TD>The menu to post when one of the mouse buttons is pressed.</TD> -</TR> -<TR> - <TD>mouse</TD> - <TD>A pointer to the function to call when a button is pressed or - released.</TD> -</TR> -<TR> - <TD>motion</TD> - <TD>A pointer to the function to call when the mouse is moved with - a button down.</TD> -</TR> -<TR> - <TD>overlaydisplay</TD> - <TD>A pointer to the function to call to draw the overlay planes.</TD> -</TR> -<TR> - <TD>passivemotion</TD> - <TD>A pointer to the function to call when the mouse is moved with - no buttons down.</TD> -</TR> -<TR> - <TD>reshape</TD> - <TD>A pointer to the function to call when the window is resized.</TD> -</TR> -<TR> - <TD>special</TD> - <TD>A pointer to the function to call when a special key is pressed.</TD> -</TR> -<TR> - <TD>visibility</TD> - <TD>A pointer to the function to call when the window is iconified - or restored (made visible.)</TD> -</TR> -</TABLE></CENTER> - -<H3>Methods</H3> -<UL> -<LI><A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A></LI> -<LI><A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A></LI> -<LI><A href=#Fl_Glut_Window.make_current>make_current</A></LI> -</UL> -<H4><A name=Fl_Glut_Window.Fl_Glut_Window> -Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char -*title = 0) -<BR> Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</A> -</H4> - The first constructor takes 4 int arguments to create the window with -a preset position and size. The second constructor with 2 arguments -will create the window with a preset size, but the window manager will -choose the position according to it's own whims. -<H4><A name=Fl_Glut_Window.~Fl_Glut_Window>virtual -Fl_Glut_Window::~Fl_Glut_Window()</A></H4> - Destroys the GLUT window. -<H4><A name="Fl_Glut_Window.make_current">void Fl_Glut_Window::make_current()</A></H4> -Switches all drawing functions to the GLUT window. - -</BODY> -</HTML> |
