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authorMichael R Sweet <michael.r.sweet@gmail.com>2001-11-29 19:24:00 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-11-29 19:24:00 +0000
commit09daf20b81cdae78772f07c0af22a571d7cc73eb (patch)
tree1641f788cafe20b505355b0479ba0d528297eb30 /documentation/intro.html
parentb105ab8b7fb6281635076559aae96f2b3b12fc51 (diff)
Documentation updates galore (up to chapter 7, still need to do chapter
8 and 9, tweek the appendices, and recapture the screenshots...) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1786 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/intro.html')
-rw-r--r--documentation/intro.html24
1 files changed, 12 insertions, 12 deletions
diff --git a/documentation/intro.html b/documentation/intro.html
index c92b860af..abdf5a454 100644
--- a/documentation/intro.html
+++ b/documentation/intro.html
@@ -20,7 +20,7 @@ operating system. The system only has to provide arbitrary
shaped but featureless windows, a powerful set of graphics
drawing calls, and a simple <I>unalterable</I> method of
delivering events to the owners of the windows. NeXT (if you
-ignored NextStep) provided this, but they chose to hide it and
+ignored NextStep) provided this, but they chose to hide it and
tried to push their own baroque toolkit instead.</P>
<P>Many of the ideas in FLTK were developed on a NeXT (but
@@ -54,7 +54,7 @@ he integrated his table-driven menus into it. Several very large
programs were created using this version of Forms.</P>
<P>The need to switch to OpenGL and GLX, portability, and a
-desire to use C++ subclassing required a rewrite of Forms.
+desire to use C++ subclassing required a rewrite of Forms.
This produced the first version of FLTK. The conversion to C++
required so many changes it made it impossible to recompile any
Forms objects. Since it was incompatible anyway, Bill decided
@@ -106,7 +106,7 @@ is now included with several Linux distributions.</P>
WIN32 version - only about 10% of the code is
different.</LI>
- <LI>Interactive user interface builder program. Output is
+ <LI>Interactive user interface builder program. Output is
human-readable and editable C++ source code.</LI>
<LI>Support for overlay hardware, with emulation if none
@@ -145,7 +145,7 @@ functions and structures started with &quot;fl_&quot;. This
naming was extended to all new methods and widgets in the C++
library, and this prefix was taken as the name of the library.
It is almost impossible to search for &quot;FL&quot; on the
-Internet, due to the fact that it is also the abbreviation for
+Internet, due to the fact that it is also the abbreviation for
Florida. After much debating and searching for a new name for
the toolkit, which was already in use by several people, Bill
came up with &quot;FLTK&quot;, including a bogus excuse that it
@@ -159,7 +159,7 @@ everything.</P>
<P>FLTK uses GNU autoconf to configure itself for your UNIX
platform. The main things that the configure script will look
-for are the X11 and OpenGL (or Mesa) header and library files.
+for are the X11 and OpenGL (or Mesa) header and library files.
If these cannot be found in the standard include/library
locations you'll need to define the <tt>CFLAGS</tt>,
<tt>CXXFLAGS</tt>, and <tt>LDFLAGS</tt> environment variables.
@@ -231,13 +231,13 @@ tool, and all of the test programs.</P>
<P>To install the library, become root and type &quot;make
install&quot;. This will copy the &quot;fluid&quot; executable
-to &quot;bindir&quot;, the header files to
+to &quot;bindir&quot;, the header files to
&quot;includedir&quot;, and the library files to
&quot;libdir&quot;.</P>
<H2>Building FLTK Under Microsoft Windows</H2>
-<P>There are three ways to build FLTK under Microsoft Windows.
+<P>There are three ways to build FLTK under Microsoft Windows.
The first is to use the Visual C++ 5.0 project files under the
&quot;visualc&quot; directory. Just open (or double-click on)
the &quot;fltk.dsw&quot; file to get the whole shebang.</P>
@@ -286,7 +286,7 @@ EMX 0.9d and libExt
(from <A HREF="http://posix2.sourceforge.net">posix2.sourceforge.net</A>)
is installed.
-<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
+<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
makeinclude and config files to the main directory and do a make: </P>
<UL><PRE>
@@ -320,9 +320,9 @@ interface, so XFree86 will no longer be required.</P>
<DD><A HREF="ftp://gd.tuwien.ac.at/hci/fltk">Austria (gd.tuwien.ac.at)</A>
<DT>EMail</DT>
- <DD><A href="mailto:fltk@fltk.org">fltk@fltk.org</A> [see
+ <DD><A href="mailto:fltk@fltk.org">fltk@fltk.org</A> [see
instructions below]
- <DD><A href="mailto:fltk-bugs@fltk.org">fltk-bugs@fltk.org</A> [for
+ <DD><A href="mailto:fltk-bugs@fltk.org">fltk-bugs@fltk.org</A> [for
reporting bugs]
<DT>News</DT>
@@ -335,7 +335,7 @@ interface, so XFree86 will no longer be required.</P>
Non-member submissions are blocked to avoid problems with
unsolicited email.</P>
-<P>To join the FLTK mailing list, send a message to
+<P>To join the FLTK mailing list, send a message to
&quot;majordomo@fltk.org&quot; with &quot;subscribe fltk&quot;
in the message body. A digest of this list is available by
subscribing to the &quot;fltk-digest&quot; mailing list.</P>
@@ -351,7 +351,7 @@ any kind of help without that basic information.</P>
<P>Bugs can also be reported to the "fltk.bugs" newsgroup or on the
SourceForge bug tracker pages.</P>
-<P>For general support and questions, please use the FLTK mailing list
+<P>For general support and questions, please use the FLTK mailing list
at &quot;fltk@fltk.org&quot; or one of the newsgroups.</P>
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