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authorFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
committerFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
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-<HTML>
-<HEAD>
- <TITLE>1 - Introduction to FLTK</TITLE>
-</HEAD>
-<BODY>
-
-<H1 ALIGN="RIGHT"><A NAME="intro">1 - Introduction to FLTK</A></H1>
-
-<P>The Fast Light Tool Kit (&quot;FLTK&quot;, pronounced
-&quot;fulltick&quot;) is a cross-platform C++ GUI toolkit for
-UNIX&reg;/Linux&reg; (X11), Microsoft&reg; Windows&reg;, and
-MacOS&reg; X. FLTK provides modern GUI functionality without the
-bloat and supports 3D graphics via OpenGL&reg; and its built-in
-GLUT emulation. It was originally developed by Mr. Bill Spitzak
-and is currently maintained by a small group of developers
-across the world with a central repository in the US.</P>
-
-<H2>History of FLTK</H2>
-
-<P>It has always been Bill's belief that the GUI API of all
-modern systems is much too high level. Toolkits (even FLTK) are
-<I>not</I> what should be provided and documented as part of an
-operating system. The system only has to provide arbitrary
-shaped but featureless windows, a powerful set of graphics
-drawing calls, and a simple <I>unalterable</I> method of
-delivering events to the owners of the windows. NeXT (if you
-ignored NextStep) provided this, but they chose to hide it and
-tried to push their own baroque toolkit instead.</P>
-
-<P>Many of the ideas in FLTK were developed on a NeXT (but
-<I>not</I> using NextStep) in 1987 in a C toolkit Bill called
-&quot;views&quot;. Here he came up with passing events downward
-in the tree and having the handle routine return a value
-indicating whether it used the event, and the table-driven menus. In
-general he was trying to prove that complex UI ideas could be
-entirely implemented in a user space toolkit, with no knowledge
-or support by the system.</P>
-
-<P>After going to film school for a few years, Bill worked at
-Sun Microsystems on the (doomed) NeWS project. Here he found an
-even better and cleaner windowing system, and he reimplemented
-&quot;views&quot; atop that. NeWS did have an unnecessarily
-complex method of delivering events which hurt it. But the
-designers did admit that perhaps the user could write just as
-good of a button as they could, and officially exposed the lower
-level interface.</P>
-
-<P>With the death of NeWS Bill realized that he would have to
-live with X. The biggest problem with X is the &quot;window
-manager&quot;, which means that the toolkit can no longer
-control the window borders or drag the window around.</P>
-
-<P>At Digital Domain Bill discovered another toolkit,
-&quot;Forms&quot;. Forms was similar to his work, but provided
-many more widgets, since it was used in many real applications,
-rather then as theoretical work. He decided to use Forms, except
-he integrated his table-driven menus into it. Several very large
-programs were created using this version of Forms.</P>
-
-<P>The need to switch to OpenGL and GLX, portability, and a
-desire to use C++ subclassing required a rewrite of Forms.
-This produced the first version of FLTK. The conversion to C++
-required so many changes it made it impossible to recompile any
-Forms objects. Since it was incompatible anyway, Bill decided
-to incorporate his older ideas as much as possible by
-simplifying the lower level interface and the event passing
-mechanisim.</P>
-
-<P>Bill received permission to release it for free on the
-Internet, with the GNU general public license. Response from
-Internet users indicated that the Linux market dwarfed the SGI
-and high-speed GL market, so he rewrote it to use X for all
-drawing, greatly speeding it up on these machines. That is the
-version you have now.</P>
-
-<P>Digital Domain has since withdrawn support for FLTK. While
-Bill is no longer able to actively develop it, he still
-contributes to FLTK in his free time and is a part of the FLTK
-development team.</P>
-
-<H2>Features</H2>
-
-<P>FLTK was designed to be statically linked. This was done by
-splitting it into many small objects and designing it so that
-functions that are not used do not have pointers to them in the
-parts that are used, and thus do not get linked in. This allows
-you to make an easy-to-install program or to modify FLTK to
-the exact requirements of your application without worrying
-about bloat. FLTK works fine as a shared library, though, and
-is now included with several Linux distributions.</P>
-
-<P>Here are some of the core features unique to FLTK:</P>
-
-<UL>
-
- <LI>sizeof(Fl_Widget) == 64 to 92.</LI>
-
- <LI>The &quot;core&quot; (the &quot;hello&quot; program
- compiled &amp; linked with a static FLTK library using
- gcc on a 486 and then stripped) is 114K.</LI>
-
- <LI>The FLUID program (which includes every widget) is
- 538k.</LI>
-
- <LI>Written directly atop core libraries (Xlib, WIN32 or
- Carbon) for maximum speed, and carefully optimized for
- code size and performance.</LI>
-
- <LI>Precise low-level compatability between the X11,
- WIN32 and MacOS versions - only about 10% of the code is
- different.</LI>
-
- <LI>Interactive user interface builder program. Output is
- human-readable and editable C++ source code.</LI>
-
- <LI>Support for overlay hardware, with emulation if none
- is available.</LI>
-
- <LI>Very small &amp; fast portable 2-D drawing library
- to hide Xlib, WIN32, or QuickDraw.</LI>
-
- <LI>OpenGL/Mesa drawing area widget.</LI>
-
- <LI>Support for OpenGL overlay hardware on both X11 and
- WIN32, with emulation if none is available.</LI>
-
- <LI>Text widgets with Emacs key bindings, X cut &amp;
- paste, and foreign letter compose!</LI>
-
- <LI>Compatibility header file for the GLUT library.</LI>
-
- <LI>Compatibility header file for the XForms library.</LI>
-
-</UL>
-
-<H2>Licensing</H2>
-
-<P>FLTK comes with complete free source code. FLTK is available
-under the terms of the <A href="license.html">GNU Library
-General Public License</A> with exceptions that allow for static
-linking. Contrary to popular belief, it can be used in
-commercial software - even Bill Gates could use it!</P>
-
-<H2>What Does &quot;FLTK&quot; Mean?</H2>
-
-<P>FLTK was originally designed to be compatible with the Forms
-Library written for SGI machines. In that library all the
-functions and structures started with &quot;fl_&quot;. This
-naming was extended to all new methods and widgets in the C++
-library, and this prefix was taken as the name of the library.
-It is almost impossible to search for &quot;FL&quot; on the
-Internet, due to the fact that it is also the abbreviation for
-Florida. After much debating and searching for a new name for
-the toolkit, which was already in use by several people, Bill
-came up with &quot;FLTK&quot;, including a bogus excuse that it
-stands for &quot;The Fast Light Toolkit&quot;.</P>
-
-<H2>Building and Installing FLTK Under UNIX and MacOS X</H2>
-
-<P>In most cases you can just type &quot;make&quot;. This will
-run configure with the default of no options and then compile
-everything.</P>
-
-<P>FLTK uses GNU autoconf to configure itself for your UNIX
-platform. The main things that the configure script will look
-for are the X11 and OpenGL (or Mesa) header and library files.
-If these cannot be found in the standard include/library
-locations you'll need to define the <tt>CFLAGS</tt>,
-<tt>CXXFLAGS</tt>, and <tt>LDFLAGS</tt> environment variables.
-For the Bourne and Korn shells you'd use:</P>
-
-<UL><PRE>
-CFLAGS=-I<I>includedir</I>; export CFLAGS
-CXXFLAGS=-I<I>includedir</I>; export CXXFLAGS
-LDFLAGS=-L<I>libdir</I>; export LDFLAGS
-</PRE></UL>
-
-<P>For C shell and tcsh, use:</P>
-
-<UL><PRE>
-setenv CFLAGS "-I<I>includedir</I>"
-setenv CXXFLAGS "-I<I>includedir</I>"
-setenv LDFLAGS "-L<I>libdir</I>"
-</PRE></UL>
-
-<P>By default configure will look for a C++ compiler named
-<tt>CC</tt>, <tt>c++</tt>, <tt>g++</tt>, or <tt>gcc</tt> in that
-order. To use another compiler you need to set the <tt>CXX</tt>
-environment variable:</P>
-
-<UL><PRE>
-CXX=xlC; export CXX
-setenv CXX "xlC"
-</PRE></UL>
-
-<P>The <tt>CC</tt> environment variable can also be used to
-override the default C compiler (<tt>cc</tt> or <tt>gcc</tt>),
-which is used for a few FLTK source files.</P>
-
-<P>You can run configure yourself to get the exact setup you
-need. Type &quot;./configure &lt;options&gt;&quot;, where
-options are:</P>
-
-<DL>
-
- <DT>--enable-cygwin</DT>
- <DD>Enable the Cygwin libraries under WIN32</DD>
-
- <DT>--enable-debug</DT>
- <DD>Enable debugging code &amp; symbols</DD>
-
- <DT>--disable-gl</DT>
- <DD>Disable OpenGL support</DD>
-
- <DT>--enable-shared</DT>
- <DD>Enable generation of shared libraries</DD>
-
- <DT>--enable-threads</DT>
- <DD>Enable multithreading support</DD>
-
- <DT>--enable-xdbe</DT>
- <DD>Enable the X double-buffer extension</DD>
-
- <DT>--enable-xft</DT>
- <DD>Enable the Xft library for anti-aliased fonts under X11</DD>
-
- <DT>--bindir=/path</DT>
- <DD>Set the location for executables [default = $prefix/bin]</DD>
-
- <DT>--datadir=/path</DT>
- <DD>Set the location for data files. [default = $prefix/share]</DD>
-
- <DT>--libdir=/path</DT>
- <DD>Set the location for libraries [default = $prefix/lib]</DD>
-
- <DT>--includedir=/path</DT>
- <DD>Set the location for include files. [default = $prefix/include]</DD>
-
- <DT>--mandir=/path</DT>
- <DD>Set the location for man pages. [default = $prefix/man]</DD>
-
- <DT>--prefix=/dir</DT>
- <DD>Set the directory prefix for files [default = /usr/local]</DD>
-
-</DL>
-
-<P>When the configure script is done you can just run the
-&quot;make&quot; command. This will build the library, FLUID
-tool, and all of the test programs.</P>
-
-<P>To install the library, become root and type &quot;make
-install&quot;. This will copy the &quot;fluid&quot; executable
-to &quot;bindir&quot;, the header files to
-&quot;includedir&quot;, and the library files to
-&quot;libdir&quot;.</P>
-
-<H2>Building FLTK Under Microsoft Windows</H2>
-
-<P>There are three ways to build FLTK under Microsoft Windows.
-The first is to use the Visual C++ 5.0 project files under the
-&quot;visualc&quot; directory. Just open (or double-click on)
-the &quot;fltk.dsw&quot; file to get the whole shebang.</P>
-
-<P>The second method is to use the <TT>configure</TT> script
-included with the FLTK software; this has only been tested with
-the CygWin tools:</P>
-
-<UL><PRE>
-sh configure --prefix=C:/FLTK
-make
-</PRE></UL>
-
-<P>The final method is to use a GNU-based development tool with
-the files in the &quot;makefiles&quot; directory. To build
-using one of these tools simply copy the appropriate
-makeinclude and config files to the main directory and do a
-make:</P>
-
-<UL><PRE>
-copy makefiles\Makefile.&lt;env&gt; Makefile
-make
-</PRE></UL>
-
-<H3>Using the Visual C++ DLL Library</H3>
-
-<P>The &quot;fltkdll.dsp&quot; project file builds a DLL-version
-of the FLTK library. Because of name mangling differences
-between PC compilers (even between different versions of Visual
-C++!) you can only use the DLL that is generated with the same
-version compiler that you built it with.</P>
-
-<P>When compiling an application or DLL that uses the FLTK DLL,
-you will need to define the <tt>FL_DLL</tt> preprocessor symbol
-to get the correct linkage commands embedded within the FLTK
-header files.</P>
-
-<H2>Building FLTK Under OS/2</H2>
-
-<P>The current OS/2 build requires XFree86 for OS/2 to work. A
-native Presentation Manager version has not been implemented
-yet (volunteers are welcome!).</P>
-
-<p>The current set of Makefiles/configuration failes assumes that
-EMX 0.9d and libExt
-(from <A HREF="http://posix2.sourceforge.net">posix2.sourceforge.net</A>)
-is installed.
-
-<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
-makeinclude and config files to the main directory and do a make: </P>
-
-<UL><PRE>
-copy makefiles\Makefile.os2x Makefile
-make
-</PRE></UL>
-
-<H2>Internet Resources</H2>
-
-<P>FLTK is available on the 'net in a bunch of locations:</P>
-
-<DL>
-
- <DT>WWW
- <DD><A href="http://www.fltk.org/">http://www.fltk.org/</A>
- <DD><A href="http://www.fltk.org/str.php">http://www.fltk.org/str.php</A>
- [for reporting bugs]
- <DD><A href="http://www.fltk.org/software.php">http://www.fltk.org/software.php</A>
- [source code]
-
- <DT>FTP
- <DD><A HREF="ftp://ftp.fltk.org/pub/fltk">California, USA (ftp.fltk.org)</A>
- <DD><A HREF="ftp://ftp2.fltk.org/pub/fltk">Maryland, USA (ftp2.fltk.org)</A>
- <DD><A HREF="ftp://ftp.funet.fi/pub/mirrors/ftp.fltk.org/pub/fltk">Espoo, Finland (ftp.funet.fi)</A>
- <DD><A HREF="ftp://linux.mathematik.tu-darmstadt.de/pub/linux/mirrors/misc/fltk">Germany (linux.mathematik.tu-darmstadt.de)</A>
- <DD><A HREF="ftp://gd.tuwien.ac.at/hci/fltk">Austria (gd.tuwien.ac.at)</A>
-
- <DT>EMail</DT>
- <DD><A href="mailto:fltk@fltk.org">fltk@fltk.org</A> [see
- instructions below]
- <DD><A href="mailto:fltk-bugs@fltk.org">fltk-bugs@fltk.org</A> [for
- reporting bugs]
-
- <DT>NNTP Newsgroups</DT>
- <DD>news.easysw.com</DD>
-
-</DL>
-
-<P>To send a message to the FLTK mailing list
-(&quot;fltk@fltk.org&quot;) you must first join the list.
-Non-member submissions are blocked to avoid problems with
-unsolicited email.</P>
-
-<P>To join the FLTK mailing list, send a message to
-&quot;majordomo@fltk.org&quot; with &quot;subscribe fltk&quot;
-in the message body. A digest of this list is available by
-subscribing to the &quot;fltk-digest&quot; mailing list.</P>
-
-<H2>Reporting Bugs</H2>
-
-<P>To report a bug in FLTK, send an email to
-&quot;fltk-bugs@fltk.org&quot;. Please include the FLTK version,
-operating system &amp; version, and compiler that you are using
-when describing the bug or problem. We will be unable to provide
-any kind of help without that basic information.</P>
-
-<P>Bugs can also be reported to the "fltk.bugs" newsgroup or on the
-SourceForge bug tracker pages.</P>
-
-<P>For general support and questions, please use the FLTK mailing list
-at &quot;fltk@fltk.org&quot; or one of the newsgroups.</P>
-
-</BODY>
-</HTML>