diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
| commit | 8416a4012ecb985d150fad566659cf59ee1dc3aa (patch) | |
| tree | a0b52461eeeaf926de99392145c087e96f6c36e1 /documentation/osissues.dox | |
| parent | 054d25081a74d504eb38042ffbd9acf70be4de1d (diff) | |
Doxygen documentation - WP12 and WP13 - first step.
Converted the descriptive chapters of the html docs to doxygen format
and modified index.dox accordingly.
This checkin includes only trivial reformatting, no major rewriting.
Added a chapter "Migrating Code from FLTK 1.1 to 1.3".
All links on the main page are working now.
Todo:
- Check doxygen error messages, rewrite pages (html tags, contents).
- Fill the new "Migrating..." chapter.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6224 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/osissues.dox')
| -rw-r--r-- | documentation/osissues.dox | 740 |
1 files changed, 740 insertions, 0 deletions
diff --git a/documentation/osissues.dox b/documentation/osissues.dox new file mode 100644 index 000000000..43c13a38c --- /dev/null +++ b/documentation/osissues.dox @@ -0,0 +1,740 @@ +/** + + \page osissues F - Operating System Issues + +<P>This appendix describes the operating system specific interfaces in FLTK. + +<H2>Accessing the OS Interfaces</H2> + +<P>All programs that need to access the operating system +specific interfaces must include the following header file: + +<UL><PRE> +#include <FL/x.H> +</PRE></UL> + +<P>Despite the name, this header file will define the +appropriate interface for your environment. The pages that +follow describe the functionality that is provided for each +operating system. + +<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> +<TR> + <TD><B>WARNING:</B> + + <P>The interfaces provided by this header file may + change radically in new FLTK releases. Use them only + when an existing generic FLTK interface is not + sufficient.</P> + + </TD> +</TR> +</TABLE></CENTER> + +<H2>The UNIX (X11) Interface</H2> + +<P>The UNIX interface provides access to the X Window System +state information and data structures. + +<H3>Handling Other X Events</H3> + +<H4><A name="add_handler">void Fl::add_handler(int (*f)(int))</A></H4> + +<P>Installs a function to parse unrecognized events. If FLTK +cannot figure out what to do with an event, it calls each of +these functions (most recent first) until one of them returns +non-zero. If none of them returns non-zero then the event is +ignored. + +<P>FLTK calls this for any X events it does not recognize, or X +events with a window ID that FLTK does not recognize. You can +look at the X event in the <A +href="#fl_xevent"><TT>fl_xevent</TT></A> variable.</P> + +<P>The argument is the FLTK event type that was not handled, or +zero for unrecognized X events. These handlers are also called +for global shortcuts and some other events that the widget they +were passed to did not handle, for example +<TT>FL_SHORTCUT</TT>.</P> + +<H4><A name="fl_xevent">extern XEvent *fl_xvent</A></H4> + +<P>This variable contains the most recent X event. + +<H4><A name="fl_event_time">extern ulong fl_event_time</A></H4> + +<P>This variable contains the time stamp from the most recent X +event that reported it; not all events do. Many X calls like cut +and paste need this value. + +<H4><A name="fl_xid">Window fl_xid(const Fl_Window *)</A></H4> + +<P>Returns the XID for a window, or zero if not <TT>shown()</TT>. + +<H4><A name="fl_find">Fl_Window *fl_find(ulong xid)</A></H4> + +<P>Returns the <TT>Fl_Window</TT> that corresponds to the given +XID, or <TT>NULL</TT> if not found. This function uses a cache +so it is slightly faster than iterating through the windows +yourself.</P> + +<H4><A name="fl_handle">int fl_handle(const XEvent &)</A></H4> + +<P>This call allows you to supply the X events to FLTK, which +may allow FLTK to cooperate with another toolkit or library. The +return value is non-zero if FLTK understood the event. If the +window does not belong to FLTK and the <TT>add_handler()</TT> +functions all return 0, this function will return false. + +<P>Besides feeding events your code should call <A +href="Fl.html#Fl.flush"><TT>Fl::flush()</TT></A> +periodically so that FLTK redraws its windows.</P> + +<P>This function will call the callback functions. It will not +return until they complete. In particular, if a callback pops up +a modal window by calling <A +href="functions.html#fl_ask"><TT>fl_ask()</TT></A>, for +instance, it will not return until the modal function +returns.</P> + +<H3>Drawing using Xlib</H3> + +<P>The following global variables are set before <A +HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is +called, or by <A +href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::make_current()</TT></A>: + +<UL><PRE> +extern Display *fl_display; +extern Window fl_window; +extern GC fl_gc; +extern int fl_screen; +extern XVisualInfo *fl_visual; +extern Colormap fl_colormap; +</PRE></UL> + +<P>You must use them to produce Xlib calls. Don't attempt to change +them. A typical X drawing call is written like this: + +<UL><PRE> +XDrawSomething(fl_display, fl_window, fl_gc, ...); +</PRE></UL> + +<P>Other information such as the position or size of the X +window can be found by looking at <A +href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::current()</TT></A>, +which returns a pointer to the <TT>Fl_Window</TT> being drawn. + +<H4><A name="fl_xpixel">unsigned long fl_xpixel(Fl_Color i)<BR> +unsigned long fl_xpixel(uchar r, uchar g, uchar b)</A></H4> + +<P>Returns the X pixel number used to draw the given FLTK color +index or RGB color. This is the X pixel that <A +href="drawing.html#fl_color"><TT>fl_color()</TT></A> would use. + +<H4><A name="fl_parse_color">int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b)</A></H4> + +<P>Convert a name into the red, green, and blue values of a color +by parsing the X11 color names. On other systems, <tt>fl_parse_color</tt> +can only convert names in hexadecimal encoding, for example <tt>#ff8083</tt>. + +<H4><A name="fl_xfont">extern XFontStruct *fl_xfont</A></H4> + +<P>Points to the font selected by the most recent <A +href="drawing.html#fl_font"><TT>fl_font()</TT></A>. This is not +necessarily the current font of <TT>fl_gc</TT>, which is not set +until <A href="drawing.html#text"><TT>fl_draw()</TT></A> is +called. If FLTK was compiled with Xft support, <TT>fl_xfont</TT> +will usually be 0 and <TT>fl_xftfont</TT> will contain a pointer +to the XftFont structure instead. + +<H4><A name="fl_xftfont">extern void *fl_xftfont</A></H4> + +<P>If FLTK was compiled with Xft support enabled, <tt>fl_xftfont</tt> +Points to the xft font selected by the most recent <A +href="drawing.html#fl_font"><TT>fl_font()</TT></A>. Otherwise +it will be 0. <tt>fl_xftfont</tt> should be cast to +<tt>XftFont*</tt>. + +<H3>Changing the Display, Screen, or X Visual</H3> + +<P>FLTK uses only a single display, screen, X visual, and X +colormap. This greatly simplifies its internal structure and +makes it much smaller and faster. You can change which it uses +by setting global variables <I>before the first +<TT>Fl_Window::show()</TT> is called</I>. You may also want to +call <A href="Fl.html#Fl.visual">Fl::visual()</A>, which is +a portable interface to get a full color and/or double buffered +visual. + +<H4><A name="display">int Fl::display(const char *)</A></H4> + +<P>Set which X display to use. This actually does +<TT>putenv("DISPLAY=...")</TT> so that child programs +will display on the same screen if called with <TT>exec()</TT>. +This must be done before the display is opened. This call is +provided under MacOS and WIN32 but it has no effect. + +<H4><A name="fl_display">extern Display *fl_display</A></H4> + +<P>The open X display. This is needed as an argument to most +Xlib calls. Don't attempt to change it! This is <TT>NULL</TT> +before the display is opened. + +<H4><A name="fl_open_display">void fl_open_display()</A></H4> + +<P>Opens the display. Does nothing if it is already open. This +will make sure <TT>fl_display</TT> is non-zero. You should call +this if you wish to do X calls and there is a chance that your +code will be called before the first <TT>show()</TT> of a +window. + +<P>This may call <TT>Fl::abort()</TT> if there is an error +opening the display.</P> + +<H4><A name="fl_close_display">void fl_close_display()</A></H4> + +<P>This closes the X connection. You do <I>not</I> need to call +this to exit, and in fact it is faster to not do so! It may be +useful to call this if you want your program to continue without +the X connection. You cannot open the display again, and +probably cannot call any FLTK functions. + +<H4><A name="fl_screen">extern int fl_screen</A></H4> + +<P>Which screen number to use. This is set by +<TT>fl_open_display()</TT> to the default screen. You can change +it by setting this to a different value immediately afterwards. +It can also be set by changing the last number in the +<TT>Fl::display()</TT> string to "host:0.#". + +<H4><A name="fl_visual">extern XVisualInfo *fl_visual</A><BR> +<A name="fl_colormap">extern Colormap fl_colormap</A></H4> + +<P>The visual and colormap that FLTK will use for all windows. +These are set by <TT>fl_open_display()</TT> to the default +visual and colormap. You can change them before calling +<TT>show()</TT> on the first window. Typical code for changing +the default visual is: + +<UL><PRE> +Fl::args(argc, argv); // do this first so $DISPLAY is set +fl_open_display(); +fl_visual = find_a_good_visual(fl_display, fl_screen); +if (!fl_visual) Fl::abort("No good visual"); +fl_colormap = make_a_colormap(fl_display, fl_visual->visual, fl_visual->depth); +// it is now ok to show() windows: +window->show(argc, argv); +</PRE></UL> + +<H3>Using a Subclass of Fl_Window for Special X Stuff</H3> + +<P>FLTK can manage an X window on a different screen, visual +and/or colormap, you just can't use FLTK's drawing routines to +draw into it. But you can write your own <TT>draw()</TT> method +that uses Xlib (and/or OpenGL) calls only. + +<P>FLTK can also manage XID's provided by other libraries or +programs, and call those libraries when the window needs to be +redrawn.</P> + +<P>To do this, you need to make a subclass of <A +href="Fl_Window.html#Fl_Window"><TT>Fl_Window</TT></A> and +override some of these virtual functions:</P> + +<H4>virtual void Fl_Window::show()</H4> + +<P>If the window is already <TT>shown()</TT> this must cause it +to be raised, this can usually be done by calling +<TT>Fl_Window::show()</TT>. If not <TT>shown()</TT> your +implementation must call either <TT>Fl_X::set_xid()</TT> or +<TT>Fl_X::make_xid()</TT>. + +<P>An example:</P> + +<UL><PRE> +void MyWindow::show() { + if (shown()) {Fl_Window::show(); return;} // you must do this! + fl_open_display(); // necessary if this is first window + // we only calcualte the necessary visual colormap once: + static XVisualInfo *visual; + static Colormap colormap; + if (!visual) { + visual = figure_out_visual(); + colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), + vis->visual, AllocNone); + } + Fl_X::make_xid(this, visual, colormap); +} +</PRE></UL> + +<H4>Fl_X *Fl_X::set_xid(Fl_Window *, Window xid)</H4> + +<P>Allocate a hidden structure called an <TT>Fl_X</TT>, put the +XID into it, and set a pointer to it from the +<TT>Fl_Window</TT>. This causes <TT>Fl_Window::shown()</TT> to +return true. + +<H4>void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual, +Colormap = fl_colormap)</H4> + +<P>This static method does the most onerous parts of creating an +X window, including setting the label, resize limitations, etc. +It then does <TT>Fl_X::set_xid()</TT> with this new window and +maps the window. + +<H4>virtual void Fl_Window::flush()</H4> + +<P>This virtual function is called by <TT>Fl::flush()</TT> to +update the window. For FLTK's own windows it does this by +setting the global variables <TT>fl_window</TT> and +<TT>fl_gc</TT> and then calling the <TT>draw()</TT> method. For +your own windows you might just want to put all the drawing code +in here. + +<P>The X region that is a combination of all <TT>damage()</TT> +calls done so far is in <TT>Fl_X::i(this)->region</TT>. If +<TT>NULL</TT> then you should redraw the entire window. The +undocumented function <TT>fl_clip_region(XRegion)</TT> will +initialize the FLTK clip stack with a region or <TT>NULL</TT> +for no clipping. You must set region to <TT>NULL</TT> afterwards +as <TT>fl_clip_region()</TT> will own and delete it when +done.</P> + +<P>If <TT>damage() & FL_DAMAGE_EXPOSE</TT> then only X +expose events have happened. This may be useful if you have an +undamaged image (such as a backing buffer) around.</P> + +<P>Here is a sample where an undamaged image is kept somewhere:</P> + +<UL><PRE> +void MyWindow::flush() { + fl_clip_region(Fl_X::i(this)->region); + Fl_X::i(this)->region = 0; + if (damage() != 2) {... draw things into backing store ...} + ... copy backing store to window ... +} +</PRE></UL> + +<H4>virtual void Fl_Window::hide()</H4> + +<P>Destroy the window server copy of the window. Usually you +will destroy contexts, pixmaps, or other resources used by the +window, and then call <TT>Fl_Window::hide()</TT> to get rid of +the main window identified by <TT>xid()</TT>. If you override +this, you must also override the destructor as shown: + +<UL><PRE> +void MyWindow::hide() { + if (mypixmap) { + XFreePixmap(fl_display,mypixmap); + mypixmap = 0; + } + Fl_Window::hide(); // you must call this +} +</PRE></UL> + +<H4>virtual void Fl_Window::~Fl_Window()</H4> + +<P>Because of the way C++ works, if you override <TT>hide()</TT> +you <I>must</I> override the destructor as well (otherwise only +the base class <TT>hide()</TT> is called): + +<UL><PRE> +MyWindow::~MyWindow() { + hide(); +} +</PRE></UL> + +<H3>Setting the Icon of a Window</H3> + +<P>FLTK currently supports setting a window's icon <b>before</b> it +is shown using the <TT>Fl_Window::icon()</TT> method. + +<H4>void Fl_Window::icon(char *)</H4> + +<P>Sets the icon for the window to the passed pointer. You will +need to cast the icon <TT>Pixmap</TT> to a <TT>char *</TT> when +calling this method. To set a monochrome icon using a bitmap compiled +with your application use: + +<UL><PRE> +#include "icon.xbm" + +fl_open_display(); // needed if display has not been previously opened + +Pixmap p = XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display), + icon_bits, icon_width, icon_height); + +window->icon((char *)p); +</PRE></UL> + +<P>To use a multi-colored icon, the XPM format and library +should be used as follows: + +<UL><PRE> +#include <X11/xpm.h> +#include "icon.xpm" + +fl_open_display(); // needed if display has not been previously opened + +Pixmap p, mask; + +XpmCreatePixmapFromData(fl_display, DefaultRootWindow(fl_display), + icon_xpm, &p, &mask, NULL); + +window->icon((char *)p); +</PRE></UL> + +<p>When using the Xpm library, be sure to include it in the list +of libraries that are used to link the application (usually +"-lXpm").</p> + +<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> +<TR> + <TD><B>NOTE:</B> + + <P>You must call <A + HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc, + argv)</TT></A> for the icon to be used. The + <TT>Fl_Window::show()</TT> method does not bind the icon + to the window. + + </TD> +</TR> +</TABLE></CENTER> + +<H3>X Resources</H3> + +<P>When the <A +HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc, +argv)</TT></A> method is called, FLTK looks for the following X +resources: + +<UL> + + <LI><TT>background</TT> - The default background color + for widgets (color). + + <LI><TT>dndTextOps</TT> - The default setting for + drag and drop text operations (boolean). + + <LI><TT>foreground</TT> - The default foreground (label) + color for widgets (color). + + <LI><TT>scheme</TT> - The default scheme to use + (string). + + <LI><TT>selectBackground</TT> - The default selection + color for menus, etc. (color). + + <LI><TT>Text.background</TT> - The default background + color for text fields (color). + + <LI><TT>tooltips</TT> - The default setting for + tooltips (boolean). + + <LI><TT>visibleFocus</TT> - The default setting for + visible keyboard focus on non-text widgets (boolean). + +</UL> + +<P>Resources associated with the first window's <A +HREF="Fl_Window.html#Fl_Window.xclass"><TT>Fl_Window::xclass()</TT></A> +string are queried first, or if no class has been specified then +the class "fltk" is used (e.g. <TT>fltk.background</TT>). If no +match is found, a global search is done (e.g. +<TT>*background</TT>). + +<H2>The Windows (WIN32) Interface</H2> + +<P>The Windows interface provides access to the WIN32 GDI +state information and data structures. + +<H3>Handling Other WIN32 Messages</H3> + +<P>By default a single WNDCLASSEX called "FLTK" is +created. All <TT>Fl_Window</TT>'s are of this class unless you +use <TT>Fl_Window::xclass()</TT>. The window class is created +the first time <TT>Fl_Window::show()</TT> is called. + +<P>You can probably combine FLTK with other libraries that make +their own WIN32 window classes. The easiest way is to call +<TT>Fl::wait()</TT>, as it will call <TT>DispatchMessage</TT> +for all messages to the other windows. If necessary you can let +the other library take over as long as it calls +<TT>DispatchMessage()</TT>, but you will have to arrange for the +function <TT>Fl::flush()</TT> to be called regularly so that +widgets are updated, timeouts are handled, and the idle +functions are called.</P> + +<H4><A name="fl_msg">extern MSG fl_msg</A></H4> + +<P>This variable contains the most recent message read by +<TT>GetMessage</TT>, which is called by <A +href="Fl.html#Fl.wait"><TT>Fl::wait()</TT></A>. This may not be the +most recent message sent to an FLTK window, because silly WIN32 +calls the handle procedures directly for some events (sigh). + +<H4><A name="WIN32.add_handler">void Fl::add_handler(int (*f)(int))</A></H4> + +<P>Installs a function to parse unrecognized messages sent to +FLTK windows. If FLTK cannot figure out what to do with a +message, it calls each of these functions (most recent first) +until one of them returns non-zero. The argument passed to the +functions is the FLTK event that was not handled or zero for +unknown messages. If all the handlers return zero then FLTK +calls <TT>DefWindowProc()</TT>. + +<H4><A name="WIN32.fl_xid">HWND fl_xid(const Fl_Window *)</A></H4> + +<P>Returns the window handle for a <TT>Fl_Window</TT>, or zero +if not <TT>shown()</TT>. + +<H4><A name="WIN32.fl_find">Fl_Window *fl_find(HWND xid)</A></H4> + +<P>Returns the <TT>Fl_Window</TT> that corresponds to the given +window handle, or <TT>NULL</TT> if not found. This function uses +a cache so it is slightly faster than iterating through the +windows yourself. + +<H3><A name="WIN32.gdi">Drawing Things Using the WIN32 GDI</A></H3> + +<P>When the virtual function <A +HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is +called, FLTK stores all the silly extra arguments you need to +make a proper GDI call in some global variables: + +<UL><PRE> +extern HINSTANCE fl_display; +extern HWND fl_window; +extern HDC fl_gc; +COLORREF fl_RGB(); +HPEN fl_pen(); +HBRUSH fl_brush(); +</PRE></UL> + +<P>These global variables are set before <TT>draw()</TT> is +called, or by <A +href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::make_current()</TT></A>. +You can refer to them when needed to produce GDI calls, but don't +attempt to change them. The functions return GDI objects for +the current color set by <TT>fl_color()</TT> and are created as +needed and cached. A typical GDI drawing call is written like +this: + +<UL><PRE> +DrawSomething(fl_gc, ..., fl_brush()); +</PRE></UL> + +<P>It may also be useful to refer to <A +href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::current()</TT></A> +to get the window's size or position. + +<H3>Setting the Icon of a Window</H3> + +<P>FLTK currently supports setting a window's icon *before* it +is shown using the <TT>Fl_Window::icon()</TT> method. + +<H4>void Fl_Window::icon(char *)</H4> + +<P>Sets the icon for the window to the passed pointer. You will +need to cast the <TT>HICON</TT> handle to a <TT>char *</TT> when +calling this method. To set the icon using an icon resource +compiled with your application use: + +<UL><PRE> +window->icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON))); +</PRE></UL> + +<P>You can also use the <TT>LoadImage()</TT> and related +functions to load specific resolutions or create the icon from +bitmap data. + +<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> +<TR> + <TD><B>NOTE:</B> + + <P>You must call <A + HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc, + argv)</TT></A> for the icon to be used. The + <TT>Fl_Window::show()</TT> method does not bind the icon + to the window. + + </TD> +</TR> +</TABLE></CENTER> + +<H3>How to Not Get a MSDOS Console Window</H3> + +<P>WIN32 has a really stupid mode switch stored in the +executables that controls whether or not to make a console +window. + +<P>To always get a console window you simply create a console +application (the "/SUBSYSTEM:CONSOLE" option for the +linker). For a GUI-only application create a WIN32 application +(the "/SUBSYSTEM:WINDOWS" option for the linker).</P> + +<P>FLTK includes a <TT>WinMain()</TT> function that calls the +ANSI standard <TT>main()</TT> entry point for you. <I>This +function creates a console window when you use the debug version +of the library.</I></P> + +<P>WIN32 applications without a console cannot write to +<TT>stdout</TT> or <TT>stderr</TT>, even if they are run from a +console window. Any output is silently thrown away. +Additionally, WIN32 applications are run in the background by +the console, although you can use "start /wait program" to run +them in the foreground.</P> + +<H3>Known WIN32 Bugs and Problems</H3> + +<P>The following is a list of known bugs and problems in the WIN32 +version of FLTK: + +<UL> + + <LI>If a program is deactivated, <TT>Fl::wait()</TT> + does not return until it is activated again, even though + many events are delivered to the program. This can cause + idle background processes to stop unexpectedly. This + also happens while the user is dragging or resizing + windows or otherwise holding the mouse down. We were + forced to remove most of the efficiency FLTK uses for + redrawing in order to get windows to update while being + moved. This is a design error in WIN32 and probably + impossible to get around.</LI> + + <LI><TT>Fl_Gl_Window::can_do_overlay()</TT> returns true + until the first time it attempts to draw an overlay, and + then correctly returns whether or not there is overlay + hardware.</LI> + + <LI><TT>SetCapture</TT> (used by <TT>Fl::grab()</TT>) + doesn't work, and the main window title bar turns gray + while menus are popped up.</LI> + + <LI>Compilation with <TT>gcc 3.4.4</TT> and <TT>-Os</TT> exposes an + optimisation bug in gcc. The symptom is that when drawing + filled circles only the perimeter is drawn. This can for instance + be seen in the symbols demo. Other optimisation options such + as -O2 and -O3 seem to work OK. More details can be found + in STR#1656 </LI> +</UL> + +<H2>The MacOS Interface</h2> + +<P>FLTK supports MacOS X using the Apple Carbon library. Older +versions of MacOS are <I>not</I> supported. + +<H4>Control, Option, and Command Modifier Keys</H4> + +<P>FLTK maps the Mac 'control' key to <TT>FL_CTRL</TT>, the +'option' key to <TT>FL_ALT</TT> and the 'Apple' key to +<TT>FL_META</TT>. Keyboard events return the key name in +<TT>Fl::event_key()</TT> and the keystroke translation in +<TT>Fl::event_text()</TT>. For example, typing Option-Y on a Mac +keyboard will set <TT>FL_ALT</TT> in <TT>Fl::event_state()</TT>, +set <TT>Fl::event_key()</TT> to 'y' and return the Yen symbol in +<TT>Fl::event_text()</TT>. + +<H4>WindowRef fl_xid(const Fl_Window *)</H4> + +<P>Returns the window reference for an <tt>Fl_Window</tt>, or +<TT>NULL</TT> if the window has not been shown. + +<h4>Fl_Window *fl_find(WindowRef xid)</h4> + +<P>Returns the <tt>Fl_Window</tt> that corresponds to the give +window handle, or <TT>NULL</TT> if not found. FLTK windows that +are children of top-level windows share the WindowRef of the +top-level window. + +<h3>Apple "Quit" Event</h3> + +<P>When the user press Cmd-Q or requests a termination of the +application, OS X will send a "Quit" Apple Event. FLTK handles +this event by sending an <tt>FL_CLOSE</tt> event to all open +windows. If all windows close, the application will terminate. + +<h3>Apple "Open" Event</h3> + +Whenever the user drops a file onto an application icon, OS X +generates an Apple Event of the type "Open". You can have FLTK +notify you of an Open event by setting the <tt>fl_open_callback</tt>. + +<h4><a name=fl_open_callback>void fl_open_callback(void (*cb)(const char *))</a></h4> + +<tt>cb</tt> will be called with a single iUnix-style file name and path. +If multiple files were dropped, <tt>fl_open_callback</tt> will be called +multiple times. + +<h3>Drawing Things Using QuickDraw</h3> + +<P>When the virtual function <tt>Fl_Widget::draw()</tt> is +called, FLTK has prepared the Window and CGrafPort for drawing. +Clipping and offsets are prepared to allow correct subwindow +drawing. + +<h3>Drawing Things Using Quartz</h3> + +<P>If the FLTK library was compiled using the configuration +flag <tt>--enable-quartz</tt>, all code inside <tt>Fl_Widget::draw()</tt> +is expected to call Quartz drawing functions instead of +QuickDraw. The Quartz coordinate system is flipped to match +FLTK's coordinate system. The origin for all drawing is in the top +left corner of the enclosing <tt>Fl_Window</tt>. + +<h3>Fl_Double_Window</h3> + +<P>OS X double-buffers all windows automatically. On OS X, +<tt>Fl_Window</tt> and <tt>Fl_Double_Window</tt> are handled +internally in the same way. + +<h3>Mac File System Specifics</h3> + +<h4>Resource Forks</h4> + +<P>FLTK does not access the resource fork of an application. +However, a minimal resource fork must be created for OS X +applications + +<CENTER><TABLE WIDTH="80%" BORDER="1" BGCOLOR="#cccccc" CELLPADDING="5"> +<TR><TD><B>Caution:</B> + +<P>When using UNIX commands to copy or move executables, OS X +will NOT copy any resource forks! For copying and moving use +CpMac and MvMac respectively. For creating a tar archive, all +executables need to be stripped from their Resource Fork before +packing, e.g. "DeRez fluid > fluid.r". After unpacking the +Resource Fork needs to be reattached, e.g. "Rez fluid.r -o +fluid". +</TD></TR></TABLE></CENTER> + +<P>It is advisable to use the Finder for moving and copying and +Mac archiving tools like Sit for distribution as they will +handle the Resource Fork correctly. + +<h4>Mac File Paths</h4> + +<P>FLTK uses UNIX-style filenames and paths. + +<H3>Known MacOS Bugs and Problems</H3> + +<P>The following is a list of known bugs and problems in the +MacOS version of FLTK: + +<UL> + + <LI>Line styles are not well supported. This is due to + limitations in the QuickDraw interface.</LI> + + <li>Nested subwindows are not supported, i.e. you can + have a <tt>Fl_Window</tt> widget inside a + <tt>Fl_Window</tt>, but not a <tt>Fl_Window</tt> inside a + <tt>Fl_Window</tt> inside a <tt>Fl_Window</tt>.</li> + +</UL> + +*/ |
