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authorFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
committerFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
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tree449d0b92ceb05f39617fe8fc2876d16eecde7460 /documentation/osissues.html
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Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
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-<HTML>
-<HEAD>
- <TITLE>F - Operating System Issues</TITLE>
-</HEAD>
-<BODY>
-
-<H1 ALIGN="RIGHT"><A NAME="osissues">F - Operating System Issues</A></H1>
-
-<P>This appendix describes the operating system specific interfaces in FLTK.
-
-<H2>Accessing the OS Interfaces</H2>
-
-<P>All programs that need to access the operating system
-specific interfaces must include the following header file:
-
-<UL><PRE>
-#include &lt;FL/x.H&gt;
-</PRE></UL>
-
-<P>Despite the name, this header file will define the
-appropriate interface for your environment. The pages that
-follow describe the functionality that is provided for each
-operating system.
-
-<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
-<TR>
- <TD><B>WARNING:</B>
-
- <P>The interfaces provided by this header file may
- change radically in new FLTK releases. Use them only
- when an existing generic FLTK interface is not
- sufficient.</P>
-
- </TD>
-</TR>
-</TABLE></CENTER>
-
-<H2>The UNIX (X11) Interface</H2>
-
-<P>The UNIX interface provides access to the X Window System
-state information and data structures.
-
-<H3>Handling Other X Events</H3>
-
-<H4><A name="add_handler">void Fl::add_handler(int (*f)(int))</A></H4>
-
-<P>Installs a function to parse unrecognized events. If FLTK
-cannot figure out what to do with an event, it calls each of
-these functions (most recent first) until one of them returns
-non-zero. If none of them returns non-zero then the event is
-ignored.
-
-<P>FLTK calls this for any X events it does not recognize, or X
-events with a window ID that FLTK does not recognize. You can
-look at the X event in the <A
-href="#fl_xevent"><TT>fl_xevent</TT></A> variable.</P>
-
-<P>The argument is the FLTK event type that was not handled, or
-zero for unrecognized X events. These handlers are also called
-for global shortcuts and some other events that the widget they
-were passed to did not handle, for example
-<TT>FL_SHORTCUT</TT>.</P>
-
-<H4><A name="fl_xevent">extern XEvent *fl_xvent</A></H4>
-
-<P>This variable contains the most recent X event.
-
-<H4><A name="fl_event_time">extern ulong fl_event_time</A></H4>
-
-<P>This variable contains the time stamp from the most recent X
-event that reported it; not all events do. Many X calls like cut
-and paste need this value.
-
-<H4><A name="fl_xid">Window fl_xid(const Fl_Window *)</A></H4>
-
-<P>Returns the XID for a window, or zero if not <TT>shown()</TT>.
-
-<H4><A name="fl_find">Fl_Window *fl_find(ulong xid)</A></H4>
-
-<P>Returns the <TT>Fl_Window</TT> that corresponds to the given
-XID, or <TT>NULL</TT> if not found. This function uses a cache
-so it is slightly faster than iterating through the windows
-yourself.</P>
-
-<H4><A name="fl_handle">int fl_handle(const XEvent &amp;)</A></H4>
-
-<P>This call allows you to supply the X events to FLTK, which
-may allow FLTK to cooperate with another toolkit or library. The
-return value is non-zero if FLTK understood the event. If the
-window does not belong to FLTK and the <TT>add_handler()</TT>
-functions all return 0, this function will return false.
-
-<P>Besides feeding events your code should call <A
-href="Fl.html#Fl.flush"><TT>Fl::flush()</TT></A>
-periodically so that FLTK redraws its windows.</P>
-
-<P>This function will call the callback functions. It will not
-return until they complete. In particular, if a callback pops up
-a modal window by calling <A
-href="functions.html#fl_ask"><TT>fl_ask()</TT></A>, for
-instance, it will not return until the modal function
-returns.</P>
-
-<H3>Drawing using Xlib</H3>
-
-<P>The following global variables are set before <A
-HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is
-called, or by <A
-href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::make_current()</TT></A>:
-
-<UL><PRE>
-extern Display *fl_display;
-extern Window fl_window;
-extern GC fl_gc;
-extern int fl_screen;
-extern XVisualInfo *fl_visual;
-extern Colormap fl_colormap;
-</PRE></UL>
-
-<P>You must use them to produce Xlib calls. Don't attempt to change
-them. A typical X drawing call is written like this:
-
-<UL><PRE>
-XDrawSomething(fl_display, fl_window, fl_gc, ...);
-</PRE></UL>
-
-<P>Other information such as the position or size of the X
-window can be found by looking at <A
-href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::current()</TT></A>,
-which returns a pointer to the <TT>Fl_Window</TT> being drawn.
-
-<H4><A name="fl_xpixel">unsigned long fl_xpixel(Fl_Color i)<BR>
-unsigned long fl_xpixel(uchar r, uchar g, uchar b)</A></H4>
-
-<P>Returns the X pixel number used to draw the given FLTK color
-index or RGB color. This is the X pixel that <A
-href="drawing.html#fl_color"><TT>fl_color()</TT></A> would use.
-
-<H4><A name="fl_parse_color">int fl_parse_color(const char* p, uchar&amp; r, uchar&amp; g, uchar&amp; b)</A></H4>
-
-<P>Convert a name into the red, green, and blue values of a color
-by parsing the X11 color names. On other systems, <tt>fl_parse_color</tt>
-can only convert names in hexadecimal encoding, for example <tt>#ff8083</tt>.
-
-<H4><A name="fl_xfont">extern XFontStruct *fl_xfont</A></H4>
-
-<P>Points to the font selected by the most recent <A
-href="drawing.html#fl_font"><TT>fl_font()</TT></A>. This is not
-necessarily the current font of <TT>fl_gc</TT>, which is not set
-until <A href="drawing.html#text"><TT>fl_draw()</TT></A> is
-called. If FLTK was compiled with Xft support, <TT>fl_xfont</TT>
-will usually be 0 and <TT>fl_xftfont</TT> will contain a pointer
-to the XftFont structure instead.
-
-<H4><A name="fl_xftfont">extern void *fl_xftfont</A></H4>
-
-<P>If FLTK was compiled with Xft support enabled, <tt>fl_xftfont</tt>
-Points to the xft font selected by the most recent <A
-href="drawing.html#fl_font"><TT>fl_font()</TT></A>. Otherwise
-it will be 0. <tt>fl_xftfont</tt> should be cast to
-<tt>XftFont*</tt>.
-
-<H3>Changing the Display, Screen, or X Visual</H3>
-
-<P>FLTK uses only a single display, screen, X visual, and X
-colormap. This greatly simplifies its internal structure and
-makes it much smaller and faster. You can change which it uses
-by setting global variables <I>before the first
-<TT>Fl_Window::show()</TT> is called</I>. You may also want to
-call <A href="Fl.html#Fl.visual">Fl::visual()</A>, which is
-a portable interface to get a full color and/or double buffered
-visual.
-
-<H4><A name="display">int Fl::display(const char *)</A></H4>
-
-<P>Set which X display to use. This actually does
-<TT>putenv(&quot;DISPLAY=...&quot;)</TT> so that child programs
-will display on the same screen if called with <TT>exec()</TT>.
-This must be done before the display is opened. This call is
-provided under MacOS and WIN32 but it has no effect.
-
-<H4><A name="fl_display">extern Display *fl_display</A></H4>
-
-<P>The open X display. This is needed as an argument to most
-Xlib calls. Don't attempt to change it! This is <TT>NULL</TT>
-before the display is opened.
-
-<H4><A name="fl_open_display">void fl_open_display()</A></H4>
-
-<P>Opens the display. Does nothing if it is already open. This
-will make sure <TT>fl_display</TT> is non-zero. You should call
-this if you wish to do X calls and there is a chance that your
-code will be called before the first <TT>show()</TT> of a
-window.
-
-<P>This may call <TT>Fl::abort()</TT> if there is an error
-opening the display.</P>
-
-<H4><A name="fl_close_display">void fl_close_display()</A></H4>
-
-<P>This closes the X connection. You do <I>not</I> need to call
-this to exit, and in fact it is faster to not do so! It may be
-useful to call this if you want your program to continue without
-the X connection. You cannot open the display again, and
-probably cannot call any FLTK functions.
-
-<H4><A name="fl_screen">extern int fl_screen</A></H4>
-
-<P>Which screen number to use. This is set by
-<TT>fl_open_display()</TT> to the default screen. You can change
-it by setting this to a different value immediately afterwards.
-It can also be set by changing the last number in the
-<TT>Fl::display()</TT> string to &quot;host:0.#&quot;.
-
-<H4><A name="fl_visual">extern XVisualInfo *fl_visual</A><BR>
-<A name="fl_colormap">extern Colormap fl_colormap</A></H4>
-
-<P>The visual and colormap that FLTK will use for all windows.
-These are set by <TT>fl_open_display()</TT> to the default
-visual and colormap. You can change them before calling
-<TT>show()</TT> on the first window. Typical code for changing
-the default visual is:
-
-<UL><PRE>
-Fl::args(argc, argv); // do this first so $DISPLAY is set
-fl_open_display();
-fl_visual = find_a_good_visual(fl_display, fl_screen);
-if (!fl_visual) Fl::abort(&quot;No good visual&quot;);
-fl_colormap = make_a_colormap(fl_display, fl_visual-&gt;visual, fl_visual-&gt;depth);
-// it is now ok to show() windows:
-window-&gt;show(argc, argv);
-</PRE></UL>
-
-<H3>Using a Subclass of Fl_Window for Special X Stuff</H3>
-
-<P>FLTK can manage an X window on a different screen, visual
-and/or colormap, you just can't use FLTK's drawing routines to
-draw into it. But you can write your own <TT>draw()</TT> method
-that uses Xlib (and/or OpenGL) calls only.
-
-<P>FLTK can also manage XID's provided by other libraries or
-programs, and call those libraries when the window needs to be
-redrawn.</P>
-
-<P>To do this, you need to make a subclass of <A
-href="Fl_Window.html#Fl_Window"><TT>Fl_Window</TT></A> and
-override some of these virtual functions:</P>
-
-<H4>virtual void Fl_Window::show()</H4>
-
-<P>If the window is already <TT>shown()</TT> this must cause it
-to be raised, this can usually be done by calling
-<TT>Fl_Window::show()</TT>. If not <TT>shown()</TT> your
-implementation must call either <TT>Fl_X::set_xid()</TT> or
-<TT>Fl_X::make_xid()</TT>.
-
-<P>An example:</P>
-
-<UL><PRE>
-void MyWindow::show() {
- if (shown()) {Fl_Window::show(); return;} // you must do this!
- fl_open_display(); // necessary if this is first window
- // we only calcualte the necessary visual colormap once:
- static XVisualInfo *visual;
- static Colormap colormap;
- if (!visual) {
- visual = figure_out_visual();
- colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
- vis-&gt;visual, AllocNone);
- }
- Fl_X::make_xid(this, visual, colormap);
-}
-</PRE></UL>
-
-<H4>Fl_X *Fl_X::set_xid(Fl_Window *, Window xid)</H4>
-
-<P>Allocate a hidden structure called an <TT>Fl_X</TT>, put the
-XID into it, and set a pointer to it from the
-<TT>Fl_Window</TT>. This causes <TT>Fl_Window::shown()</TT> to
-return true.
-
-<H4>void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual,
-Colormap = fl_colormap)</H4>
-
-<P>This static method does the most onerous parts of creating an
-X window, including setting the label, resize limitations, etc.
-It then does <TT>Fl_X::set_xid()</TT> with this new window and
-maps the window.
-
-<H4>virtual void Fl_Window::flush()</H4>
-
-<P>This virtual function is called by <TT>Fl::flush()</TT> to
-update the window. For FLTK's own windows it does this by
-setting the global variables <TT>fl_window</TT> and
-<TT>fl_gc</TT> and then calling the <TT>draw()</TT> method. For
-your own windows you might just want to put all the drawing code
-in here.
-
-<P>The X region that is a combination of all <TT>damage()</TT>
-calls done so far is in <TT>Fl_X::i(this)-&gt;region</TT>. If
-<TT>NULL</TT> then you should redraw the entire window. The
-undocumented function <TT>fl_clip_region(XRegion)</TT> will
-initialize the FLTK clip stack with a region or <TT>NULL</TT>
-for no clipping. You must set region to <TT>NULL</TT> afterwards
-as <TT>fl_clip_region()</TT> will own and delete it when
-done.</P>
-
-<P>If <TT>damage() &amp; FL_DAMAGE_EXPOSE</TT> then only X
-expose events have happened. This may be useful if you have an
-undamaged image (such as a backing buffer) around.</P>
-
-<P>Here is a sample where an undamaged image is kept somewhere:</P>
-
-<UL><PRE>
-void MyWindow::flush() {
- fl_clip_region(Fl_X::i(this)-&gt;region);
- Fl_X::i(this)-&gt;region = 0;
- if (damage() != 2) {... draw things into backing store ...}
- ... copy backing store to window ...
-}
-</PRE></UL>
-
-<H4>virtual void Fl_Window::hide()</H4>
-
-<P>Destroy the window server copy of the window. Usually you
-will destroy contexts, pixmaps, or other resources used by the
-window, and then call <TT>Fl_Window::hide()</TT> to get rid of
-the main window identified by <TT>xid()</TT>. If you override
-this, you must also override the destructor as shown:
-
-<UL><PRE>
-void MyWindow::hide() {
- if (mypixmap) {
- XFreePixmap(fl_display,mypixmap);
- mypixmap = 0;
- }
- Fl_Window::hide(); // you must call this
-}
-</PRE></UL>
-
-<H4>virtual void Fl_Window::~Fl_Window()</H4>
-
-<P>Because of the way C++ works, if you override <TT>hide()</TT>
-you <I>must</I> override the destructor as well (otherwise only
-the base class <TT>hide()</TT> is called):
-
-<UL><PRE>
-MyWindow::~MyWindow() {
- hide();
-}
-</PRE></UL>
-
-<H3>Setting the Icon of a Window</H3>
-
-<P>FLTK currently supports setting a window's icon <b>before</b> it
-is shown using the <TT>Fl_Window::icon()</TT> method.
-
-<H4>void Fl_Window::icon(char *)</H4>
-
-<P>Sets the icon for the window to the passed pointer. You will
-need to cast the icon <TT>Pixmap</TT> to a <TT>char *</TT> when
-calling this method. To set a monochrome icon using a bitmap compiled
-with your application use:
-
-<UL><PRE>
-#include &quot;icon.xbm&quot;
-
-fl_open_display(); // needed if display has not been previously opened
-
-Pixmap p = XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display),
- icon_bits, icon_width, icon_height);
-
-window-&gt;icon((char *)p);
-</PRE></UL>
-
-<P>To use a multi-colored icon, the XPM format and library
-should be used as follows:
-
-<UL><PRE>
-#include &lt;X11/xpm.h&gt;
-#include &quot;icon.xpm&quot;
-
-fl_open_display(); // needed if display has not been previously opened
-
-Pixmap p, mask;
-
-XpmCreatePixmapFromData(fl_display, DefaultRootWindow(fl_display),
- icon_xpm, &amp;p, &amp;mask, NULL);
-
-window-&gt;icon((char *)p);
-</PRE></UL>
-
-<p>When using the Xpm library, be sure to include it in the list
-of libraries that are used to link the application (usually
-"-lXpm").</p>
-
-<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
-<TR>
- <TD><B>NOTE:</B>
-
- <P>You must call <A
- HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc,
- argv)</TT></A> for the icon to be used. The
- <TT>Fl_Window::show()</TT> method does not bind the icon
- to the window.
-
- </TD>
-</TR>
-</TABLE></CENTER>
-
-<H3>X Resources</H3>
-
-<P>When the <A
-HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc,
-argv)</TT></A> method is called, FLTK looks for the following X
-resources:
-
-<UL>
-
- <LI><TT>background</TT> - The default background color
- for widgets (color).
-
- <LI><TT>dndTextOps</TT> - The default setting for
- drag and drop text operations (boolean).
-
- <LI><TT>foreground</TT> - The default foreground (label)
- color for widgets (color).
-
- <LI><TT>scheme</TT> - The default scheme to use
- (string).
-
- <LI><TT>selectBackground</TT> - The default selection
- color for menus, etc. (color).
-
- <LI><TT>Text.background</TT> - The default background
- color for text fields (color).
-
- <LI><TT>tooltips</TT> - The default setting for
- tooltips (boolean).
-
- <LI><TT>visibleFocus</TT> - The default setting for
- visible keyboard focus on non-text widgets (boolean).
-
-</UL>
-
-<P>Resources associated with the first window's <A
-HREF="Fl_Window.html#Fl_Window.xclass"><TT>Fl_Window::xclass()</TT></A>
-string are queried first, or if no class has been specified then
-the class "fltk" is used (e.g. <TT>fltk.background</TT>). If no
-match is found, a global search is done (e.g.
-<TT>*background</TT>).
-
-<H2>The Windows (WIN32) Interface</H2>
-
-<P>The Windows interface provides access to the WIN32 GDI
-state information and data structures.
-
-<H3>Handling Other WIN32 Messages</H3>
-
-<P>By default a single WNDCLASSEX called &quot;FLTK&quot; is
-created. All <TT>Fl_Window</TT>'s are of this class unless you
-use <TT>Fl_Window::xclass()</TT>. The window class is created
-the first time <TT>Fl_Window::show()</TT> is called.
-
-<P>You can probably combine FLTK with other libraries that make
-their own WIN32 window classes. The easiest way is to call
-<TT>Fl::wait()</TT>, as it will call <TT>DispatchMessage</TT>
-for all messages to the other windows. If necessary you can let
-the other library take over as long as it calls
-<TT>DispatchMessage()</TT>, but you will have to arrange for the
-function <TT>Fl::flush()</TT> to be called regularly so that
-widgets are updated, timeouts are handled, and the idle
-functions are called.</P>
-
-<H4><A name="fl_msg">extern MSG fl_msg</A></H4>
-
-<P>This variable contains the most recent message read by
-<TT>GetMessage</TT>, which is called by <A
-href="Fl.html#Fl.wait"><TT>Fl::wait()</TT></A>. This may not be the
-most recent message sent to an FLTK window, because silly WIN32
-calls the handle procedures directly for some events (sigh).
-
-<H4><A name="WIN32.add_handler">void Fl::add_handler(int (*f)(int))</A></H4>
-
-<P>Installs a function to parse unrecognized messages sent to
-FLTK windows. If FLTK cannot figure out what to do with a
-message, it calls each of these functions (most recent first)
-until one of them returns non-zero. The argument passed to the
-functions is the FLTK event that was not handled or zero for
-unknown messages. If all the handlers return zero then FLTK
-calls <TT>DefWindowProc()</TT>.
-
-<H4><A name="WIN32.fl_xid">HWND fl_xid(const Fl_Window *)</A></H4>
-
-<P>Returns the window handle for a <TT>Fl_Window</TT>, or zero
-if not <TT>shown()</TT>.
-
-<H4><A name="WIN32.fl_find">Fl_Window *fl_find(HWND xid)</A></H4>
-
-<P>Returns the <TT>Fl_Window</TT> that corresponds to the given
-window handle, or <TT>NULL</TT> if not found. This function uses
-a cache so it is slightly faster than iterating through the
-windows yourself.
-
-<H3><A name="WIN32.gdi">Drawing Things Using the WIN32 GDI</A></H3>
-
-<P>When the virtual function <A
-HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is
-called, FLTK stores all the silly extra arguments you need to
-make a proper GDI call in some global variables:
-
-<UL><PRE>
-extern HINSTANCE fl_display;
-extern HWND fl_window;
-extern HDC fl_gc;
-COLORREF fl_RGB();
-HPEN fl_pen();
-HBRUSH fl_brush();
-</PRE></UL>
-
-<P>These global variables are set before <TT>draw()</TT> is
-called, or by <A
-href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::make_current()</TT></A>.
-You can refer to them when needed to produce GDI calls, but don't
-attempt to change them. The functions return GDI objects for
-the current color set by <TT>fl_color()</TT> and are created as
-needed and cached. A typical GDI drawing call is written like
-this:
-
-<UL><PRE>
-DrawSomething(fl_gc, ..., fl_brush());
-</PRE></UL>
-
-<P>It may also be useful to refer to <A
-href="Fl_Window.html#Fl_Window.make_current"><TT>Fl_Window::current()</TT></A>
-to get the window's size or position.
-
-<H3>Setting the Icon of a Window</H3>
-
-<P>FLTK currently supports setting a window's icon *before* it
-is shown using the <TT>Fl_Window::icon()</TT> method.
-
-<H4>void Fl_Window::icon(char *)</H4>
-
-<P>Sets the icon for the window to the passed pointer. You will
-need to cast the <TT>HICON</TT> handle to a <TT>char *</TT> when
-calling this method. To set the icon using an icon resource
-compiled with your application use:
-
-<UL><PRE>
-window-&gt;icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON)));
-</PRE></UL>
-
-<P>You can also use the <TT>LoadImage()</TT> and related
-functions to load specific resolutions or create the icon from
-bitmap data.
-
-<CENTER><TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
-<TR>
- <TD><B>NOTE:</B>
-
- <P>You must call <A
- HREF="Fl_Window.html#Fl_Window.show"><TT>Fl_Window::show(argc,
- argv)</TT></A> for the icon to be used. The
- <TT>Fl_Window::show()</TT> method does not bind the icon
- to the window.
-
- </TD>
-</TR>
-</TABLE></CENTER>
-
-<H3>How to Not Get a MSDOS Console Window</H3>
-
-<P>WIN32 has a really stupid mode switch stored in the
-executables that controls whether or not to make a console
-window.
-
-<P>To always get a console window you simply create a console
-application (the &quot;/SUBSYSTEM:CONSOLE&quot; option for the
-linker). For a GUI-only application create a WIN32 application
-(the &quot;/SUBSYSTEM:WINDOWS&quot; option for the linker).</P>
-
-<P>FLTK includes a <TT>WinMain()</TT> function that calls the
-ANSI standard <TT>main()</TT> entry point for you. <I>This
-function creates a console window when you use the debug version
-of the library.</I></P>
-
-<P>WIN32 applications without a console cannot write to
-<TT>stdout</TT> or <TT>stderr</TT>, even if they are run from a
-console window. Any output is silently thrown away.
-Additionally, WIN32 applications are run in the background by
-the console, although you can use "start /wait program" to run
-them in the foreground.</P>
-
-<H3>Known WIN32 Bugs and Problems</H3>
-
-<P>The following is a list of known bugs and problems in the WIN32
-version of FLTK:
-
-<UL>
-
- <LI>If a program is deactivated, <TT>Fl::wait()</TT>
- does not return until it is activated again, even though
- many events are delivered to the program. This can cause
- idle background processes to stop unexpectedly. This
- also happens while the user is dragging or resizing
- windows or otherwise holding the mouse down. We were
- forced to remove most of the efficiency FLTK uses for
- redrawing in order to get windows to update while being
- moved. This is a design error in WIN32 and probably
- impossible to get around.</LI>
-
- <LI><TT>Fl_Gl_Window::can_do_overlay()</TT> returns true
- until the first time it attempts to draw an overlay, and
- then correctly returns whether or not there is overlay
- hardware.</LI>
-
- <LI><TT>SetCapture</TT> (used by <TT>Fl::grab()</TT>)
- doesn't work, and the main window title bar turns gray
- while menus are popped up.</LI>
-
- <LI>Compilation with <TT>gcc 3.4.4</TT> and <TT>-Os</TT> exposes an
- optimisation bug in gcc. The symptom is that when drawing
- filled circles only the perimeter is drawn. This can for instance
- be seen in the symbols demo. Other optimisation options such
- as -O2 and -O3 seem to work OK. More details can be found
- in STR#1656 </LI>
-</UL>
-
-<H2>The MacOS Interface</h2>
-
-<P>FLTK supports MacOS X using the Apple Carbon library. Older
-versions of MacOS are <I>not</I> supported.
-
-<H4>Control, Option, and Command Modifier Keys</H4>
-
-<P>FLTK maps the Mac 'control' key to <TT>FL_CTRL</TT>, the
-'option' key to <TT>FL_ALT</TT> and the 'Apple' key to
-<TT>FL_META</TT>. Keyboard events return the key name in
-<TT>Fl::event_key()</TT> and the keystroke translation in
-<TT>Fl::event_text()</TT>. For example, typing Option-Y on a Mac
-keyboard will set <TT>FL_ALT</TT> in <TT>Fl::event_state()</TT>,
-set <TT>Fl::event_key()</TT> to 'y' and return the Yen symbol in
-<TT>Fl::event_text()</TT>.
-
-<H4>WindowRef fl_xid(const Fl_Window *)</H4>
-
-<P>Returns the window reference for an <tt>Fl_Window</tt>, or
-<TT>NULL</TT> if the window has not been shown.
-
-<h4>Fl_Window *fl_find(WindowRef xid)</h4>
-
-<P>Returns the <tt>Fl_Window</tt> that corresponds to the give
-window handle, or <TT>NULL</TT> if not found. FLTK windows that
-are children of top-level windows share the WindowRef of the
-top-level window.
-
-<h3>Apple "Quit" Event</h3>
-
-<P>When the user press Cmd-Q or requests a termination of the
-application, OS X will send a "Quit" Apple Event. FLTK handles
-this event by sending an <tt>FL_CLOSE</tt> event to all open
-windows. If all windows close, the application will terminate.
-
-<h3>Apple "Open" Event</h3>
-
-Whenever the user drops a file onto an application icon, OS X
-generates an Apple Event of the type "Open". You can have FLTK
-notify you of an Open event by setting the <tt>fl_open_callback</tt>.
-
-<h4><a name=fl_open_callback>void fl_open_callback(void (*cb)(const char *))</a></h4>
-
-<tt>cb</tt> will be called with a single iUnix-style file name and path.
-If multiple files were dropped, <tt>fl_open_callback</tt> will be called
-multiple times.
-
-<h3>Drawing Things Using QuickDraw</h3>
-
-<P>When the virtual function <tt>Fl_Widget::draw()</tt> is
-called, FLTK has prepared the Window and CGrafPort for drawing.
-Clipping and offsets are prepared to allow correct subwindow
-drawing.
-
-<h3>Drawing Things Using Quartz</h3>
-
-<P>If the FLTK library was compiled using the configuration
-flag <tt>--enable-quartz</tt>, all code inside <tt>Fl_Widget::draw()</tt>
-is expected to call Quartz drawing functions instead of
-QuickDraw. The Quartz coordinate system is flipped to match
-FLTK's coordinate system. The origin for all drawing is in the top
-left corner of the enclosing <tt>Fl_Window</tt>.
-
-<h3>Fl_Double_Window</h3>
-
-<P>OS X double-buffers all windows automatically. On OS X,
-<tt>Fl_Window</tt> and <tt>Fl_Double_Window</tt> are handled
-internally in the same way.
-
-<h3>Mac File System Specifics</h3>
-
-<h4>Resource Forks</h4>
-
-<P>FLTK does not access the resource fork of an application.
-However, a minimal resource fork must be created for OS X
-applications
-
-<CENTER><TABLE WIDTH="80%" BORDER="1" BGCOLOR="#cccccc" CELLPADDING="5">
-<TR><TD><B>Caution:</B>
-
-<P>When using UNIX commands to copy or move executables, OS X
-will NOT copy any resource forks! For copying and moving use
-CpMac and MvMac respectively. For creating a tar archive, all
-executables need to be stripped from their Resource Fork before
-packing, e.g. "DeRez fluid &gt; fluid.r". After unpacking the
-Resource Fork needs to be reattached, e.g. "Rez fluid.r -o
-fluid".
-</TD></TR></TABLE></CENTER>
-
-<P>It is advisable to use the Finder for moving and copying and
-Mac archiving tools like Sit for distribution as they will
-handle the Resource Fork correctly.
-
-<h4>Mac File Paths</h4>
-
-<P>FLTK uses UNIX-style filenames and paths.
-
-<H3>Known MacOS Bugs and Problems</H3>
-
-<P>The following is a list of known bugs and problems in the
-MacOS version of FLTK:
-
-<UL>
-
- <LI>Line styles are not well supported. This is due to
- limitations in the QuickDraw interface.</LI>
-
- <li>Nested subwindows are not supported, i.e. you can
- have a <tt>Fl_Window</tt> widget inside a
- <tt>Fl_Window</tt>, but not a <tt>Fl_Window</tt> inside a
- <tt>Fl_Window</tt> inside a <tt>Fl_Window</tt>.</li>
-
-</UL>
-
-</BODY>
-</HTML>